Cathrindir
2007-06-20, 06:38 PM
The large white temple stretches up for two stories, more impressing with its length than its height. A large gold plaque on the front of the building reads as follows:
'Special Thanks to Hard-Ware for Constructing the Temple of Zamrel'.
The symbol of Zamrel is emblazoned on the front of the Temple, and two warforged guard stand at attention in front of the door, wearing the garb and holy symbol of a worshipper of Zamrel. Two large statues stand near them on either side of the stairs leading up to the Temple, depicting a man in sea green armor. The great azure doors open soundlessly, revealing a huge room stretching on for several hundred feet. A gigantic pool, two hundred meters long and two dozen feet deep, is filled with water, but without a single ripple on the surface. Small green lights echo from the bottom, perfectly cut emeralds that have been illuminated. Several rooms to the left and right open into smaller rooms, their doorways built under large tile depictions of rolling waves.
The first few rooms have small other pools, intended for meditation and inspiration, with foliage growing around them, and tropical fish playing and feeding. Other rooms lead to small hot tubs, intended for relaxation. A few lead to rooms holding holy scripts. At the end of the pool, there's a larger version of the statue you saw as you entered, except set in marble instead of iron. Wielding a dagger in one hand and a mace in the other, his eyes are closed, his bearded face wracked with concentration, and he is dressed in fish mail.
A large flight of stone stairs leads upwards behind the statue, onto a beautiful terrace with a view of the entire town. A large swimming pool is beside it, and beyond that, a beautiful view of the sparkling sea.
Previous Threads
The Construction of the Temple (http://www.giantitp.com/forums/showthread.php?t=17826)
Thread I (http://www.giantitp.com/forums/showthread.php?t=17662)
Profile for Zamrel
Alignment: Neutral Good
Domains: Water, Healing, Nature, Knowledge
Secondary Domains: Good, Law, Magic, Plant, Sun, Air
Forbidden Domains: Destruction, Evil, War, Fire
God of the Sea, and of all life living in it.
Priest Granted Powers
Create Water: Twice per day.
As the spell Create Water, though the water is sweet and sustenant, and is equivelant to one meal for a medium sized creature each day.
Wave: Once per day.
You use any existing water source large enough to create a wave, (it must be at least eight gallons) and create a small or large wave, depending on the amount of water used.
Gallons Used l Damage Taken
8 Gallons l 1d4-2 Crushing damage
10 Gallons l 1d4 Crushing Damage
15 Gallons l 1d6 Crushing Damage
30 Gallons l 1d8 Crushing Damage
40 Gallons l 1d10 Crushing Damage
50 Gallons l 1d12 Crushing Damage
60 Gallons l 1d12+4 Crushing Damage
Temple Facilities:
-Pools: The large pool (resembling the Washington Memorial's pool) in the entrance hall is not intended for swimming, or for doing anything other than preforming ceremonies. The meditation pools are also not intended for swimming. The relaxation pools and the pool resting on the balcony of the second floor are intended for relaxation and swimming.
-Entrance Hall: The large hall with the main ceremony pool and the statue of Zamrel is intended for worship and the preforming of ceremonies.
-Meditation Pools: Intended to find inspiration, or just to relax and watch the tropical fish.
-Holy Script Chambers: intended to read and study the scripts of Zamrel.
-Cathrindir's Quarters: Cathrindir's private quarters are located on the below-ground floor, near the NPC bedrooms.
-Store-Rooms: Filled to the brim with herbs, these are where Clerics practice their medicinal studies.
-NPC Rooms: Small rooms on the lower floor, these are where the Clerics of the Temple reside.
Priest-Hoods
High Priest: Cathrindir.
Lesser Priest: Clover von Fortunis Deceased
All other positions for Temple Management and Leadership are open.
An enormous white banner on the front of the Temple displays the words,
"GRAND RE-OPENING"
'Special Thanks to Hard-Ware for Constructing the Temple of Zamrel'.
The symbol of Zamrel is emblazoned on the front of the Temple, and two warforged guard stand at attention in front of the door, wearing the garb and holy symbol of a worshipper of Zamrel. Two large statues stand near them on either side of the stairs leading up to the Temple, depicting a man in sea green armor. The great azure doors open soundlessly, revealing a huge room stretching on for several hundred feet. A gigantic pool, two hundred meters long and two dozen feet deep, is filled with water, but without a single ripple on the surface. Small green lights echo from the bottom, perfectly cut emeralds that have been illuminated. Several rooms to the left and right open into smaller rooms, their doorways built under large tile depictions of rolling waves.
The first few rooms have small other pools, intended for meditation and inspiration, with foliage growing around them, and tropical fish playing and feeding. Other rooms lead to small hot tubs, intended for relaxation. A few lead to rooms holding holy scripts. At the end of the pool, there's a larger version of the statue you saw as you entered, except set in marble instead of iron. Wielding a dagger in one hand and a mace in the other, his eyes are closed, his bearded face wracked with concentration, and he is dressed in fish mail.
A large flight of stone stairs leads upwards behind the statue, onto a beautiful terrace with a view of the entire town. A large swimming pool is beside it, and beyond that, a beautiful view of the sparkling sea.
Previous Threads
The Construction of the Temple (http://www.giantitp.com/forums/showthread.php?t=17826)
Thread I (http://www.giantitp.com/forums/showthread.php?t=17662)
Profile for Zamrel
Alignment: Neutral Good
Domains: Water, Healing, Nature, Knowledge
Secondary Domains: Good, Law, Magic, Plant, Sun, Air
Forbidden Domains: Destruction, Evil, War, Fire
God of the Sea, and of all life living in it.
Priest Granted Powers
Create Water: Twice per day.
As the spell Create Water, though the water is sweet and sustenant, and is equivelant to one meal for a medium sized creature each day.
Wave: Once per day.
You use any existing water source large enough to create a wave, (it must be at least eight gallons) and create a small or large wave, depending on the amount of water used.
Gallons Used l Damage Taken
8 Gallons l 1d4-2 Crushing damage
10 Gallons l 1d4 Crushing Damage
15 Gallons l 1d6 Crushing Damage
30 Gallons l 1d8 Crushing Damage
40 Gallons l 1d10 Crushing Damage
50 Gallons l 1d12 Crushing Damage
60 Gallons l 1d12+4 Crushing Damage
Temple Facilities:
-Pools: The large pool (resembling the Washington Memorial's pool) in the entrance hall is not intended for swimming, or for doing anything other than preforming ceremonies. The meditation pools are also not intended for swimming. The relaxation pools and the pool resting on the balcony of the second floor are intended for relaxation and swimming.
-Entrance Hall: The large hall with the main ceremony pool and the statue of Zamrel is intended for worship and the preforming of ceremonies.
-Meditation Pools: Intended to find inspiration, or just to relax and watch the tropical fish.
-Holy Script Chambers: intended to read and study the scripts of Zamrel.
-Cathrindir's Quarters: Cathrindir's private quarters are located on the below-ground floor, near the NPC bedrooms.
-Store-Rooms: Filled to the brim with herbs, these are where Clerics practice their medicinal studies.
-NPC Rooms: Small rooms on the lower floor, these are where the Clerics of the Temple reside.
Priest-Hoods
High Priest: Cathrindir.
Lesser Priest: Clover von Fortunis Deceased
All other positions for Temple Management and Leadership are open.
An enormous white banner on the front of the Temple displays the words,
"GRAND RE-OPENING"