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View Full Version : D&D 3.x Class The Lurk (E6 Project v3, PEACH)



Gnorman
2016-03-25, 08:23 PM
The Lurk (E6)

Designer's Notes:
This one isn't too different from my Subliminal class - essentially, it's a psychic rogue, with a few alterations. It's a little better at manipulation and stealth, being able to open locks from a distance and dull the senses of potential sentries, but it's not quite as agile or as preternaturally aware of danger as the rogue. Not too much to say about this one, in all honesty. Do you like rogues? Do you like manifesters? Here's a class that can do both!

Archetypes allow for mobility, control, and damage, respectively. The Elocator floats like a butterfly, flanks like a bee; the Shadowmind is an expert spy, being able to create her own scouts and disappear from view when needed; the Soulknife has a big knife. It's a magic knife, though, and it makes you stupid.

HD: d6
Class Skills: Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Intimidate, Knowledge (dungeoneering), Knowledge (local), Knowledge (psionics), Listen, Move Silently, Open Lock, Profession, Psicraft, Search, Sense Motive, Sleight of Hand, Spot, Tumble, Use Psionic Device, Use Rope
Skill Points: 6 + Int per level (4x at 1st)



Level
BAB
Saves
Special
Power Points/Day
Powers Known
Maximum Power Level Known





Fort
Ref
Will






1st
+0
+0
+2
+2
Archetype Power (Lesser), Manifesting, Psionic Sneak Attack +1d6, Trapfinding
1
2
1st


2nd
+1
+0
+3
+3
Evasion, Subliminal Messaging
3
3
1st


3rd
+2
+1
+3
+3
Archetype Power (Moderate), Microkinesis
5
4
1st


4th
+3
+1
+4
+4
Sensory Disruption, Psionic Sneak Attack +2d6
7
5
2nd


5th
+3
+1
+4
+4
Blind Spot
11
6
2nd


6th
+4
+2
+5
+5
Archetype Power (Greater), Pinnacle of Subtlety
15
7
3rd



Proficiencies: The Lurk is proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. She is proficient with light armor, but not with shields.

Manifesting: The Lurk manifests powers as the psychic warrior (http://www.d20srd.org/srd/psionic/classes/psychicWarrior.htm). Her key ability modifier for manifesting powers is Intelligence. She may only select powers from the general psychic warrior list, plus the following powers from the psion list:

1st level: attraction, control light, control object, create sound, disable, entangling ectoplasm, far hand, grease (psionic), precognition, sense link
2nd level: aversion, clairvoyant sense, cloud mind, control sound, knock (psionic), object reading, read thoughts
3rd level: false sensory input, telekinetic force, touchsight

Psionic Sneak Attack: As the base rogue ability (albeit with a slightly slower progression). Unlike the base rogue ability, this damage applies to creatures with indiscernible anatomies or otherwise immune to critical hits, but its damage is halved against such creatures.

Trapfinding: As the base rogue ability.

Evasion: As the base rogue ability.

Subliminal Messaging: If the Lurk manifests a power on a target that is denied its Dexterity bonus to AC, the power gains a bonus to its DC to checks to overcome power resistance, if any, equal to one-third the Lurk's class level.

Microkinesis: The Lurk may now perform Disable Device, Open Lock, and Sleight of Hand checks at a range of 30 feet. She can only manipulate objects up to one pound per class level.

Sensory Disruption: So long as she is psionically focused, the Lurk emits a subtle field that disrupts the senses of those around her. All opponents within 30' of the Lurk take a penalty to Listen, Search, Sense Motive, and Spot checks equal to the Lurk's class level. This stacks with similar effects, such as the distract power.

Blind Spot: The Lurk may expend psionic focus to disappear from the view of an opponent. Treat this as the cloud mind power, except that it lasts only a single round and the target does not receive a save to resist.

Pinnacle of Subtlety: The Lurk gains the ability to phase through some solid objects. As a full-round action, she may move up to her speed through walls, doors, and other objects. She may not, however, phase through any object with a hardness of 10 or greater. Alternatively, she may phase only certain parts of her body, such as to reach inside chests or stick her head through a ceiling - either way, she may only phase through objects for a single round in duration. Her equipment phases with her. If the Lurk ends her turn still embedded within a solid object, either partially or wholly, she is shunted to her original position and takes 1d6 damage. She may use this ability once per minute.


Archetypes

Elocator

Lesser Archetype Power: An elocator can flank from any angle (http://www.d20srd.org/srd/psionic/prestigeClasses/elocater.htm#flanker).

Moderate Archetype Power: An elocator may now hover a foot off the ground whenever she wishes, gliding instead of walking. She ignores hard earth or difficult terrain. While she remains within 1 foot of solid ground or any other solid surface (but not liquids), she may move and take actions normally. While this ability does not allow her to move completely silently, she does gain a +4 bonus on Move Silently checks while it is in effect.

Greater Archetype Power: An elocator may take an additional five foot step in any round in which she does not move (except for her first five foot step). She may take both five foot steps at once, or take a five foot step, perform her actions for the round, and then take another five foot step. In addition, she may now traverse liquid surfaces as easily as solid ones while gliding.


Shadowmind

Lesser Archetype Power: A shadowmind may, as an immediate action, expend her psionic focus to reroll a save against any mind-affecting spell or effect. She must abide by the result of the second roll.

Moderate Archetype Power: While psionically focused, a shadowmind may, as a standard action, establish a mental link with any creature within 100' for as long as she concentrates on doing so. If the target is unwillling, it receives a Will save (DC = 10 + 1/2 the shadowmind's level + the shadowmind's Intelligence modifier) to resist; if successful on this save, the target cannot be affected by this ability for 24 hours. Even if the target makes its save, however, it is not aware of the attempt to invade its mind. The shadowmind cannot control any of the creature's actions, but she does perceive the world through the creature's senses. Treat this like the sense link power, except that the shadowmind can perceive multiple senses at once. The shadowmind may also have the target creature perceive her senses instead, though it must be willing.

Greater Archetype Power: A shadowmind gains cloud mind as a bonus power known. If she already knew it, she may instead pick any other 2nd-level power from her list and add to her list of powers known. In addition, while manifesting cloud mind, she may shorten the spell's duration to affect additional targets. She may select a number of targets equal to her class level, instead of a single target. However, if she does so, the power's duration is changed to one round per level.


Soulknife

Lesser Archetype Power: A soulknife gains the ability to form a mind blade, as the base soulknife ability, with the following caveats: she may form the mind blade into any simple or martial weapon that does slashing or piercing damage and is appropriate for a creature of her size. She is automatically considered proficient with her mind blade. She may choose to create two identical mind blades and dual wield them, but both weapons must be light. She may do so as a free action once per round. She may throw a mind blade as a ranged weapon with a range increment of thirty feet.

Moderate Archetype Power: When making a sneak attack, a soulknife may forgo sneak attack dice to debilitate her opponents' minds. For each die she forgoes in this way, she deals 1 point of ability damage to either Intelligence, Wisdom, or Charisma.

Greater Archetype Power: While psionically focused, a soulknife may apply a weapon special ability with a price no greater than +1 to his mind blade (if he chooses to dual-wield, he must apply the same enchantment to both weapons). The special ability is selected the first time the soulknife manifests her mind blade each day, and may be changed by spending five minutes in meditation.

Changelog:
3/25/16: Class originally posted.