AlanBruce
2016-03-27, 12:15 AM
Greetings! In my current PbP game, the party is deep in an ancient forest dealing with an age old war between Seelie and Unseelie Fey. The Unseelie were banished a thousand years ago, but have returned. How? Nobody knows, but hopefully, the group will find a way eventually to send them back... alive or dead.
Amongst the party, there is a Necropolitan sorceress. She underwent Crucimigration hundreds of years ago and then used the Haunt Shift spell to send her spectral essence into an adamantine armor (basically like Johann Krauss from Hellboy 2).
Being an animated object, she has a bunch of elemental resistances and solid hardness, but because she did not bother to learn the Repair X spells and because there's a bunch of good clerics and everybody else uses positive energy and the nearest town has used their last scrolls to repair a Kolyarut, this sorceress has been badly dented and the strongest ally in the woods against this Unseelie invasion, a Goddess of Life and Healing, hurts the sorceress by merely being in her presence. When asked by the goddess telepathically if she was trapped and wanted to become human again, the Necropolitan panicked and simply said "NO!"
Currently, that goddess is preventing a massive and brutal winter from flash freezing the woods and nearby town... and possibly more by praying atop an ice pillar in the far ends of the woods, within the Unseelie's main castle.
The party knows that going to the castle now would be suicidal and so, has decided to take out the main villain's top, lieutenants spread out in their own domains in the woods, which have begun to change due to the Unseelie presence. They do not know how long the goddess will last, having the brutal frost fall on her rather than on everyone, but they must act fast... or else.
Meanwhile, the sorceress learned that a similar individual to this Goddess lives several weeks away in a valley. He is the polar opposite of this goddess, able to channel Negative Energy and so, she decided to go alone and see him, knowing that her allies would probably not survive a meeting with him.
So now, the sorceress has met in the undead valley filled with all manner of undead, ranging from lowly zombies to vampire lords, a spellsticthed lich and everything in between.
Being undead herself, she has not been approached in a hostile manner and the being that rules over them all - a seemingly human child - has listened to her tale and, although he could not care about this winter, since undead are immune to cold for the most part, has in an unexpected turn of events felt some kinship towards the Goddess far in the woods and so, has accepted to aid the sorceress, not before calling her essence out of her armored and dented body and inscribing his own family seal - a black rose- on her incorporeal chest- a sign that she now belongs to his family.
The armor has been taken by the lich for repairs, and ideally more, as she has used her own magic to fabricate a body made of rock to meet the various factions within the valley. so far, she's met with a vampire lord sorceress who leads a group of necropolitan casters. They have asked her to consider joining them, since they are, within the valley, the most potent arcane power when working together- even more than the lich.
She has now gone to see the vampire's twin sister, a martial type who leads a very large batallion of skeletal and zombie monsters, with four mighty death knights at her beck and call. I cannot see her joining them because, although there is some magic here, it's more martial than anything.
She will eventually go meet with the original dwellers of the valley- stone giants, now turned undead by this child and whom he considers close family and later, the lich himself, who has a cadre of fanatic Nerull cultists and is currently working on her armored body.
My question is- if she makes it out of the valley and returns to aid her allies in the war against the Unseelie, what would be a good boon to give her? The party cleric of Pelor and the paladin suspect she is an undead and in fact, may already know, so they are both itching to turn/smite her. Never mind the party druid, who are known to not tolerate undead, seeing them as a perversion of the natural world.
What extra boon would/should she get if she chooses any of the above mentioned factions as well? Mind you- the party does not have repair X spells and will most likely not be getting them. the cleric will not be preparing Inflict spells (although he could, since it isn't an evil spell, but the whole negative energy and Pelor don't mix fluff takes precedence here.)
I am aware there is an Eberron spell that fixes constructs an animated objects much like Heal, but we aren't using Eberron, so that spell is out.
Any ideas are more than welcome. Thank you in advance.
Amongst the party, there is a Necropolitan sorceress. She underwent Crucimigration hundreds of years ago and then used the Haunt Shift spell to send her spectral essence into an adamantine armor (basically like Johann Krauss from Hellboy 2).
Being an animated object, she has a bunch of elemental resistances and solid hardness, but because she did not bother to learn the Repair X spells and because there's a bunch of good clerics and everybody else uses positive energy and the nearest town has used their last scrolls to repair a Kolyarut, this sorceress has been badly dented and the strongest ally in the woods against this Unseelie invasion, a Goddess of Life and Healing, hurts the sorceress by merely being in her presence. When asked by the goddess telepathically if she was trapped and wanted to become human again, the Necropolitan panicked and simply said "NO!"
Currently, that goddess is preventing a massive and brutal winter from flash freezing the woods and nearby town... and possibly more by praying atop an ice pillar in the far ends of the woods, within the Unseelie's main castle.
The party knows that going to the castle now would be suicidal and so, has decided to take out the main villain's top, lieutenants spread out in their own domains in the woods, which have begun to change due to the Unseelie presence. They do not know how long the goddess will last, having the brutal frost fall on her rather than on everyone, but they must act fast... or else.
Meanwhile, the sorceress learned that a similar individual to this Goddess lives several weeks away in a valley. He is the polar opposite of this goddess, able to channel Negative Energy and so, she decided to go alone and see him, knowing that her allies would probably not survive a meeting with him.
So now, the sorceress has met in the undead valley filled with all manner of undead, ranging from lowly zombies to vampire lords, a spellsticthed lich and everything in between.
Being undead herself, she has not been approached in a hostile manner and the being that rules over them all - a seemingly human child - has listened to her tale and, although he could not care about this winter, since undead are immune to cold for the most part, has in an unexpected turn of events felt some kinship towards the Goddess far in the woods and so, has accepted to aid the sorceress, not before calling her essence out of her armored and dented body and inscribing his own family seal - a black rose- on her incorporeal chest- a sign that she now belongs to his family.
The armor has been taken by the lich for repairs, and ideally more, as she has used her own magic to fabricate a body made of rock to meet the various factions within the valley. so far, she's met with a vampire lord sorceress who leads a group of necropolitan casters. They have asked her to consider joining them, since they are, within the valley, the most potent arcane power when working together- even more than the lich.
She has now gone to see the vampire's twin sister, a martial type who leads a very large batallion of skeletal and zombie monsters, with four mighty death knights at her beck and call. I cannot see her joining them because, although there is some magic here, it's more martial than anything.
She will eventually go meet with the original dwellers of the valley- stone giants, now turned undead by this child and whom he considers close family and later, the lich himself, who has a cadre of fanatic Nerull cultists and is currently working on her armored body.
My question is- if she makes it out of the valley and returns to aid her allies in the war against the Unseelie, what would be a good boon to give her? The party cleric of Pelor and the paladin suspect she is an undead and in fact, may already know, so they are both itching to turn/smite her. Never mind the party druid, who are known to not tolerate undead, seeing them as a perversion of the natural world.
What extra boon would/should she get if she chooses any of the above mentioned factions as well? Mind you- the party does not have repair X spells and will most likely not be getting them. the cleric will not be preparing Inflict spells (although he could, since it isn't an evil spell, but the whole negative energy and Pelor don't mix fluff takes precedence here.)
I am aware there is an Eberron spell that fixes constructs an animated objects much like Heal, but we aren't using Eberron, so that spell is out.
Any ideas are more than welcome. Thank you in advance.