View Full Version : D&D 5e/Next [5e] AmbientRavens 5e Alchemist; A new class complete with 3 Archetypes [PEACH]

2016-03-27, 08:57 AM
Hi Folks,

So I have been working on this Alchemist for the first week, and i am finally read to share my version 1.0. The class is based loosely from the Pathfinder alchemist, a tinkerer and what seemed some fun and random abilities. This is only version one, and it needs more proof reading and error checking, but, I need a few days break to freshen my eyes as it is all blurring into one.

The class is a half caster who has three archetypes that strongly define the playstyle. They have a unique way to use magic, and custom spell lists, with some spell options based upon your Archetype.

The core class is purely based on a half caster that has some out of combat abilities skills that make crafting alchemical items easier. The archetypes are as follows
Chymist: Your "hyde" style alchemist. They can drink an extract that turns them into a monster. As they level the can add more effects to the creature, customizing it to their play style. They have access to aura style buffs, and touch de-buffs the others cannot access.
Metallurgist: The traditional bomber. They have ranged bomb attacks, and a sneak like mechanic. Their spell list also has a lot more offensive and battle field control options.
Tinkerer: A melee combat and pet based build. They can tinker with their armour and weapons for added effects as well as building their own companions. they can access summoning sells (animated constructs) as well as spells like leomunds tiny hut.

Unfortunately the class is in 3 links , as natural criti is having issues with the full classes link.

Core class and archetypes: http://www.naturalcrit.com/homebrew/share/4k2HL_eRe
"Extract" List with rules: http://www.naturalcrit.com/homebrew/share/Ek3H9we0l
Animal Construction templates: http://www.naturalcrit.com/homebrew/share/Nkj7daCae

imgur upload: http://imgur.com/a/OKmpv
This is a bit shonky, as the PDF's saved weirdly. All the information is there, I will try and clean up editing in the morning :)

I hope you enjoy this, and I look forward to your feedback, balancing and criticisms :)

2016-04-03, 06:24 AM
I rather like the idea of an alchemist adventurer, so thanks for posting this.

Brew Tea: How long do the temporary hit points of Brew Tea last? RAW they last until you complete a long rest.

Purifying Tea: There is no ability score damage in 5e (thank the gods). And there is not fatigue - but there is exhaustion. The problem is that exhaustion is always very hard to undo, and that it would make some features (such as Frenzy from the Path of the Berserker) without cost.

I'm fond of each of your classes. I need to go visit a friend soon, so I shan't go into them too much now.

However, my biggest crtique is that each sub-class is focused purely on damage and combat. I would like to see some flavor bits that have little or nothing to do with combat - those are my favorite abilities.

I can't access your extracts because I have poor internet, so I can't comment on them.

Good work I'd say.