NaitoCorvo
2016-03-27, 09:51 PM
I've seen a few drunken fist here and there and honestly are good but as well feel like they miss on the point that the style in itself is not just about getting drunk and fight, hell, apprentices of the style are not even allowed to touch alcohol until they have mastered the basics and even then they still have to improve on the style which is in its own a whole performing of "being drunk" more than actually being drunk.
here's my take on the Way of the Drunken Fist:
Monastic Tradition: Way of the Drunken Fist
Those who choose this path, are those who have found enlightment on the bliss of drunkness, yet desire to fight the less and instead approach it on a very solitary way. Very few monks stay on this path as it requires far much discipline to remain loyal to your traditions yet being able to enjoy the mundane joy of drinking. As such, many of the monks who follow this discipline turn into Hermits, seeking solitude and peace, until it's time to re-fill the bottle.
Drunken fist style
Starting at 3rd level, when you choose this tradition, you gain a level of mastery over your own movements, acting as impredictable as a drunkard does. Erratic and hard-to-read steps are a way to open into enemy's defenses as well as your own way of escape. You gain the following features:
You gain proficency with the Performance skill and Improvised Weapons.
Improvised Weapons count as Monk Weapons for the purposes of attacking.
When a hostile being attacks you and misses, you can spend 2 Ki-points and use your reaction to make a single melee weapon attack against that hostile.
Elixir of Might
At 6th level, as an Action you can drink alcohol from a source you may have at hand. you recover Ki-points equal to your monk level divided by 3 (rounded down). At level 17th this recovery is equal to half your monk level (rounded down).
Combative Performance
At 11th level, you've honed your fighting skills so much, moving even umpredictable and erratic while under attack. You no longer cause attack of oportunity. When an attack hits you, you can spend 3 ki-points and as a reaction, you may reduce the damage by 1d10 + your Dex Modifier + your monk level
Drunken Fist Mastery
At 17th level you reach the peak of your fighting skills while moving in unexpected ways even beyond understanding, taking your body to the limits. Your Extra Attack increaces to 2.
so..any ideas, criticism, glaring mistakes?, this is an untested homebrew and I still feel deeply doubtful about it, specially about lvl 3 features.
EDIT UPDATE 2:
-Changed the value for damage reduction of Combative performance.
here's my take on the Way of the Drunken Fist:
Monastic Tradition: Way of the Drunken Fist
Those who choose this path, are those who have found enlightment on the bliss of drunkness, yet desire to fight the less and instead approach it on a very solitary way. Very few monks stay on this path as it requires far much discipline to remain loyal to your traditions yet being able to enjoy the mundane joy of drinking. As such, many of the monks who follow this discipline turn into Hermits, seeking solitude and peace, until it's time to re-fill the bottle.
Drunken fist style
Starting at 3rd level, when you choose this tradition, you gain a level of mastery over your own movements, acting as impredictable as a drunkard does. Erratic and hard-to-read steps are a way to open into enemy's defenses as well as your own way of escape. You gain the following features:
You gain proficency with the Performance skill and Improvised Weapons.
Improvised Weapons count as Monk Weapons for the purposes of attacking.
When a hostile being attacks you and misses, you can spend 2 Ki-points and use your reaction to make a single melee weapon attack against that hostile.
Elixir of Might
At 6th level, as an Action you can drink alcohol from a source you may have at hand. you recover Ki-points equal to your monk level divided by 3 (rounded down). At level 17th this recovery is equal to half your monk level (rounded down).
Combative Performance
At 11th level, you've honed your fighting skills so much, moving even umpredictable and erratic while under attack. You no longer cause attack of oportunity. When an attack hits you, you can spend 3 ki-points and as a reaction, you may reduce the damage by 1d10 + your Dex Modifier + your monk level
Drunken Fist Mastery
At 17th level you reach the peak of your fighting skills while moving in unexpected ways even beyond understanding, taking your body to the limits. Your Extra Attack increaces to 2.
so..any ideas, criticism, glaring mistakes?, this is an untested homebrew and I still feel deeply doubtful about it, specially about lvl 3 features.
EDIT UPDATE 2:
-Changed the value for damage reduction of Combative performance.