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Snowbluff
2016-03-27, 11:44 PM
Hahaha! With the Door to Nothingness in my hand, no one will stand in my way to world domination! Hahaha! http://33.media.tumblr.com/tumblr_m8vfs7mJp01r231xw.gif

What is an artifact? (http://www.d20srd.org/srd/magicItems/artifacts.htm) Artifacts are powerful magical items that can not be made by normal or mortal means. In general, these items are something you build a campaign around, especially the major ones. These would be your Excaliburs, your Elder Scrolls, or your One Ring.

Minor artifacts are less powerful than Major Artifacts, are not unique, and can be destroyed in a variety of ways. Major artifacts, on the other hand, are much more powerful, are unique, and can usually only be destroyed in a specific manner, like casting it into the flames from whence it came.

Remember to post your permission! Do not make an artifact unless you have permission. Them's the rules!

Permapermissions! If you use the permapermission thread, please remember to tell the person that you used them in a private message!

Permissions!

Artifacts! (Cookies for Draconium (::) (::) )

The Spiffy Hats (http://www.giantitp.com/forums/showsinglepost.php?p=20593363&postcount=3) (gadren)
Fiendsoul Gauntlet (http://www.giantitp.com/forums/showsinglepost.php?p=20594003&postcount=23) (khadgar567)
Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24) (LoyalPaladin)
Cloak of Civilizations (http://www.giantitp.com/forums/showsinglepost.php?p=20595150&postcount=25) (Illven)
Amulet of the Dragon King (http://www.giantitp.com/forums/showsinglepost.php?p=20595710&postcount=31) (Draconium)
Fell Tome (http://www.giantitp.com/forums/showsinglepost.php?p=20595748&postcount=33) (Red Fel)
Astral Lyre (http://www.giantitp.com/forums/showsinglepost.php?p=20596025&postcount=41) (illyahr)
The Mantle of the Darth Tarrasque (http://www.giantitp.com/forums/showsinglepost.php?p=20597695&postcount=55) (torrasque666)
The Word Made Whole (http://www.giantitp.com/forums/showsinglepost.php?p=20597862&postcount=59) (Jormengand)

The Well of Souls (http://www.giantitp.com/forums/showsinglepost.php?p=20600817&postcount=69) (VirusInk) ..?
Heart of the Universe (http://www.giantitp.com/forums/showsinglepost.php?p=20601175&postcount=70) (Zaydos)
Arms of Iz (http://www.giantitp.com/forums/showsinglepost.php?p=20601306&postcount=71) (IZ42)
The TV Tyrant Ball (http://www.giantitp.com/forums/showsinglepost.php?p=20602662&postcount=74) (TVtyrant)
Golem Gauntlets (http://www.giantitp.com/forums/showsinglepost.php?p=20607863&postcount=85) (VirusInk)
Golem Sphere (http://www.giantitp.com/forums/showsinglepost.php?p=20608776&postcount=92) (unseenmage)
Playgrounder Cursed Artifacts V1 (http://www.giantitp.com/forums/showsinglepost.php?p=20615858&postcount=120) (Various)
The Abomination Chalice (http://www.giantitp.com/forums/showsinglepost.php?p=20618308&postcount=127) (Necroticplauge)
The Amulet of Terrador (http://www.giantitp.com/forums/showsinglepost.php?p=20621769&postcount=128) (Terrador)
[Cursed] The Chalice of Destruction (http://www.giantitp.com/forums/showsinglepost.php?p=20627125&postcount=136) (Necroticplauge)
[Cursed] The Amulet of Terror (http://www.giantitp.com/forums/showsinglepost.php?p=20627125&postcount=136) (Terrador)
Xuldarinar's Font of Power (http://www.giantitp.com/forums/showsinglepost.php?p=20628993&postcount=140) (Xuldarinar)
Mash (http://www.giantitp.com/forums/showsinglepost.php?p=20629004&postcount=141) (N/A)
The Power Axe (http://www.giantitp.com/forums/showsinglepost.php?p=20629596&postcount=144) (illyahr)
[Cursed] The Axe of Axing (http://www.giantitp.com/forums/showsinglepost.php?p=20631114&postcount=146) (illyahr)
The Cloak of Sangotime (http://www.giantitp.com/forums/showsinglepost.php?p=20634998&postcount=152) (SangoProduction)
[Cursed] Cloaks of Exsanguination (http://www.giantitp.com/forums/showsinglepost.php?p=20640080&postcount=170) (SangoProduction)

NeoPhoenix0
2016-03-27, 11:49 PM
I demand proof that your door to nothingness functions.

Illven
2016-03-27, 11:57 PM
Snowbluff. A link to the perma permissions thread would be welcome.

http://www.giantitp.com/forums/showthread.php?445955-3-5-PF-GitP-Regulars-as-Permapermissions


The spiffy hats. (gadren)

There can be only two.

So it is said.

When the fires of creation spawned the first Fochlucan Lyrist, said Fochlucan Lyrist had TWO hats. One more then the regular joe.

The maggots were envious of these two hats. And some say they killed him.

But true bards/druids never die. They only come to the end of their story or reincarnate. And as the Fochlucan Lyrist passed into the epilogues some of his magic rubbed off on the hat.


There are two spiffy hats in the world.
Hat 1 gives the wearer a +6 resistance bonus to reflex and will saves, and a +6 enchancement bonus to charisma. In addition, every time a bard tries to cast a spell (Including Sublime chord spells, but no spells from any other class.) within line of sight and effect, the Bard must make an opposed charisma check with the wearer of the hat. Should the bard fail, the spell can either be stored, to be used as the wearer of the hat desires, or can be re-directed, with the wearer of the hat treated as the caster. The hat loses one stored spell of the highest level it has stored, per day.

Hat 2 gives the wearer a +6 resistance bonus to fort and will saves, and a +6 enchancement bonus to wisdom. In addition, every time a druid tries to cast a spell within line of sight and effect, the druid must make an opposed charisma check with the wearer of the hat. Should the druid fail, the spell can either be stored, to be used as the wearer of the hat desires, or can be re-directed, with the wearer of the hat treated as the caster. The hat loses one stored spell of the highest level it has stored, per day.

Snowbluff
2016-03-28, 12:11 AM
I'll link it in the morning! :0 <(yyyyaaaaawn)


I demand proof that your door to nothingness functions.

Hey, do you remember Ywvbevlin?
https://media.giphy.com/media/GCzcXnnfXk06s/giphy.gif
Exactly.

NeoPhoenix0
2016-03-28, 12:14 AM
I said proof, as in evidence, and if there really was a Ywvbevlin you wouldn't remember him. Your door is at least faulty and should be turned in for inspection.

Snowbluff
2016-03-28, 12:22 AM
I said proof, as in evidence, and if there really was a Ywvbevlin you wouldn't remember him.
Ack! Foiled by my general disinterest in humans.
https://49.media.tumblr.com/0d865446a205080c118bcc5356a1235d/tumblr_nslzqsUupG1retk94o1_500.gif
I have been using it, though. It's just that it keeps eating people, so evidence of something being complete erased is hard to pick up. See? Did it again.

NeoPhoenix0
2016-03-28, 12:26 AM
Fine, do you think I can throw a few things in it? Like a Well of Worlds?

Snowbluff
2016-03-28, 12:29 AM
Fine, do you think I can throw a few things in it? Like a Well of Worlds?

Yes, but not one of those. We have to be careful. Throwing something important in a Door of Nothingness is like deleting your sys32 files. You're not getting it back and you've screwed everything up.
http://i99.ltalk.ru/38.media.tumblr.com/c0e198e20d786532cf57e9e796e47bbb/tumblr_mplmmbOEc41r6jylpo2_500.gif
People are fine to put in it, though.

unseenmage
2016-03-28, 12:46 AM
So we can Gate in a certain Time Lord and toss him in?
Not that I dislike the guy, just curious and willing to help him make that sacrifice for SCIENCE!

Does imbuing the afore mentioned Well of Worlds make it "people" enough to be safely deleted?

Am now imagining a high tech future where all computer files are sentient programs that are so complex they have virtual lifespans after which they collapse under their own complexity into their component files only to be reclaimed by the system and reconfigured into new even more complex programs.
And all because I was trying to conceive of a sys32 file that could think, feel, and die.

Xuldarinar
2016-03-28, 12:46 AM
I cannot see what all this thread shall wrought.

We'll likely go off the rails more than once, but it wouldn't be one of these threads if we didn't... out the gate even.. discover that the rails are just painted on the ground and don't actually do anything.

NeoPhoenix0
2016-03-28, 01:08 AM
Can I throw in an IO?

Illven
2016-03-28, 01:17 AM
Can I throw in an IO?

No. I need my advanced spying techniques to keep tabs on my foes.

It's the only thing besides Longbow and Ship of the line swarm and faster naval move that keeps me over my foes.

Snowbluff
2016-03-28, 01:35 AM
Illven has ap oint

So we can Gate in a certain Time Lord and toss him in?
Not that I dislike the guy, just curious and willing to help him make that sacrifice for SCIENCE!

Does imbuing the afore mentioned Well of Worlds make it "people" enough to be safely deleted?

Am now imagining a high tech future where all computer files are sentient programs that are so complex they have virtual lifespans after which they collapse under their own complexity into their component files only to be reclaimed by the system and reconfigured into new even more complex programs.
And all because I was trying to conceive of a sys32 file that could think, feel, and die.
You can't. I mean, not because we shouldn't, but because he'll wiggle his way out one way or another.
http://i.imgur.com/0iowgaU.gif
What a jerk.

I cannot see what all this thread shall wrought.

We'll likely go off the rails more than once, but it wouldn't be one of these threads if we didn't... out the gate even.. discover that the rails are just painted on the ground and don't actually do anything.

What's a rail and can I put in the Door to Nothingness?

khadgar567
2016-03-28, 01:48 AM
So we can Gate in a certain Time Lord and toss him in?
Not that I dislike the guy, just curious and willing to help him make that sacrifice for SCIENCE!

Does imbuing the afore mentioned Well of Worlds make it "people" enough to be safely deleted?

Am now imagining a high tech future where all computer files are sentient programs that are so complex they have virtual lifespans after which they collapse under their own complexity into their component files only to be reclaimed by the system and reconfigured into new even more complex programs.
And all because I was trying to conceive of a sys32 file that could think, feel, and die.

Just wait for me to create my fiendsoul scepter then we can destroy him becouse i dont want tardis chan(major artifact)to be destroyed with that moron plus it makes good villianous plot to mind rape first sentient races to worship you as their creator

Illven
2016-03-28, 01:48 AM
What's a rail and can I put in the Door to Nothingness?

Railroads cost 2 GPT, vastly increase movement speed, creates city connections, and said cities connected gain a +20% production boost.

Extra Anchovies
2016-03-28, 02:30 AM
Railroads cost 2 GPT, vastly increase movement speed, creates city connections, and said cities connected gain a +20% production boost.

And here I was thinking it was six iron ingots and a stick for 16 of the things...

khadgar567
2016-03-28, 02:40 AM
Railroads cost 2 GPT, vastly increase movement speed, creates city connections, and said cities connected gain a +20% production boost.


And here I was thinking it was six iron ingots and a stick for 16 of the things...

And we have civ pun and minecraft pun in same treat so am i the only one trying to cook an artifact may usefull

unseenmage
2016-03-28, 03:13 AM
The rails, maybe they are the most mythical artifact of them all...

Marlowe
2016-03-28, 03:32 AM
So, if Snowbluff is the Doorkeeper who is the Keymaster?

http://i.imgur.com/6XH1ZZ9.png
http://i.imgur.com/sKQWysL.png
http://i.imgur.com/JsifDPm.png
http://i.imgur.com/PSpTbGo.png
http://i.imgur.com/rYK06cc.png
http://i.imgur.com/4RaeisT.png
http://i.imgur.com/3EulQ2x.png
http://i.imgur.com/riUrDAy.png
http://i.imgur.com/6LeLLT7.png
http://i.imgur.com/v312spt.png
http://i.imgur.com/Jbv0ezf.png
http://i.imgur.com/j7RyLII.png

NeoPhoenix0
2016-03-28, 03:38 AM
There is no key, it just stays open... they probably fell in.

unseenmage
2016-03-28, 04:09 AM
Yeah, "fell".

Marlowe
2016-03-28, 06:37 AM
http://i.imgur.com/CFQTD1p.png
http://i.imgur.com/3HqEjcY.png
http://i.imgur.com/vFUQGAu.png
http://i.imgur.com/kL9tLgq.png
http://i.imgur.com/3BxD8yV.png
http://i.imgur.com/xN2SKTL.png
http://i.imgur.com/sEsk76X.png
http://i.imgur.com/5YnG8al.png
http://i.imgur.com/8RP8Qrz.png
http://i.imgur.com/jmnzsjS.png

khadgar567
2016-03-28, 06:59 AM
we just make a new record guys treat derailment from second post well since no one post an artifact until know ı put this puppy to here

Fiendsoul gauntlet

This fine dragonbone gauntlet covers the back of the wearer's hand and forearm, attaching to the fingers by way of five gold rings and to the wrist by a fine gold bracelet. The claw has three functions: protection, attack, and creating tralls For the purpose of determining how many magic items a character can wear, the claw counts as one ring, one glove or gauntlet, and one bracer. Thus, the wearer can still wear another ring, a single glove (such as a*glove of storing), and a single bracelet (such as a*bracelet of friends).
The claw bestows one negative level on any creature wearing it that does not worship Khadgar the wandering god. This negative level persists as long as the claw is worn and disappears when it is removed. The negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the claw is worn.
The claw functions as*bracers of armor +5*combined with an*amulet of natural armor +5 and ioun spite brace*providing the wearer with a +5 armor bonus and a +5 natural armor bonus to AC.
When used as a weapon, the claw functions a +2 weapon that deals 1d6 points of slashing damage (critical 19-20/x2) plus 1d6 points of negative energy damage. The wearer is automatically proficient with the claw.
Finally, fiendsoul gauntlet allows user to cast minderape by spending a charge from gauntlet. Gauntlet has 50 charges and regained by either dealing damage( gains 3 charges) or at twilight of each day( completely recharges. If user can cast eldricth blast user gains increased damage via eldricth blast

Draconium
2016-03-28, 11:50 AM
*cracks knuckles* All right, one artifact for LoyalPaladin, comin' right up!



Heaven's Wrath
Major Artifact

http://i.imgur.com/KYkiQnw.png

Forged in the fires of the multiverse's creation, a weapon of pure unadulterated holy power, this sword is the most powerful tool in the arsenal of the Upper Planes. Lost for millennia until found by the man (and eventually deity) known as Palladian (http://www.giantitp.com/forums/showsinglepost.php?p=19051786&postcount=19), this sword's true power can only be wielded by one embodying the pure ideals of Law and Good. As such, beings of Evil fear the awesome might of this ancient artifact, and rightly so.

Heaven's Wrath takes the form of a +2 cold iron greatsword, and in the hands of a Paladin, it becomes a +5 holy cold iron greatsword, much like a Holy Avenger. Similar to a Holy Avenger, this sword also provides spell resistance of 5 + the Paladin’s level to the wielder and anyone adjacent to her. It also enables the wielder to use Greater Dispel Magic (once per round as a standard action) at the class level of the Paladin. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.)

In addition, a Lawful Good Paladin may initiate a bonding ritual with this artifact, a process which takes one uninterrupted week, 100,000 GP worth of holy oils and other such materials, and 100 X the character's level worth of XP. Once this ritual is complete, the true power of the Heaven's Wrath is revealed. The sword is now a +5 keen holy surge divine wrath cold iron greatsword* while wielded by the Paladin, shedding light as a torch at all times (unless supressed by the Paladin as a free action each round) and gives the character new abilities in addition to the ones it previously granted.

The spell resistance improves to 10 + the Paladin's level, and it now allows the character to use Holy Aura, Holy Word, and Sunburst as spell-like abilities 3 times per day as standard actions. The Paladin's Aura of Good becomes so powerful that any Evil creature within 30 feet of them takes a -1 sacred penalty per two Paladin levels (minimum -2) on all d20 rolls, as well as any damage rolls. As a move action, the Paladin can summon wings of light as a supernatural ability that gives them a flight speed equal to twice their base land speed, with perfect maneuverability. As a standard action once per day, these wings can also give off a blinding light, causing any creature withing a 60-foot radius of the character to be permanently blinded unless they succeed on a Fortitude save (all save DCs are equal to 10+1/2 the character's HD+their Cha modifier, or 20 if the artifact isn't being wielded currently) or are purposefully excluded from this by the Paladin. The wings may be dismissed as a free action, and the Heaven's Wrath must be held by the Paladin to keep this effect active.

Once per month, the Paladin may channel the pure sacred power of the Upper Planes into a Divine Smite attempt against an Evil creature. The Paladin using this attack adds 1 1/2 X their Charisma modifier to the attack roll. Should the attack succeed, the creature struck must make a Fortitude save or be utterly destroyed, as if through a Disintegrate spell. Their soul is absorbed into one of the seven diamonds embedded into the hilt of the Heaven's Wrath, each of which can hold one soul at any given time. Even if the creature succeeds on their save, they still take 10d6 extra ponts of holy damage from the sheer divine force behind the blow. If the attack misses, the Paladin cannot make another attept at a Divine Smite for the rest of the day, but it is not considered expended for the month.

If an Evil creature's soul is absorbed through the Divine Smite ability, it remains within the diamond for a year, reflecting upon it's evil deeds and finding a spark of good within itself, as per the Sanctify the Wicked** spell. After one year's time, the diamond detaches from the sword and morphs into a body identical to the creature's original body. The creature is now Lawful Good and has the Sanctified** template in addition to whatever it was before. Replacing the diamonds on the sword costs 10,000 GP.

Finally, once per year, the Paladin may use Armageddon** as a spell-like ability, except they must still pay the Sacrifice cost.

Any Evil creature attempting to wield the Heaven's Wrath gains one negative level for each round they attempt to wield it. After 24 hours of possessing these negative levels, the creature must make a Fortitude save for each or lose one character level (or Hit Dice) for each failed removal. These negative levels can effect creatures immune to negative levels normally, but they don't risk permanent level loss from these. In addition, any creature with the [Evil] subtype that attempts to wield it must make a Fortitude save or be instantly destroyed, as if through a Disintegrate spell. A successful save negates this effect, though they are still subject to the negative levels.


*Weapon enhancements from the Magic Item Compendium
**Spells and template from the Book of Exalted Deeds

illyahr
2016-03-28, 01:09 PM
Just because he didn't get anything in the last thread:

Cloak of Civilizations (Illven)
Major Artifact

Long ago, a powerful Cleric lead his people to prosperity by channeling their collective willpower into his divine casting. As his power and fame grew, more people pledged themselves to his banner and he grew stronger yet. At the height of his people's power, the gods acknowledged his skill and raised him to demigod status. When he left the world, he left behind the cloak which displayed his family crest.

The Cloak of Civilizations appears, at first, to be a Cloak of Charisma +6. However, if the wearer has the Leadership feat (or anything else that provides a cohort) the true power of the Cloak manifests. The cloak provides a +1 sacred (if good) or profane (if evil) bonus to all attributes for every 3 levels your cohort has (rounded down). Additionally, you can prepare and cast spells as a Cleric with with a level equal to 1/10th the number of followers you have (rounded down).

The cloak, though powerful, comes at a price. You must always act with the best interests of the people who follow you, no matter what those best interests may be (ex. fending off paladins due to your followers evil natures). If at any point you deliberately act against the interests of your people, you permanently lose access to the additional features of the cloak but still retain the +6 enhancement bonus to Charisma.

The Cloak of Civilizations can only be destroyed by convincing the followers of the wearer to turn on their leader for the explicit purpose of destroying the cloak. It cannot be damaged or otherwise harmed short of direct intervention by a deity, but will reform around a new leader in such a case.

LoyalPaladin
2016-03-28, 02:18 PM
*cracks knuckles* All right, one artifact for LoyalPaladin, comin' right up!



Heaven's Wrath

Oh my gosh! This is awesome! I'm not even exaggerating when I say this is one of the coolest items I've ever seen. I would totally use this. It combines my two favorite items (Holy Avenger / Sunblade) and makes them even better. Thanks Draconium! I'm going to bother my DM like crazy until he lets me use this.

illyahr
2016-03-28, 02:27 PM
Heaven's Wrath
Major Artifact

http://i1030.photobucket.com/albums/y368/Drakonium/Soul_Eater_Episode_17_HD_-_Ox_gains_Excalibur_wings_of_light_zps4t7doj6l.png

https://static3.fjcdn.com/thumbnails/comments/Fool+_2cadcd1dd9c460b3d191b33794be9e65.jpg

LoyalPaladin
2016-03-28, 02:33 PM
Working on something for Drac... *typing furiously*

Illven
2016-03-28, 02:43 PM
Just because he didn't get anything in the last thread:

Cloak of Civilizations (Illven)
Major Artifact

Long ago, a powerful Cleric lead his people to prosperity by channeling their collective willpower into his divine casting. As his power and fame grew, more people pledged themselves to his banner and he grew stronger yet. At the height of his people's power, the gods acknowledged his skill and raised him to demigod status. When he left the world, he left behind the cloak which displayed his family crest.

The Cloak of Civilizations appears, at first, to be a Cloak of Charisma +6. However, if the wearer has the Leadership feat (or anything else that provides a cohort) the true power of the Cloak manifests. The cloak provides a +1 sacred (if good) or profane (if evil) bonus to all attributes for every 3 levels your cohort has (rounded down). Additionally, you are treated as a Cleric with spells per day equal to 1/10th the number of followers you have (rounded down).

The cloak, though powerful, comes at a price. You must always act with the best interests of the people who follow you, no matter what those best interests may be (ex. fending off paladins due to your followers evil natures). If at any point you deliberately act against the interests of your people, you permanently lose access to the additional features of the cloak but still retain the +6 enhancement bonus to Charisma.

The Cloak of Civilizations can only be destroyed by convincing the followers of the wearer to turn on their leader for the explicit purpose of destroying the cloak. It cannot be damaged or otherwise harmed short of direct intervention by a deity, but will reform around a new leader in such a case.

YAY!!!!!

Now some questions.

What if you're a thrallherd and thus have two cohorts? Or take feats like undead leadership, and draconic cohort, do they stack?

Also what levels are the additional cleric spell slots.

illyahr
2016-03-28, 03:23 PM
YAY!!!!!

Now some questions.

What if you're a thrallherd and thus have two cohorts? Or take feats like undead leadership, and draconic cohort, do they stack?

Also what levels are the additional cleric spell slots.

Each cohort would provide a bonus, but they are the same type so wouldn't stack.

Whatever spell levels a cleric of the appropriate level could cast. If you have 100 followers, you can cast as a 10th level cleric. I'll clarify in the post. And that's followers as in the game-defined followers, not people you hire to follow you around or stalkers. :smallamused:

LoyalPaladin
2016-03-28, 03:26 PM
Now one for Draconium!


Amulet of the Dragon King

Major Artifact

Long ago, in a land where chromatic dragons ruled, there was a man who stood tall and opposed the dragons. He not only proved himself to the dragons, he proved himself to be better than his draconic overlords.

The man slew the heads of each clan of dragon, after which he would pluck a single scale from their body and polish it into a sleek disc. Each of these discs were inlaid into his amulet, granting him greater power with each disc he obtained.

When he finally obtained them all, he was crowned the king of his country and all the remaining dragons were subservient to him until his death. Upon his death, the discs were spread to the wind and his amulet was buried with him. But some say that the amulet went missing some time ago...

Strong necromancy, transmutation, and abjuration; CL 20th.

Scale Benefits


Color
Benefit


[tr]
Black Magical Charisma Bonus +10 Swim Speed 60ft Darkness 3/day (Sp)

Blue Magical Intelligence Bonus +12 Draconic Wings, fly speed 200ft (Clumsy) Mirage Arcana 1/day (Sp)

Green Magical Wisdom Bonus +12 Frightful Presence (DC 35) (Ex) Dominate Person 3/day (Sp)

Red Magical Strength Bonus +34 DR 20/Magic (Ex) Discern Location 3/day (Sp)

White Magical Constitution Bonus +16 +35 Natural AC Control Weather 1/day (Sp)

illyahr
2016-03-28, 03:29 PM
Obtain that and the Orbs of Dragonkind and dragons would hate you forever. Like, trap your soul in a gem and offer it to Tiamat as a prize to be put on display in her hoard. :smallbiggrin:

Draconium
2016-03-28, 03:34 PM
LP approves! Now, to make a counterpart...


Fell Tome
Major Artifact (Red Fel)

For all the good that exists in the multiverse, so to must exist as much evil. When the deity known as Fel (http://www.giantitp.com/forums/showsinglepost.php?p=19052164&postcount=42) learned of the existence of the artifact Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24), he realized that to combat such a powerful force of Good, an equally powerful force of Evil must be created. But not just anything would do. No, for this new artifact had to be as subtle and cunning as Heaven's Wrath was direct and forceful.

So, gathering his vast stores of knowledge and power, Fel crafted a tome of utter darkness, known today as the Fell Tome. Heavy, thick, and bound in living skin, the Fell Tome is a force of such pure, concentrated Evil that even the very light of day shuns the existence of such a horrid artifact.

The Fell Tome is always surrounded my shadowy or darker light conditions within 30 feet of it, and no amount of light (magical or otherwise) can penetrate this shadowy aura. Any Good-aligned creature within this aura becomes nauseated for as long as they remain within the aura, though a successful Fortitude save (all save DCs are equal to 10+1/2 the wielder's HD+their Cha modifier, or 20 if it is not currently being wielded) reduces this to sickened.

Despite the darkness, any character that opens the tome find pages covered in a strange language, which require a Decipher Script check (DC 25) to understand. Any Evil being may spend one uniterrupted week reading these pages to gain the power within them. To finish gaining this power, the potential wielder must enact a ritual, using up 100,000 GP worth of unholy oils and other such materials and 100 X the character's level worth of XP.

Should a wielder successfully bond to the Tome, they gain a +2 profane bonus to all their mental ability scores for as long as they remain bonded to it, as well as a +5 per 5 HD (minimum +5) profane bonus to all Knowledge checks, which are considered trained skills as long as the wielder is bonded. They may hide any physical characteristics taken on by them through Vile feats such as Willing Defomity when they are not being used, and they may supress the dark aura of the artifact itself. Any Good creature within 30 ft of the wielder takes a -1 profane penalty per two character levels (minimum -2) on all d20 rolls, as well as any damage rolls. (This overlaps - doesn't stack - with any penalties from the sickened/nauseated conditions caused by the artifact.)

The wielder may use Unholy Aura, Blasphemy, and Destruction as spell-like abilities 3 times per day, and Morality Undone as a spell-like ability at will (but no more than once per round). They may also summon wings of darkness as a supernatural ability that gives them a flight speed equal to twice their base land speed, with perfect maneuverability. As a standard action once per day, these wings can also give off a mist of overwhelming darkness, causing any creature within a 60-foot radius of the character to become confused, as per the Insanity spell, unless they succeed on a Will save or are purposefully excluded from this by the wielder. The wings may be dismissed as a free action.

However, the most powerful aspect of this artifact is best used by prepared spellcasters. Any prepared spellcaster who wields this artifact may prepare any Corrupt spell of any level they have access to, as each of these spells are contained within the pages of the Tome. In addition, prepared spellcasters who use spellbooks (or similar methods, such as an Archivist's prayerbook) may use the Tome to contain their spells. They may inscribe their spells in the Tome without paying the GP cost per page, and there is no limit to how many spells can be inscribed - there always seems to be enough pages. Spells inscribed this way are only usable by the one who inscribed them. If the wielder takes one point of Con damage (per spell) upon inscribing any of these spells, they may add +1 to the DC and effective caster level per 4 HD to these spells whenever they cast it, and these spells gain the [Evil] descriptor.

Finally, once per month, the wielder of the Fell Tome may use Mindrape as a spell-like ability, except it will not allow any saving throw, and only works on Good creatures. However, there is a catch - you cannot cause any permanent changes to a creature's psyche this way. It may be used to implant certain contingent urges and orders within the victim, set to trigger under certain circumstances.

Any Good creature who willingly comes into contact with the Fell Tome gains one negative level for each round they remain in contact with it. After 24 hours of possessing these negative levels, the creature must make a Fortitude save for each or lose one character level (or Hit Dice) for each failed removal. These negative levels can effect creatures immune to negative levels normally, but they don't risk permanent level loss from these. In addition, any creature with the [Good] subtype that attempts to willingly come into contact with it must make a Fortitude save or be instantly destroyed, as if through a Disintegrate spell. A successful save negates this effect, though they are still subject to the negative levels.

LoyalPaladin
2016-03-28, 03:57 PM
LP approves! Now, to make a counterpart...


Fell Tome
Major Artifact (Red Fel)
A worthy adversary!

Draconium
2016-03-28, 04:04 PM
Special

Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24) and the Fell Tome (http://www.giantitp.com/forums/showsinglepost.php?p=20595748&postcount=33), two artifacts of extreme Good and Evil. There is only a single known method of destroying either - should they ever come into direct physical contact, the concentrated energies would negate each other, instantly destroying both artifacts. However, this is no simple task to accomplish, for the two artifacts repel each other.

Should the two artifacts ever come within a mile of each other, they instantly begin to repel. Should one or both not be wielded, they will simply move away from the other, through any means necessary (how exactly this occurs is up to the DM). Should both be wielded, any attempts to bring them within a mile of each other incurs a DC 5 Str check to move them. This becomes a DC 10 if within half a mile, 15 if within 100 feet, 20 if within 50 feet, and 25 if within 10 feet. Failing even a single check means the artifact will launch out of the possession of the one who failed the check, instantly breaking the bond and causing the artifact to end up 1d10 miles away.

Attempting to bring both artifacts in contact together requires a DC 30 Str check for both wielders. Upon coming into contact, the energies of both artifacts instantly negate each other, destroying both artifacts utterly. Unfortunately, the backlash is, if anything, more destructive. The lives of both wielders are claimed in the destruction, their bodies utterly destroyed as if through a Sphere of Annihilation. In addition, everything within a 1-mile radius of the contact point in all directions is utterly destroyed in the same way. However, living creatures (besides the wielders), along with Constructs, Undead, and attended magic items, may attempt a Will save to survive. If they succeed, they are instead transported to a random location in a randomly-determined plane. Anyone outside the radius of the destruction sees everything within the radius simply vanish, instantly.

unseenmage
2016-03-28, 04:07 PM
Woooow Draconium, you really brought your A game for this thread huh?

Color me impressed.

Draconium
2016-03-28, 04:12 PM
Now one for Draconium!


Amulet of the Dragon King

Major Artifact

Ooh, nice. I'm not extremely enthusiastic about the fluff (after all, no one is superior to my kind), but it's still got some really cool abilities, so I'll keep it. :smalltongue:


Woooow Draconium, you really brought your A game for this thread huh?

Color me impressed.

Why, thank you. :smallbiggrin: I thought it was a clever idea myself, creating counterpart artifacts for Good and for Evil, and making a way to destroy them both. It was just an idea I had...

LoyalPaladin
2016-03-28, 04:13 PM
Special
This is part of the reason that Red and I don't get coffee together more frequently. Do you have any idea how hard it is to sit inside a Sharbucks when your equipment is forcing you to make strength checks the whole time?


Ooh, nice. I'm not extremely enthusiastic about the fluff (after all, no one is superior to my kind), but it's still got some really cool abilities, so I'll keep it. :smalltongue:
D: I must try harder next time.

illyahr
2016-03-28, 04:16 PM
This is part of the reason that Red and I don't get coffee together more frequently. Do you have any idea how hard it is to sit inside a Sharbucks when your equipment is forcing you to make strength checks the whole time?

No more than the check to force yourself to drink their coffee. :smallcool:

NeoPhoenix0
2016-03-28, 04:30 PM
Now this holy sword of yours is why I despise most 'good' deities. Especially Pelor. They think good is an alignment of destruction and only ever provide destructive blessings on their followers, and the actual good deities aren't as popular cause they give actually constructive blessings which people aren't as fond of. Which brings to mind what is the nature of good in d&d.

IZ42
2016-03-28, 04:46 PM
Astral Lyre (illyahr)

"As the wielder holds this simple, yet beautiful, lyre, they feel the knowledge of all wash over them, strengthening their resolve and instilling a deep sense of calm in their hearts."

At first, there was nothing. The cosmos hung, suspended by in the aether, swirling in a beautiful and chaotic motion, truly capturing what even the most genius of composers would try and fail to create, as perfect as they were unimaginable. Then, Zaydos took form from the chaos and shaped the universe into his creation, all spinning with the rhythm of clockwork. It was beautiful in its own way, too, but it lacked the primal beauty of what laid before. And then he, the great creator, took notice of a small pocket in the perfection of his creation. He watched, as the last remnants of the dust from before him swirled together, coalescing and singing out in many voices, rich and clear, low and high, harmony and melody, and he was entranced. By the time the dust had cleared, what lay before him was a lyre, simple, elegant, and utterly beautiful. He knew it was not of his creation, but he could not bring himself to destroy or contain it, as it carried the last seeds of the time before him inside it, a monument to the first dance.

And so the lyre drifted, echoing its sweetly melancholy melody throughout all of space and time, through all planes and all worlds and everything in between, it's sweet notes landing on the ears of the truly gifted, renowned composers and artists, driving them to recreate what they heard and saw like no muse before, but failing each time, as no mortal or immortal mind could comprehend what those notes represented.

The Astral Lyre acts as a normal masterwork lyre of no special distinction until a creative mind it deems worthy of spreading the beauty of the chaotic dance held inside it, whereupon it completely transforms both the user and the lyre. The lyre shines with a brilliant light, blazing with all colors known and unknown to life, the most beautiful melodies and sounds echoing from it's strings at the merest touch. The user, as long as they hold the lyre, give off an overwhelming chaotic aura and gain a +16 sacred bonus to Charisma, perform checks and knowledge checks. In addition, thrice per year, they may cast Wish as a Spell-like ability. They gain spell resistance equal to 15 + their hit dice, their charisma bonus as a sacred bonus to all saves and a retroactive bonus to HP per hit dice, and all enemies must beat a will save of 20 + the User's hit dice + their charisma bonus to attack the user of the Astral lyre or be fascinated by the melody echoing from the instrument. No creature is immune to this will save nor the fascinate effect associated with failure of said will save. The user may also fly at a speed of 60' with perfect maneuverability, gains True Seeing as a constant ability, and can automatically sense the auras of all other creatures within a 2000' radius at their choosing. The lyre may only be taken by free will, and furthermore by those it deems worthy. If it's user ever becomes unworthy, they are afflicted with Insanity as per the spell, with no save, lose all benefits of the Astral Lyre, and die in 1d6 weeks, and may not be resurrected in any way.

illyahr
2016-03-28, 04:59 PM
Astral Lyre (illyahr)

"As the wielder holds this simple, yet beautiful, lyre, they feel the knowledge of all wash over them, strengthening their resolve and instilling a deep sense of calm in their hearts."

At first, there was nothing. The cosmos hung, suspended by in the aether, swirling in a beautiful and chaotic motion, truly capturing what even the most genius of composers would try and fail to create, as perfect as they were unimaginable. Then, Zaydos took form from the chaos and shaped the universe into his creation, all spinning with the rhythm of clockwork. It was beautiful in its own way, too, but it lacked the primal beauty of what laid before. And then he, the great creator, took notice of a small pocket in the perfection of his creation. He watched, as the last remnants of the dust from before him swirled together, coalescing and singing out in many voices, rich and clear, low and high, harmony and melody, and he was entranced. By the time the dust had cleared, what lay before him was a lyre, simple, elegant, and utterly beautiful. He knew it was not of his creation, but he could not bring himself to destroy or contain it, as it carried the last seeds of the time before him inside it, a monument to the first dance.

And so the lyre drifted, echoing its sweetly melancholy melody throughout all of space and time, through all planes and all worlds and everything in between, it's sweet notes landing on the ears of the truly gifted, renowned composers and artists, driving them to recreate what they heard and saw like no muse before, but failing each time, as no mortal or immortal mind could comprehend what those notes represented.

The Astral Lyre acts as a normal masterwork lyre of no special distinction until a creative mind it deems worthy of spreading the beauty of the chaotic dance held inside it, whereupon it completely transforms both the user and the lyre. The lyre shines with a brilliant light, blazing with all colors known and unknown to life, the most beautiful melodies and sounds echoing from it's strings at the merest touch. The user, as long as they hold the lyre, give off an overwhelming chaotic aura and gain a +16 sacred bonus to Charisma, perform checks and knowledge checks. In addition, thrice per year, they may cast Wish as a Spell-like ability. They gain spell resistance equal to 15 + their hit dice, their charisma bonus as a sacred bonus to all saves and a retroactive bonus to HP per hit dice, and all enemies must beat a will save of 20 + the User's hit dice + their charisma bonus to attack the user of the Astral lyre or be fascinated by the melody echoing from the instrument. No creature is immune to this will save nor the fascinate effect associated with failure of said will save. The user may also fly at a speed of 60' with perfect maneuverability, gains True Seeing as a constant ability, and can automatically sense the auras of all other creatures within a 2000' radius at their choosing. The lyre may only be taken by free will, and furthermore by those it deems worthy. If it's user ever becomes unworthy, they are afflicted with Insanity as per the spell, with no save, lose all benefits of the Astral Lyre, and die in 1d6 weeks, and may not be resurrected in any way.

It's so beautiful...

http://media.giphy.com/media/MziKDo6gO7x8A/giphy.gif

Blackhawk748
2016-03-28, 04:59 PM
Yaaay Artifacts. This should be fun.

IZ42
2016-03-28, 05:54 PM
It's so beautiful...

http://media.giphy.com/media/MziKDo6gO7x8A/giphy.gif

Thanks! Making stuff be stupidly overpowered is my specialty!

IZ42
2016-03-28, 06:10 PM
Errr, Snowie, someone wants to jump the line for my soul and they're saying they have a direct line to Baal. They don't believe me when I tell them my other collectors have problems with that, halp please.

NeoPhoenix0
2016-03-28, 06:23 PM
Which Baal? there are like a million Baals.

Jormengand
2016-03-28, 06:25 PM
Ooh, thread. THREAD! Hi thread!

Red Fel
2016-03-28, 07:47 PM
Hi thread, indeed.



Fell Tome
Major Artifact (Red Fel)

Well, hello there.


So, gathering his vast stores of knowledge and power, Fel crafted a tome of utter darkness, known today as the Fell Tome. Heavy, thick, and bound in living skin, the Fell Tome is a force of such pure, concentrated Evil that even the very light of day shuns the existence of such a horrid artifact.

https://uproxx.files.wordpress.com/2013/04/tumblr_mk5hzu3vkm1qb1g04o1_250.gif

And available soon in paperback!


The Fell Tome is always surrounded my shadowy or darker light conditions within 30 feet of it, and no amount of light (magical or otherwise) can penetrate this shadowy aura.

So, my book is emo?


Any Good-aligned creature within this aura becomes nauseated for as long as they remain within the aura, though a successful Fortitude save (all save DCs are equal to 10+1/2 the wielder's HD+their Cha modifier, or 20 if it is not currently being wielded) reduces this to sickened.

So, my book is sickeningly emo?

Joking aside, this thing is delicious. Potent, dark, incredibly destructive - and by extension, highly desirable - it's everything you need in an LE artifact, and proves that not every tool needs to be in the form of a weapon. And best of all, there's no way to destro-



Special

Crappit. Hey, LP, keep your knife away from my book, okay?

illyahr
2016-03-28, 08:05 PM
Crappit. Hey, LP, keep your knife away from my book, okay?

Well it does require continuous Strength checks. As long as you are not pushing towards his knife, that means he has to make the checks, and failing even one means he loses his artifact

Draconium
2016-03-28, 08:11 PM
Well it does require continuous Strength checks. As long as you are not pushing towards his knife, that means he has to make the checks, and failing even one means he loses his artifact

Actually, it requires it from both parties. However, most of the passive effects last as long as you're bonded to it, without actually needing it on your person. If you're really worried, just leave it in your private demiplane when you don't need it, and it will move away from the other artifact itself without breaking your bond if they come near it. Make sure it's easily accessible to you if you do this, though!

Snowbluff
2016-03-28, 10:12 PM
Errr, Snowie, someone wants to jump the line for my soul and they're saying they have a direct line to Baal. They don't believe me when I tell them my other collectors have problems with that, halp please.

I'll talk to Baal. He's an alright guy.
https://ladygeekgirl.files.wordpress.com/2015/08/sam-punches-ba-al-o.gif
That should work out.

NeoPhoenix0
2016-03-28, 10:17 PM
Oh, that Baal... What about the other that Baals?

Val666
2016-03-29, 12:11 AM
Please combine Heaven's Wrath and the Fell Tome :v http://i239.photobucket.com/albums/ff281/Aschthebloody21/KyoBankai.jpg

Snowbluff
2016-03-29, 12:14 AM
Oh, that Baal... What about the other that Baals?

What other Baals?
https://ladygeekgirl.files.wordpress.com/2015/08/baal-clones-dead.png
I don't see any other Baals but the one I punched in the face.

Illven
2016-03-29, 12:26 AM
The Mantle of the Darth Tarrasque (torrasque666)

Said to be made from the hide of Tarrasque that existed on one of the planes of the abyss, this mantle enables incredible defensive powers, and a command over all lesser beasts.

The wearer of the mantle gains DR 30/epic, Spell resistance 15+Character level, Energy resistance 50 to Fire, Cold, Electricity, Acid, and Sonic, Regeneration 40 that can only be overcome by artifacts, and an immunity to ranged touch attacks.

In addition every magical beast with 2 or less intelligence within 120 feet falls under control of the wearer, superseding any other control another creature may have over it.

NeoPhoenix0
2016-03-29, 12:32 AM
What other Baals?
https://ladygeekgirl.files.wordpress.com/2015/08/baal-clones-dead.png
I don't see any other Baals but the one I punched in the face.

I mean the other other Baals...

Snowbluff
2016-03-29, 12:47 AM
I mean the other other Baals...

I dunno.
https://49.media.tumblr.com/21b20cd6a308b2f32adfc9227c69e6c3/tumblr_n74aauHfbK1qbvovho1_500.gif
If they're so obscure, they probably aren't the ones who can take IZ's souls, so *shrug*.

NeoPhoenix0
2016-03-29, 01:01 AM
Eh, he has better things to do with his clones than hunt down clones.

torrasque666
2016-03-29, 01:27 AM
The Mantle of the Darth Tarrasque (torrasque666)

Said to be made from the hide of Tarrasque that existed on one of the planes of the abyss, this mantle enables incredible defensive powers, and a command over all lesser beasts.

The wearer of the mantle gains DR 30/epic, Spell resistance 15+Character level, Energy resistance 50 to Fire, Cold, Electricity, Acid, and Sonic, Regeneration 40 that can only be overcome by artifacts, and an immunity to ranged touch attacks.

In addition every magical beast with 2 or less intelligence within 120 feet falls under control of the wearer, superseding any other control another creature may have over it.
Ooh very nice. I like this... time to implement in my upcoming Tarrasque hunt campaign. danke schön

EDIT: Hell, I'll toss my hat into the ring. Working on one for Jormengand.


The Word Made Whole(Jormengand)
Crafted from the soul of an Illumian sage (some say the first Illumian themself), The Word Made Whole exists as a small scroll. Unassuming at first and undecipherable to most, the Word Made Whole contains volumes of Truenaming knowledge. A detailed treatise on the formation and structure of truenames, it grants a +15 on any and all checks relating to Truename research, as well as Truespeak checks. Additionally, if you have utilized the Word Made Whole to research a creature's personal truename you reduce the DCs on all truespeak checks to affect that creature by 2 and a further 2 if the research has been completed within the last fortnight. Lastly, the Word Made Whole grants the user an additional utterance known of their highest level known from any lexicon.


First attempt at contributing to these instead of merely leeching, how'd I do?

Jormengand
2016-03-29, 06:36 AM
Apart from the fact that no-one uses the truename research rules, it's fine. :smalltongue:

(Okay, my truenamer fix sometimes does because a personal true name is equivalent to an irresistible utterance, but not a normal truenamer.)

LoyalPaladin
2016-03-29, 09:58 AM
Crappit. Hey, LP, keep your knife away from my book, okay?
We've made it this far. Just keep your fanfic away from my sword.


Well it does require continuous Strength checks. As long as you are not pushing towards his knife, that means he has to make the checks, and failing even one means he loses his artifact
We're deities, we don't roll for anything.

khadgar567
2016-03-29, 10:18 AM
We've made it this far. Just keep your fanfic away from my sword.


We're deities, we don't roll for anything.

nope but you can take 20 in any one of them so if you want to duke it out with artifact be my guest( gets some popcorn)

unseenmage
2016-03-29, 12:05 PM
IIRC Draconium and my deities are not in the deities thread.
One imagines this could cause hiccups in artifact creation for us.


Another thing, do deities often weild/take up their own artifacts for divine purpose?
I always imagined that deities had less need to weild their artifacts than they had need for their mortal servants to weild them.

khadgar567
2016-03-29, 12:19 PM
IIRC Draconium and my deities are not in the deities thread.
One imagines this could cause hiccups in artifact creation for us.


Another thing, do deities often weild/take up their own artifacts for divine purpose?
I always imagined that deities had less need to weild their artifacts than they had need for their mortal servants to weild them.

unseenmage for all I know khadgar the wandering god never gives f about this type of events so he is enigma to his demon hunter worshippers

Draconium
2016-03-29, 12:48 PM
IIRC Draconium and my deities are not in the deities thread.
One imagines this could cause hiccups in artifact creation for us.


Another thing, do deities often weild/take up their own artifacts for divine purpose?
I always imagined that deities had less need to weild their artifacts than they had need for their mortal servants to weild them.

Well, our deities are also in our extended signatures, so it's not like they're hard to find.

As for a deity using their own artifacts, I don't see why not. I mean, artifacts are supposed to be uber-powerful. There are quite a few of them that would be as useful to a deity as a normal weapon would be to a normal person - as long as they know how to use it, it just makes them that much more dangerous to fight. Of course, other artifacts would make more sense to be used by the servants, so I guess it varies from artifact to artifact.

unseenmage
2016-03-29, 01:21 PM
Well, our deities are also in our extended signatures, so it's not like they're hard to find.

As for a deity using their own artifacts, I don't see why not. I mean, artifacts are supposed to be uber-powerful. There are quite a few of them that would be as useful to a deity as a normal weapon would be to a normal person - as long as they know how to use it, it just makes them that much more dangerous to fight. Of course, other artifacts would make more sense to be used by the servants, so I guess it varies from artifact to artifact.

On reflection a) you're absolutely right about them being I need our sigs. (I blame my cold for that brainfart), and b) I imagine major artifacts to be/have been the tools of deities while minor artifacts are the mass produced toys deities pass off on their minions.

Draconium
2016-03-29, 03:11 PM
Sweep #1

The Spiffy Hats (http://www.giantitp.com/forums/showsinglepost.php?p=20593363&postcount=3) (gadren)
Fiendsoul Gauntlet (http://www.giantitp.com/forums/showsinglepost.php?p=20594003&postcount=23) (khadgar567)
Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24) (LoyalPaladin)
Cloak of Civilizations (http://www.giantitp.com/forums/showsinglepost.php?p=20595150&postcount=25) (Illven)
Amulet of the Dragon King (http://www.giantitp.com/forums/showsinglepost.php?p=20595710&postcount=31) (Draconium)
Fell Tome (http://www.giantitp.com/forums/showsinglepost.php?p=20595748&postcount=33) (Red Fel)
Astral Lyre (http://www.giantitp.com/forums/showsinglepost.php?p=20596025&postcount=41) (illyahr)
The Mantle of the Darth Tarrasque (http://www.giantitp.com/forums/showsinglepost.php?p=20597695&postcount=55) (torrasque666)
The Word Made Whole (http://www.giantitp.com/forums/showsinglepost.php?p=20597862&postcount=59) (Jormengand)

I figured that I might as well get this done before the list would have become huge. Though now I am curious about how many sweeps this thread will have...

Jormengand
2016-03-29, 03:16 PM
Guess I gotta curse all these but I'm insane right now to the point of having to make sure everything makes sense three times before I post.

ganondorf50
2016-03-29, 04:43 PM
Well Since I am here I might as well post my artifact of death

THE WELL OF SOULS



This artifact contacts the souls of over 10000 souls over the years. It is a blood red diamond, the size of a mans fist.

Powers

When around a lich, death knight, or other creatures dependant on phylactaries, It can suck out the souls of them and prevent them from reforming with their phylactary. :smallwink:

Can take out the souls of any creatures that has one. Creatures must make a will save DC 30 or be trapped in the well forever. the reach for this is everything within a mile besides whatever is holding it. :smallbiggrin::smallbiggrin::smallbiggrin:

Any creatures without their souls can now be controlled by the well. The well can use them as if they had the same class levels they had in life. :smallcool::smallcool:

The well can also summon a very large amount of undead, say 1000 zombies skeletons or the like, this power can be used once per day.

The point is don't let the party get this.

The way this can be destroyed is it needs to be destroyed by a holy avenger, it has hardness 30 and 50 hit points.

The problem when it is destroyed is EVERY SOUL inside of the WELL is released!!!!!!!! Incuding those of several high level liches and death knights.

Represents Virusink

IZ42
2016-03-29, 06:12 PM
Heart of the Universe (Zaydos)

"Warmth flows from the perfectly round sphere sitting at the top of a polished staff, bathing all in the light of the cosmos."

At first, there was nothing. The cosmos hung, suspended by in the aether, swirling in a beautiful and chaotic motion, truly capturing what even the most genius of composers would try and fail to create, as perfect as they were unimaginable. Then, the creator Zaydos took form from the chaos and shaped the universe into his creation, all spinning with the rhythm of clockwork. At the center of the wheel, a gem was formed, perfectly round and glowing with the light of the universe. Zaydos looked upon this gem with wonder, for it was the epitome of their vision, warm and welcoming to life, a perfect gem that could not be rivaled by any mortal means. And so he took it and with it, he crowned his staff, and for the first time in their existence, Zaydos was truly connected with the Universe. He felt all, and knew all, and understood his role as the creator. But the gem's splendor did not end there. From its depths, there sprung a multitude of roars, and Zaydos felt a new life emerge from the gem, the lives of all the dragons to exist. The first dragons sprung forth, in the image of their maker, as proud and noble as they were primal and dangerous.

And so Zaydos knew his work was complete, and he left his staff with the first of the dragons, Nidhogg, and went to roam where only the oldest of gods know. Nidhogg carried this staff with pride for years, blessed and thankful that his creator would burden him with such a responsibility. Where he went, the staff followed, blessing the myriad of planets with beautiful warmth and life, for centuries and millennia to come. But even as Nidhogg was chained, the staff continued, blessed with the life and soul instilled into it by all beings.

The Heart of the Universe appears as a staff, about six and a half feet in length, crowned with a beautiful glowing gem and carved from an unknown wood. When the wielder grasps the staff, they are blessed with the warmth of the cosmos and the knowledge of all life. All of the wielder's stats gain a sacred bonus of +8, and any knowledge check with a DC below 50 made by the wielder while holding the staff automatically succeeds. In addition, the staff contains an unlimited number of charges, and may cast any spell the wielder desires, so long as the spell in question does not harm the life of any being. In addition, the wielder may fly through the will of the cosmos, gaining a supernatural flight speed of 120' (perfect), and gains a constant true seeing effect. It is impossible to contain the Heart of the Universe, and any attempt to chain it or otherwise prevent it from leaving the wielder of its own volition results in the attempt automatically failing, and the staff disappearing from the user's possession. In addition, once per year, the wielder may ask the creator Zaydos themself through the staff any three questions that are automatically answered, so long as the question's answer would not result in the harming of any being.


EDIT: Looking back, I think this is the most overpowered and underpowered artifact that will come of this thread, unless someone decides to remove the restrictions on this staff.

Draconium
2016-03-29, 06:54 PM
Arms of Iz
Major Artifact (IZ42)

Long ago, there was a man known as king among his people. A king who ruled through strength of body and spirit, he led his people to victory over their enemies. Eventually, though, the king fell in battle. He left behind a relic of his power, though, that would continue to lead his people for generations.

The Arms of Iz, at first glance, appear to be a pair of gauntlets forged out of a darkly colored metal. They each have their own individual powers when worn. The left one, the Arm of Might, gives the wearer a +6 enhancement bonus to their Str and Wis score, and allow them to use the spell-like ability Righteous Might 3/Day at a caster level equal to their character level. The right one, the Arm of Justice, gives the wearer a +6 enhancement bonus to their Dex and Cha scores, and allows them to use the spell-like ability Mark of Justice 3/Day at a caster level equal to their character level. The Arms are usually kept seperated, but when they are brought together, they reveal their true power.

When both Arms are worn, the enhancement bonuses are replaced with a +10 perfection bonus to all their ability scores (for as long as both are worn). In addition, the wearer receives a constant +10 perfection bonus to their AC, and a +20 perfection bonus to their base land speed. Any natural or unarmed attacks made while wearing both Arms deal damage as if the wearer were two size categories larger, have a +5 perfection bonus on their attack and damage rolls, and they are treated as Epic, Silver, and Cold Iron to overcome Damage Reduction, as well as being treated as the wearer's alignment (Good, Evil, Lawful, and/or Chaotic) for the same purposes. Finally, the wearer has Damage Reduction 15/Epic and Adamantine.

Strong (Transmutation and Abjuration); CL 25

IZ42
2016-03-29, 08:21 PM
Well hot diggity damn, Draconium, that's really cool, thanks!

Draconium
2016-03-29, 09:38 PM
Well hot diggity damn, Draconium, that's really cool, thanks!

Thanks, I try. :smallredface:

Illven
2016-03-30, 01:49 AM
The TV tyrant ball. (TVtyrant)

Major artifact

The TV tyrant ball is a simple artifact if such words could be applied to such wondrous magics.

The wielder of the TV tyrant ball must be lawful evil. If they are not, their lifeforce is drained at the rate of one negative level per round they spend touching the artifact. These negative levels are treated as normal negative levels (And thus enforce a fortitude save 24 hours later if not removed.)

However to Lawful evil wielders, the ball's true power is revealed. The wielder immediately succeeds on any knowledge check, considered to be knowing a fact. They gain a +30 perfection bonus on any other intelligence skill.

In addition a Lawful evil wielder may cast any divination they choose at will. Ignoring any protections a creature may have against divination magic.

Ywvbevlin
2016-03-30, 08:25 AM
I'll link it in the morning! :0 <(yyyyaaaaawn)


I demand proof that your door to nothingness functions.

Hey, do you remember Ywvbevlin?
https://media.giphy.com/media/GCzcXnnfXk06s/giphy.gif
Exactly.

It's the Door to Nothingness, not the Locked Door to Nothingness. Works both ways.

NeoPhoenix0
2016-03-30, 11:03 AM
It's the Door to Nothingness, not the Locked Door to Nothingness. Works both ways.

nah, once anything goes through it becomes nothing. so it ocld come back, if it weren't nothing.

Snowbluff
2016-03-30, 12:10 PM
nah, once anything goes through it becomes nothing. so it ocld come back, if it weren't nothing.

Basically, it's a pretty powerful door. Everything on the other side is nothing. Ergo, if something goes to the other side, it becomes nothing.
http://45.media.tumblr.com/f953cc7ab76e9335953c8f1aaa38bff2/tumblr_lzvi5baXab1qlxsqzo3_r1_250.gif
Ignore the things on the other side. They don't exist. They're nothings.

unseenmage
2016-03-30, 07:36 PM
Basically, it's a pretty powerful door. Everything on the other side is nothing. Ergo, if something goes to the other side, it becomes nothing.
http://45.media.tumblr.com/f953cc7ab76e9335953c8f1aaa38bff2/tumblr_lzvi5baXab1qlxsqzo3_r1_250.gif
Ignore the things on the other side. They don't exist. They're nothings.

If I knew how to post images from my phone I'd be all about posting up a reaction image of that wolf thing from The Never ending Story with ears perked up at so many mentions of its favorite no-thing.

Snowbluff
2016-03-30, 08:39 PM
If I knew how to post images from my phone I'd be all about posting up a reaction image of that wolf thing from The Never ending Story with ears perked up at so many mentions of its favorite no-thing.

It's easy if you examine the BBcode of my posts and copy the format. :smallwink:

Ywvbevlin
2016-03-30, 09:02 PM
Basically, it's a pretty powerful door. Everything on the other side is nothing. Ergo, if something goes to the other side, it becomes nothing.

Similarly, if nothing goes to the other side from the side of nothingness, it becomes something.

unseenmage
2016-03-30, 09:04 PM
That is an accurate and useful response.

As such I declare it crazytalk to defend my own ignorance. (Sarcastically of course.)

Snowbluff
2016-03-30, 09:24 PM
Similarly, if nothing goes to the other side from the side of nothingness, it becomes something.

Good thing there's only nothing on the other side then.
http://33.media.tumblr.com/1b1c2b432002ec0c6af105ceffd10561/tumblr_mmnc94iU4R1s2jtpso1_500.gif
STOP LOOKING AT THE DOOR! There's only nothing in it. Sheesh.

NeoPhoenix0
2016-03-31, 01:50 AM
Similarly, if nothing goes to the other side from the side of nothingness, it becomes something.
You seem to be having a problem differentiating the concept of nothing and the concept of an infinite stuff generator that generates an infinite amount of stuff during every infinitely small period of time. Then again both concepts are alien to the concept of reality.

Ywvbevlin
2016-03-31, 06:22 AM
Good thing there's only nothing on the other side then.

The door can turn nothing into something provided the transition between something and nothing is reliant on it passing through the door.


You seem to be having a problem differentiating the concept of nothing and the concept of an infinite stuff generator that generates an infinite amount of stuff during every infinitely small period of time. Then again both concepts are alien to the concept of reality.

A door to nothingness is both an infinite stuff remover and an infinite stuff generator because it is a door. You can go through it from both sides.

LoyalPaladin
2016-03-31, 10:34 AM
I'm not sure what she's up to. But this one is for VirusInk, she likes to punch things.


Golem Gauntlets

Minor Artifact

Lore:
Titanus, the first iron golem was forged, in the fires of Nessus. His form was colossal and rigid, clearly showing his craft was not yet perfected. Despite his imperfection, he made a serious dent in the forces of the abyss. Touting their victories and smiling at their creation, the arch-dukes let Titanus loose unto the prime material plane.

He brought great destruction to the lands, but a great warrior came to meet him in battle and went toe to toe with him in unarmed combat. Claiming the land was hers and that she would defend it. The battle raged on for days and across many miles the two could be heard trading blows.

It is said that, at a crucial moment, the great warrior slid past his defenses and rent Titanus' arms from his body with her bare hands. She then proceeded to launch an 11 hit combo that ended with her ripping his head off. She stood above her mighty foe, claiming his hands as her victory prize and set off into the sunset, never to be seen again.

Item:
This pair of unwieldy adamantine gauntlets are enormous in size. Any creature of medium size or greater may wield them, but any creature smaller than colossal must have a strength score of 24 or higher to use them. These gauntlets provide the benefits of Proof Against Transmutation and a +20 enhancement bonus to strength. The gauntlets do damage as if they were colossal spiked gauntlets and grant the wearer DR 10/-.

Strong transmutation; CL 20th.

http://orig05.deviantart.net/e5a9/f/2015/191/9/4/vi_league_of_legends_by_lolonuno-d90r5mo.png

NeoPhoenix0
2016-03-31, 12:18 PM
The door can turn nothing into something provided the transition between something and nothing is reliant on it passing through the door.



A door to nothingness is both an infinite stuff remover and an infinite stuff generator because it is a door. You can go through it from both sides.

Not even all human doors for buildings are two way doors.

khadgar567
2016-03-31, 12:42 PM
Not even all human doors for buildings are two way doors.
red fell red fell red fell please enlighten us to how to create efficient traps

NeoPhoenix0
2016-03-31, 12:51 PM
Red Fel? Why Red Fel? here is a simple one: Room with one door and a block of cheese and the door is a revolving guillotine door.

khadgar567
2016-03-31, 01:05 PM
Red Fel? Why Red Fel? here is a simple one: Room with one door and a block of cheese and the door is a revolving guillotine door.

that why segev red fell and I dont use crazy architects as our base makers there is to much idiocity to pull dungeon bypass

unseenmage
2016-03-31, 01:18 PM
...


Golem Gauntlets
...

Sees the word golem. :smallsmile:

Sees it's not for me. :smallfrown:

You can't see it but the unseenmage is as crestfallen as he is being facetious.

LoyalPaladin
2016-03-31, 01:26 PM
Okay. I am working on a build that I really want to work and I know that everyone here will tell me it is terrible. So without revealing anything super specific about why the build is bad, can somebody tell me if there is any way to make up for lost paladin spellcasting levels. Currently, the character's level is 20 and the effective spellcaster level is 17.


Sees the word golem. :smallsmile:

Sees it's not for me. :smallfrown:

You can't see it but the unseenmage is as crestfallen as he is being facetious.
:smalleek: The paladin pats the unseenmage on the shoulder, offering as much comfort as he can.

Draconium
2016-03-31, 02:14 PM
You can't see it but the unseenmage is as crestfallen as he is sarcastic.

Aw, don't worry, I have something for you!


Golem Sphere
Major Artifact

The origin of this strange mechanical artifact is largely unknown. Some say that it was crafted by the ancient deity known as Dredhi (http://www.giantitp.com/forums/showsinglepost.php?p=20272658&postcount=286) for some unknown purpose. Others say it hails from the clockwork kingdom of Mechanus, crafted as part of the first Inevitables. Still others say that it was a mortal creation, born from the dreams of a mad Artificer. Whatever the origin, there is no denying the power of this device.

The Golem Sphere is a bronze mechanical sphere about three feet in diameter. Its surface is covered with crevices and ridges, shaped together in an intricate design. To one uninitiated in its use, the sphere is little more than a fancy paperweight. However, those initiated in the art of crafting constructs can find the true use of this sphere.

To activate the functions of the sphere, one must have the Craft Construct feat. Upon activation, the user may take a full-round action to establish control over any creature with the construct type within 100 feet of the user. Non-intelligent constructs, such as golems, simply fall under the control of the user, as if though the user was thier creator. This overrides any previous control over such constructs. Intelligent constructs may make a Will save (DC 10+1/2 the user's HD+the user's Int modifier) to resist control. If they fail, they are affected by the sphere as though by a Dominate Monster spell, except that it is considered an (Ex) effect, and is not considered mind-affecting. Living Constructs (such as Warforged), however, are immune to this effect.

In addition, any time the user attempts to craft a construct, they may make use of the sphere. No more than once per month, the user may craft a construct using only half the required GP price and crafting time, and none of the XP cost, the clockwork mechanics of the sphere helping you along in the crafting process. They may also use it to help craft other magic items in a similar process, but no more than once per month per point of their Int modifier, and no more than once per each type of item per month.

Finally, the user of this sphere may supplant parts of their body with that of a construct. They may undergo a week-long process that transformes them into the object of their craft, costing 50,000 GP and 1/4 their character level in XP. Their type changes to Construct, and they gain the Living Construct subtype. They gain a +4 bonus to their Str and Con scores, and they gain a natural slam attack dealing 1d4 damage for medium-sized creatures. They may be treated as Warforged whenever it would benefit them, and they gain a +4 bonus to their natural armor. They also gain DR 10/Adamantine and SR equal to 10+their HD. However, they now take a -2 penalty on all Cha-based checks made towards non-constructs - while they don't necessarily appear to have changed outwardly, other creatures feel that there is something off about them.

Extra Anchovies
2016-03-31, 02:16 PM
Okay. I am working on a build that I really want to work and I know that everyone here will tell me it is terrible. So without revealing anything super specific about why the build is bad, can somebody tell me if there is any way to make up for lost paladin spellcasting levels. Currently, the character's level is 20 and the effective spellcaster level is 17.

Practiced Spellcaster makes up for the CL loss, but AFAIK there's no way to close an effective-spellcaster-level gap once it's been created. You'll always be at least three spellcasting levels behind unless you retrain some or all of the levels you have in classes that don't advance spellcasting.

What's the build?

LoyalPaladin
2016-03-31, 02:22 PM
Practiced Spellcaster makes up for the CL loss, but AFAIK there's no way to close an effective-spellcaster-level gap once it's been created. You'll always be at least three spellcasting levels behind unless you retrain some or all of the levels you have in classes that don't advance spellcasting.
Dangit...


What's the build?
Well, you are my MoI friend... I'm trying to mix Paladin/Incarnate/Fist of Raziel. For some reason FoR loses me a level of casting and Incarnate would lose me two. I really only want to bind Crystal Helm to the crown slot, not going to lie. I'm working on a DMM: Persist build for a paladin.

Edit:
Could I do this with Open Least Chakra (Crown) and Shape Soulmeld (Crystal Helm) instead of putting levels into Incarnate?

NeoPhoenix0
2016-03-31, 02:40 PM
Edit:
Could I do this with Open Least Chakra (Crown) and Shape Soulmeld (Crystal Helm) instead of putting levels into Incarnate?

This should work. You just won't have an essentia pool to invest in it for the deflection acwithout having a race ore feat for it.

LoyalPaladin
2016-03-31, 02:47 PM
This should work. You just won't have an essentia pool to invest in it for the deflection acwithout having a race ore feat for it.
I think that takes care of my issue... I'm willing to lose 2 feats, but not two spellcasting levels.

VirusInk
2016-03-31, 03:15 PM
I'm not sure what she's up to. But this one is for VirusInk, she likes to punch things.


Golem Gauntlets


Ahhh I really, really love this! You know me so well~ This is one of my top favorites ~

Also, sorry I haven't been around much! I've had basically zero internet the past 10 days and have been limited to mobile on top of that.

NeoPhoenix0
2016-03-31, 03:24 PM
Ahhh I really, really love this! You know me so well~ This is one of my top favorites ~

Also, sorry I haven't been around much! I've had basically zero internet the past 10 days and have been limited to mobile on top of that.

You poor thing, How are you surviving without crucial internet in your blood!:smalleek:

unseenmage
2016-03-31, 08:17 PM
Aw, don't worry, I have something for you!


Golem Sphere
Major Artifact

The origin of this strange mechanical artifact is largely unknown. Some say that it was crafted by the ancient deity known as Dredhi (http://www.giantitp.com/forums/showsinglepost.php?p=20272658&postcount=286) for some unknown purpose. Others say it hails from the clockwork kingdom of Mechanus, crafted as part of the first Inevitables. Still others say that it was a mortal creation, born from the dreams of a mad Artificer. Whatever the origin, there is no denying the power of this device.

The Golem Sphere is a bronze mechanical sphere about three feet in diameter. Its surface is covered with crevices and ridges, shaped together in an intricate design. To one uninitiated in its use, the sphere is little more than a fancy paperweight. However, those initiated in the art of crafting constructs can find the true use of this sphere.

To activate the functions of the sphere, one must have the Craft Construct feat. Upon activation, the user may take a full-round action to establish control over any creature with the construct type within 100 feet of the user. Non-intelligent constructs, such as golems, simply fall under the control of the user, as if though the user was thier creator. This overrides any previous control over such constructs. Intelligent constructs may make a Will save (DC 10+1/2 the user's HD+the user's Int modifier) to resist control. If they fail, they are affected by the sphere as though by a Dominate Monster spell, except that it is considered an (Ex) effect, and is not considered mind-affecting. Living Constructs (such as Warforged), however, are immune to this effect.

In addition, any time the user attempts to craft a construct, they may make use of the sphere. No more than once per month, the user may craft a construct using only half the required GP price and crafting time, and none of the XP cost, the clockwork mechanics of the sphere helping you along in the crafting process. They may also use it to help craft other magic items in a similar process, but no more than once per month per point of their Int modifier, and no more than once per each type of item per month.

Finally, the user of this sphere may supplant parts of their body with that of a construct. They may undergo a week-long process that transformes them into the object of their craft, costing 50,000 GP and 1/4 their character level in XP. Their type changes to Construct, and they gain the Living Construct subtype. They gain a +4 bonus to their Str and Con scores, and they gain a natural slam attack dealing 1d4 damage for medium-sized creatures. They may be treated as Warforged whenever it would benefit them, and they gain a +4 bonus to their natural armor. They also gain DR 10/Adamantine and SR equal to 10+their HD. However, they now take a -2 penalty on all Cha-based checks made towards non-constructs - while they don't necessarily appear to have changed outwardly, other creatures feel that there is something off about them.

Oooooo! Thank you!

Now the critique... (cracks knuckles)

Am AFB at the moment (moving, everything's buried in cardboard) but how does this item compare to the good ol Rod of Construct Control from Arms and Equipment Guide? FYI that rod should have been a minor artifact it's so strong.

For the transformation bit, are you familiar with the Half-Golem template from MM2 IIRC?
Am curious how this compares.

Can it be destroyed? And if so how?

Other than that it's beautiful. Reminds me of my first 3.0 character. A construct obsessed Sorcerer (I was young and didn't know what I was doing; I swear!)

He got played to almost epic and eventually transformed into a construct via spamming the aforementioned template.
Was fun times. :smallcool:

Tiri
2016-03-31, 08:20 PM
For the transformation bit, are you familiar with the Half-Golem template from MM2 IIRC?
Am curious how this compares.


Well, this doesn't carry the risk of turning evil if you fail a Will save, and of course Half-Golems don't count as Warforged or have the Living Construct subtype.

unseenmage
2016-03-31, 08:21 PM
Ahhh I really, really love this! You know me so well~ This is one of my top favorites ~

Also, sorry I haven't been around much! I've had basically zero internet the past 10 days and have been limited to mobile on top of that.

I feel your pain. Have been in same boat but for half that time.
My life when autocorrect can't D&D 3.x/PF. :smallfrown:
So... much... backspacing... :smallfurious:

Ywvbevlin
2016-03-31, 08:31 PM
Not even all human doors for buildings are two way doors.

Well, most doors let people go through them both ways. So it's reasonable to assume the Door to Nothingness works the same way.

NeoPhoenix0
2016-03-31, 08:33 PM
Well, most doors let people go through them both ways. So it's reasonable to assume the Door to Nothingness works the same way.

Well, it is a Door to Nothingness. It was never really designed to be a two way thing.

Xuldarinar
2016-03-31, 09:47 PM
Well, it is a Door to Nothingness. It was never really designed to be a two way thing.

Then perhaps someone should make a Door From Nothingness? An entrance from which anything that is nothing or from nothingness may enter.

Tvtyrant
2016-03-31, 09:55 PM
The TV tyrant ball. (TVtyrant)

Major artifact

The TV tyrant ball is a simple artifact if such words could be applied to such wondrous magics.

The wielder of the TV tyrant ball must be lawful evil. If they are not, their lifeforce is drained at the rate of one negative level per round they spend touching the artifact. These negative levels are treated as normal negative levels (And thus enforce a fortitude save 24 hours later if not removed.)

However to Lawful evil wielders, the ball's true power is revealed. The wielder immediately succeeds on any knowledge check, considered to be knowing a fact. They gain a +30 perfection bonus on any other intelligence skill.

In addition a Lawful evil wielder may cast any divination they choose at will. Ignoring any protections a creature may have against divination magic.

Haha, I am now an evil television! My dream has come true~!

Snowbluff
2016-03-31, 10:15 PM
Ahhh I really, really love this! You know me so well~ This is one of my top favorites ~

Also, sorry I haven't been around much! I've had basically zero internet the past 10 days and have been limited to mobile on top of that.

Uh oh. Cuz we have a fight coming up in Guardians. Can you get your laptop to library or cafe or something?

NeoPhoenix0
2016-03-31, 10:58 PM
Then perhaps someone should make a Door From Nothingness? An entrance from which anything that is nothing or from nothingness may enter.

Nothing is nothing. there isn't any of it.

Xuldarinar
2016-03-31, 11:52 PM
Nothing is nothing. there isn't any of it.

Nothing isn't always nothing. Nothing just as often, if not more so, something than it is nothing. An empty container, the vacuum of space, the altruism of a friend. These are all things one refer to as nothing. There is nothing in there, there is nothing there, it was nothing.


To bring things in line with D&D we can look to the following; The Far Realm, the Shattered Night, possibly even the Elemental Plane of Blood. Vestiges and other denizens of nothingness. They are something, yet... they shouldn't be and truly aren't. Non-reality.

NeoPhoenix0
2016-04-01, 12:34 AM
Nothing is always nothing, it is the actual concept.

Elxir_Breauer
2016-04-01, 04:17 AM
I'm afraid I must sit this one out, Artifacts are a bit beyond my ken at the moment, especially tying them into one of this forums regulars. You all have fun with this one! :smallbiggrin:

Ywvbevlin
2016-04-01, 05:56 AM
Well, it is a Door to Nothingness. It was never really designed to be a two way thing.

However, in the same way that the door to a room is just that from outside said room, it is also a door to the outside from inside the room. The same goes for any door, including the Door to Nothingness.

LoyalPaladin
2016-04-01, 09:51 AM
Uh oh. Cuz we have a fight coming up in Guardians. Can you get your laptop to library or cafe or something?
She's currently in that city that you think is in the middle of nowhere. The person who manages the internet is currently in a different city and not available to fix it.

NeoPhoenix0
2016-04-01, 10:31 AM
However, in the same way that the door to a room is just that from outside said room, it is also a door to the outside from inside the room. The same goes for any door, including the Door to Nothingness.

As I have said earlier the same is not true for any door, because there are one-way doors. Even if that isn't the case with a door to nothingness it doesn't matter because if something were to come out of the door to nothingness then that something wouldn't have come from nothing because whatever it came from at least had potential to be something and was never nothing to begin with. Therefore it couldn't have come from the other side of the door to nothingness. for nothing is the absence of absolutely everything. End of logical argument.

Ywvbevlin
2016-04-01, 12:01 PM
As I have said earlier the same is not true for any door, because there are one-way doors.

I just meant that given the prevalence of two-way doors, it would be reasonable to assume the Door to Nothingness would be one. Then there is of course the fact that Snowbluff showed a GIF of said door being a two-way door (with something coming out of it, I might add).


Even if that isn't the case with a door to nothingness it doesn't matter because if something were to come out of the door to nothingness then that something wouldn't have come from nothing because whatever it came from at least had potential to be something and was never nothing to begin with. Therefore it couldn't have come from the other side of the door to nothingness. for nothing is the absence of absolutely everything.

Well, one could argue that what the door does in its function of being a door to nothingness is taking away the potential of things that pass through it to be something, thereby turning them into nothing. Therefore, if it worked the other way round, it would give nothing the potential to be something.

NeoPhoenix0
2016-04-01, 12:41 PM
I just meant that given the prevalence of two-way doors, it would be reasonable to assume the Door to Nothingness would be one. Then there is of course the fact that Snowbluff showed a GIF of said door being a two-way door (with something coming out of it, I might add).



Well, one could argue that what the door does in its function of being a door to nothingness is taking away the potential of things that pass through it to be something, thereby turning them into nothing. Therefore, if it worked the other way round, it would give nothing the potential to be something.

Then that thing still has the potential to be something so it isn't nothing yet. The thing that passes through the door to nothingness becomes nothing. In fact a thing that passed through the door to nothingness never even existed in the first place, because it would be something if it had existed. That is what the door to nothingness does, that is its power. It makes unaming something seem tame in comparison.

Ywvbevlin
2016-04-01, 01:03 PM
Then that thing still has the potential to be something so it isn't nothing yet. The thing that passes through the door to nothingness becomes nothing. In fact a thing that passed through the door to nothingness never even existed in the first place, because it would be something if it had existed. That is what the door to nothingness does, that is its power. It makes unaming something seem tame in comparison.

It is nothing. It never existed, so it had no potential. Then, what was from its perspective (a non-existent one, to be fair), a Door to Somethingness, came and gave it that potential. Now it can exist forever. That is the power of the door, creating something from nothing, and vice versa, of course.

NeoPhoenix0
2016-04-01, 01:24 PM
It is nothing. It never existed, so it had no potential. Then, what was from its perspective (a non-existent one, to be fair), a Door to Somethingness, came and gave it that potential. Now it can exist forever. That is the power of the door, creating something from nothing, and vice versa, of course.

Impossible because what it made something from wasn't nothing.

Marlowe
2016-04-01, 05:42 PM
She's currently in that city that you think is in the middle of nowhere.

You let a little sister go to Urumqi, Xingjiang, unescorted?:smalleek:

Marlowe
2016-04-02, 05:47 AM
http://i.imgur.com/swzXBRZ.png
http://i.imgur.com/WrY4svo.png
http://i.imgur.com/3nWFmj5.png
http://i.imgur.com/ra0sBtk.png
http://i.imgur.com/TvaesAy.png
http://i.imgur.com/p4itEXy.png
http://i.imgur.com/ABNg4lh.png
http://i.imgur.com/usktA9S.png
http://i.imgur.com/dKmdYVR.png
http://i.imgur.com/mY9p7ZZ.png
http://i.imgur.com/A4XQ20d.png
http://i.imgur.com/MCWNBlY.png
Surprisingly, the Bawoo's stats are a lot worse than the Gaza-D or Ga-Zowmn.
I suppose it must have a real nice cup holder or something.

Jormengand
2016-04-02, 10:26 AM
Guess I gotta curse all these but I'm insane right now to the point of having to make sure everything makes sense three times before I post.

I'm slightly less insane right now! Let's gogogogogogogogogogogogogogogogo!


Playgrounder Cursed Artifacts

These follow all of the playgrounder cursed item (http://www.giantitp.com/forums/showsinglepost.php?p=19491112&postcount=536) rules, except they're artifacts. Duh.


Type:
Body Slot:
Caster Level:
Aura: Overwhelming (Actually )
Weight:

Abyss' Vengeance
Type: Major
Body Slot: Weapon (Greatsword)
Caster Level: 40th
Aura: Overwhelming Evocation? (Actually Evocation)
Weight: 8 lb

Forged from the souls of the damned, this sword's powers are legion. It appears just like Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24), except that it destroys any paladin (or good or lawful neutral paladin variant, such as a paladin of freedom) who tries to pick it up: treat this as a disintegrate (CL 40, DC 40) with no damage cap, every round the weapon is held. A fallen paladin of one of these types is given the choice: either be destroyed or immediately become chaotic evil and take levels in blackguard at the next opportunity, which may involve retraining feats to accelerate this process. If a paladin commits actions against their code while wielding the weapon, they are also given this choice.

In the hands of an evil or chaotic neutral paladin equivalent, the sword is a +5 unholy silver greatsword, allows dispels like a holy avenger, grants SR 11+the paladin's class level to the paladin himself and no-one else, and allows a similar bonding ritual to the original weapon, except that it must be fulfilled entirely with dark craft materials. However, the sword can be used to make as many sacrifices as needed to fulfill this purpose. The sword becomes a +5 vorpal unholy surge silver greatsword, and the wielder can use unholy aura, blasphemy or destruction 3 times/day each. The paladin's aura of evil increases in strength just like the aura of good for the original item only against good creatures. Once per year, the wielder can cast apocalypse from the sky as a spell-like ability.

In the hands of a true neutral paladin equivalent, the sword is dull and unresponsive; it's just a silver greatsword (albeit one that's surprisingly hard to get rid of and you're not sure why). To any other creature, it functions as a +2 silver greatsword.

Arguably, this item isn't really cursed, unless you're a paladin. Poor paladins.

Amulet of Draconic Destruction
Type: Major
Body Slot: Neck
Caster Level: 100th
Aura: Strong Necromancy, Transmutation, and Abjuration (Actually Overwhelming Conjuration)
Weight: -

A creature who wears one of these amulets (which appear as amulets of the dragon king (http://www.giantitp.com/forums/showsinglepost.php?p=20595710&postcount=31)) immediately finds themselves facing a paragon paragon paragon great wyrm dragon of the appropriate colour advanced to 50 hit dice, and is probably screwed.

Arms of Infinite Fists and Punching
Type: Major
Body Slot: Weapon (Gauntlet)
Caster Level: 25th
Aura: Strong Abjuration and Transmutation (Actually Conjuration)
Weight: 1 lb each.

These look like Arms of Iz (http://www.giantitp.com/forums/showsinglepost.php?p=20601306&postcount=71), but actually transport the wearer to the Plane of Infinite Fists and Punching, where each creature on the plane is attacked by 2d6 crushing fists each round (the planar traits are otherwise like those of the prime material, though all the solid places to stand on the plane are interposing hands that are frozen in place). The creature cannot leave the plane without removing the Arms, upon which they return to whichever plane the wearer was on (they also do this if the wielder dies, possibly allowing those with a contingent resurrection effect to remove them and escape, for example).

Cloak of Betrayal
Type: Major
Body Slot: Cloak
Caster Level: 20th
Aura: Overwhelming Enchantment? (Actually Enchantment)
Weight: 1 lb

Whenever a creature wears the cloak of betrayal (which appears like a cloak of civilisations (http://www.giantitp.com/forums/showsinglepost.php?p=20595150&postcount=25)), each of that creature's cohorts, followers, worshipers, and so forth immediately goes on a quest to defeat the wearer, though they don't take damage for failing the quest and the quest isn't mind-affecting.

Firesoul Gauntlet
Type: Major
Body Slot: Weapon (Gauntlet)
Caster Level: 20th
Aura: Overwhelming Enchantment and Necromancy? (Actually Evocation)
Weight: 1 lb

The Firesoul Gauntlet looks much like the Fiendsoul Gauntlet (http://www.giantitp.com/forums/showsinglepost.php?p=20594003&postcount=23) until a creature tries to wear it. A creature who worships Khadgar, The Wandering God is immediately caught up in holy fire and takes 40d6 damage, half fire but half resulting directly from divine power, each round until the artifact is removed. Any other creature is caught up in regular fire which "Only" deals 20d6 points of fire damage to them each round. Creatures touching or touched by the immolated creature or attacking with a nonreach melee weapon take a quarter of this damage, so it's probably in the possession of some half-dragon somewhere.

Golemsong's Vengeance
Type: Major
Body Slot: None
Caster Level: 30th
Aura: Overwhelming Transmutation? (Actually Enchantment)
Weight: 1 lb

This artifact was made by the intelligent greatsword golemsong to look like the golem sphere (http://www.giantitp.com/forums/showsinglepost.php?p=20608776&postcount=92). However, what it actually does is cause any construct made using the sphere to turn on its maker, and then become free-willed (if the construct had no intelligence score or one below 10, it still does but can act of its own volition as though it had an intelligence of 10).

Holy Tome
Type: Major
Body Slot: None
Caster Level: 40th
Aura: Overwhelming Evocation? (Actually Evocation)
Weight: 1 lb

This book kills evil or lawful neutral paladin equivalents just like Abyss' Vengeance kills good or lawful neutral paladins. Chaotic neutral paladins apparently get a free pass. Anyway, the holy tome gives any good-aligned paladin that picks it up a +20 bonus to wisdom and charisma for as long as she possesses it. She can cast sanctified spells without paying the sanctified component.

It looks just like a Fell tome (http://www.giantitp.com/forums/showsinglepost.php?p=20595748&postcount=33), however.

Lyre of Order
Type: Major
Body Slot: None
Caster Level: 40th
Aura: Overwhelming Enchantment and Transmutation? (Actually Evocation)
Weight: 1 lb

While this looks like an Astral Lyre (http://www.giantitp.com/forums/showsinglepost.php?p=20596025&postcount=41), it actually casts irresistible disintegrate on each chaotic creature who tries to play it, order's wrath each round it's played, and dictum each round it is played by a lawful creature.

Mantle of the Darth Vader
Type: Major
Body Slot: Cloak
Caster Level: 20th
Aura: Overwhelming Abjuration and Enchantment? (Actually Enchantment)
Weight: 10 lb

This looks like a Mantle of the Darth Tarrasque (http://www.giantitp.com/forums/showsinglepost.php?p=20597695&postcount=55), but when worn, actually causes the wearer to spend every standard action posing dramatically and shouting cheesy quotes such as "I am your father!" and "Nooooooooooooooooo!"

Orb of Just Revenge
Type: Major
Body Slot: None
Caster Level: 50th
Aura: Overwhelming Divination (Actually Conjuration)
Weight: 1 lb

This looks like a TV Tyrant Ball (http://www.giantitp.com/forums/showsinglepost.php?p=20602662&postcount=74) but actually sends any lawful evil creature who tries to use it straight to hell. It still negatively affects other creatures just like a TV Tyrant Ball.

Purgatory's Judgement
Type: Major
Body Slot: Weapon (Greatsword)
Caster Level: 40th
Aura: Overwhelming Evocation? (Actually Evocation)
Weight: 8 lb

This weapon appears like the sword Heaven's Wrath (http://www.giantitp.com/forums/showsinglepost.php?p=20594802&postcount=24) but immediately bursts into a riot of elemental power whenever a creature whose alignment is not true neutral picks it up, dealing 1d6 points of fire, acid, cold and sonic damage to them for each component of their alignment which is non-neutral, doubled against any type of paladin.

In the hands of most creatures, the weapon (apart from killing most creatures who try to use it) is a +2 adamantine greatsword. When used by a true neutral paladin equivalent, however, it is a +5 holy unholy axiomatic anarchic acidic burst freezing burst flaming burst shocking burst greatsword and the wielder can use greater dispel magic and arbitrament at will.

Soul of the Void
Type: Major
Body Slot: Weapon (Quarterstaff)
Caster Level: 41st
Aura: Overwhelming Divination and Transmutation? (Actually Divination, Evocation and Transmutation)
Weight: 4 lb

This weapon appears like the heart of the universe (http://www.giantitp.com/forums/showsinglepost.php?p=20601175&postcount=70), and even functions as one except that any creature who tries to ask questions of Zaydos instead accidentally casts Noone's Black Hole (http://www.giantitp.com/forums/showsinglepost.php?p=20361052&postcount=4) on themselves.

Spurious Hats
Type: Minor
Body Slot: Head
Caster Level: 20th
Aura: Overwhelming Transmutation? (Actually Necromancy)
Weight: -

These artifacts look to all inspection like the Spiffy Hats (http://www.giantitp.com/forums/showsinglepost.php?p=20593363&postcount=3). However, they actually carry a powerful curse: they apply penalties of the same magnitude as the bonuses provided by a Spiffy Hat. Each Spurious Hat only emulates one Spiffy Hat (and subverts its bonuses).

Virus Gauntlets
Type: Minor
Body Slot: Weapon (Gauntlets)
Caster Level: 20th
Aura: Strong Transmutation (Actually Overwhelming Necromancy)
Weight: 16 lb

Each of these massive gauntlets looks like a golem gauntlet (http://www.giantitp.com/forums/showsinglepost.php?p=20607863&postcount=85), but actually casts irresistible contagion for each possible disease each round on the wielder.


The Well of Souls (http://www.giantitp.com/forums/showsinglepost.php?p=20600817&postcount=69)

Look, this item is already enough of a curse as it is.

The World Asunder
Type: Major
Body Slot: None (Scroll)
Caster Level: 100th
Aura: Overwhelming Divination? (Actually Abjuration and Conjuration)
Weight: -

This scroll appears to be the word made whole (http://www.giantitp.com/forums/showsinglepost.php?p=20597862&postcount=59), but when a creature tries to use it, it actually causes an island lifted by a word of rising (http://www.giantitp.com/forums/showsinglepost.php?p=18790565&postcount=5) to appear above their head, and the spell is then dispelled, essentially dropping an island of 500 square miles on them from 600 feet above sea level. If the creature is higher than this, then the island instead crashes at speed into the side of whatever they're standing on.

illyahr
2016-04-02, 10:57 AM
You continue to amaze, Jorm. :smallbiggrin:

Snowbluff
2016-04-02, 11:11 AM
She's currently in that city that you think is in the middle of nowhere. The person who manages the internet is currently in a different city and not available to fix it.

D: no custserv?

I would think there would at least be a cafe. Though, if you think I think it's nowhere, it's probably a bit much to ask someone to drive/walk to somewhere with internet. :p

khadgar567
2016-04-02, 11:29 AM
I'm slightly less insane right now! Let's gogogogogogogogogogogogogogogogo!


Firesoul Gauntlet
Type: Major
Body Slot: Weapon (Gauntlet)
Caster Level: 20th
Aura: Overwhelming Enchantment and Necromancy? (Actually Evocation)
Weight: 1 lb

The Firesoul Gauntlet looks much like the Fiendsoul Gauntlet (http://www.giantitp.com/forums/showsinglepost.php?p=20594003&postcount=23) until a creature tries to wear it. A creature who worships Khadgar, The Wandering God is immediately caught up in holy fire and takes 40d6 damage, half fire but half resulting directly from divine power, each round until the artifact is removed. Any other creature is caught up in regular fire which "Only" deals 20d6 points of fire damage to them each round. Creatures touching or touched by the immolated creature or attacking with a nonreach melee weapon take a quarter of this damage, so it's probably in the possession of some half-dragon somewhere.


you know jorm since you made this i dare you to made un cursed one ( aka can you made even more cursed version of your firesoul gauntlet)

Jormengand
2016-04-02, 11:38 AM
Well, the idea is that the fiendsoul gauntlet IS the uncursed one. Though honestly, an uncursed version of the firesoul gauntlet would probably just do the fire damage to people who touch or are touched by the wielder, and not to the actual wielder.

Draconium
2016-04-02, 09:44 PM
Dang, Jorm. Nice job cursing all our wonderful toys. Remind me to nab one of those Amulets of Draconic Destruction for a, ah... "gift" for an old "friend" of mine... :smallamused: As a last resort, of course. No need to make any more enemies.

Ywvbevlin
2016-04-03, 01:45 AM
Impossible because what it made something from wasn't nothing.

It made something from nothing. That means that previously, there was nothing there (or at least, not the something that was created), and then the something was there. It's not like the door used the nothingness as a material to make something from. The state of the area of nothingness changed from nothing to something when the door passed through it.

Illven
2016-04-03, 02:02 AM
The abomination chalice. (Necrotic plague)

This chalice is said to only appear when worlds end. When devastation is wrecked on a material plane world so strong, that it cannot be recovered from.

The abomination chalice gives the wielder total control over any abominations or elder evils within 1 mile, and informs the wielder of the locations of any such beasts it is controlling. In addition, the wielder can give them telepathic commands, and can by concentrating see out of their eyes, and hear out of their ears.

In addition, once per day, the wielder may call one abomination, or elder evil under the wielders control. If the called creature is an elder evil, it's sign immediately fully manifests, and the chalice bearer is immune to the effects of the sign.

Illven
2016-04-04, 01:11 AM
The Amulet of Terrador

This amulet was forged in the world's birth, when Gaia's weave embraced the world, bringing gift and magic to all.

One such mage used these world's threads to craft themselves an amulet bringing in the world's natural energies and Gaia's indomitable will.


The wearer of this amulet can cast as spell like abilities any spell with the Air, Earth, Fire, or Water descriptors at will. (CL 20). In addition, the wearer gains golem like spell immunity, and an immunity to mind-control and possession.

Marlowe
2016-04-04, 05:53 AM
http://i.imgur.com/iHvVFsV.png
http://i.imgur.com/s8cig8G.png
http://i.imgur.com/fOQxxq0.png
http://i.imgur.com/OwhgXi9.png
http://i.imgur.com/SUupWiN.png
http://i.imgur.com/NSaohxx.png
http://i.imgur.com/YfjNdwf.png
http://i.imgur.com/Ghg6mIK.png
http://i.imgur.com/RTjpgcd.png
http://i.imgur.com/BfafhYs.png
http://i.imgur.com/Tk7qbPg.png
http://i.imgur.com/4GBxZqL.png

LoyalPaladin
2016-04-04, 10:22 AM
You let a little sister go to Urumqi, Xingjiang, unescorted?:smalleek:
It's very possible she's already taken over the city and begun planning a coup to take over the nation...


D: no custserv?

I would think there would at least be a cafe. Though, if you think I think it's nowhere, it's probably a bit much to ask someone to drive/walk to somewhere with internet. :p
She should have internet now...

Blackhawk748
2016-04-04, 06:00 PM
Im working on an Artifact, not sure when ill finish it. :smallwink:

Illven
2016-04-04, 11:57 PM
It's very possible she's already taken over the city and begun planning a coup to take over the nation...

Coups are for city states. Not nations.

To take over nations, you need to rush someone. It's in Illven's Big Book of War.

Chapter 1 Pick a military unit that you want to take over your opponents with.
Chapter 2 Get a whole bunch of units that upgrade into the military unit you want
Chapter 3 Beeline!
Chapter 4 Upgrade!
Chapter 5 Bribe/Coup as many city states as you can away from the foe!
Chapter 6 WAR HAS BEGUN!

Draconium
2016-04-05, 12:02 AM
Coups are for city states. Not nations.

To take over nations, you need to rush someone. It's in Illven's Big Book of War.

Chapter 1 Pick a military unit that you want to take over your opponents with.
Chapter 2 Get a whole bunch of units that upgrade into the military unit you want
Chapter 3 Beeline!
Chapter 4 Upgrade!
Chapter 5 Bribe/Coup as many city states as you can away from the foe!
Chapter 6 WAR HAS BEGUN!

Or you could swoop over the city, raining fire, death, and destruction from your maw, laughing wickedly as their puny weapons fail to even scratch your scales, knocking over any building that may offer them a tactical advantage, and leaving the charred remains of the city behind as a warning to future nations never to underestimate your power.

I've never done it - at least, not like that - but I hear it's very therapeutic.

NeoPhoenix0
2016-04-05, 12:39 AM
You could always use NeoPhoenix's Big Book of Who Needs War.

It details how to under-mind a nation's infrastructure, destabilize government, spread unrest and hysteria, along with other ways of completely avoiding war for when you don't have an army. Though it notably leaves out any details about filling a power vacuum afterwards because the author didn't think it would be interesting.

khadgar567
2016-04-05, 12:52 AM
Much easier way to grab your self a nation mind rape to start a cult ( or use my unlimmited succubus works) when you have enoung dames world domination is just a child play

Jormengand
2016-04-05, 07:36 AM
The abomination chalice. (Necrotic plague)

This chalice is said to only appear when worlds end. When devastation is wrecked on a material plane world so strong, that it cannot be recovered from.

The abomination chalice gives the wielder total control over any abominations or elder evils within 1 mile, and informs the wielder of the locations of any such beasts it is controlling. In addition, the wielder can give them telepathic commands, and can by concentrating see out of their eyes, and hear out of their ears.

In addition, once per day, the wielder may call one abomination, or elder evil under the wielders control. If the called creature is an elder evil, it's sign immediately fully manifests, and the chalice bearer is immune to the effects of the sign.

The Chalice of Destruction
Type: Major
Body Slot: None
Caster Level: 100th
Aura: Overwhelming Conjuration and Enchantment? (Actually Conjuration)

This item looks like the Abomination Chalice, but actually provides no immunity or control, only the ability to call creatures who are likely to try to eat you.


The Amulet of Terrador

This amulet was forged in the world's birth, when Gaia's weave embraced the world, bringing gift and magic to all.

One such mage used these world's threads to craft themselves an amulet bringing in the world's natural energies and Gaia's indomitable will.


The wearer of this amulet can cast as spell like abilities any spell with the Air, Earth, Fire, or Water descriptors at will. (CL 20). In addition, the wearer gains golem like spell immunity, and an immunity to mind-control and possession.

The Amulet of Terror
Type: Major
Body Slot: Neck
Caster Level: 20th
Aura: Overwhelming Abjuration and Universal? (Actually Evocation)

This looks like the Amulet of Terrador, but when put on it actually explodes in a riot of elemental power, dealing 20d6 damage of each of fire, cold, electricity and acid to the wearer immediately, and 5d6 more of each per round worn.

unseenmage
2016-04-05, 07:56 AM
So I had a character once with infinite cash flow.

Said character dug into the Power of Faerun book and the DMG and lifted the stats for how many people of what roles are needed to do whatever.

Then built effigies of base humanoids. Enough to build whole royal courts, guilds, churches, ENTIRE CITIES.
Then gave them minds, skill buffs to simulate skill ranks and feats. All while retaining mastery over the constructs.

Worked up how much wealth and time it took to churn out one of these effigy city states overnight.
Suddenly, random influencial countries/continents/planes would have these construct city states appear overnight.

Eventually each construct city was commanded to go to war with the other construct cities. As an experiment.

Was one of the last things that character accomplished before he mysteriously went missing and became a plot hook for future characters in that game world.

And that is how unseenmage goes to war. Extravagantly and for SCIENCE.

illyahr
2016-04-05, 09:18 AM
Well played, unseenmage.

http://media.tumblr.com/tumblr_lxeblmUqn31qdlkgg.gif

Xuldarinar
2016-04-05, 04:04 PM
I'd love to see a cursed artifact that has no original. No counterpart. It is an artifact you don't want to find. One that, while it holds great power, it is at the peril of the holder. Something that risks a swim in the Amoebic sea, a boundless flood to flow from the Plane of Blood, a fall into the Shattered night... or a far less exotic doom.



Does the Head of Vecna count as a cursed version of the Hand/Eye of Vecna?

Jormengand
2016-04-05, 04:23 PM
Xuldarinar's Font of Power
Type: Major
Body Slot: Weapon (Staff)
Caster Level: 2,000,000th
Aura: Obscene all schools and universal (Actually all schools and universal)

This item's obscene aura blinds any creature who detects it (during the second round of detect magic) for 2d6 rounds. Even looking within 10 feet of the item makes the aura seem overwhelming, and 1 step lower for each 10 feet further out. An obscene aura projects a dim aura in locations it's removed from for 2d6 months after removal.

Irrespective of this, the staff's powers are legion. The wielder can use the staff to cast any spell or manifest any power or utter any utterance at will, using the staff's own caster level of two million, but only to a maximum of 17 power points spent and 9th-level equivalent spells (the staff can apply metamagic and metapsionics that the user doesn't have). However, each time the staff is used, the wielder suffers 2d6 blasts of power (http://www.giantitp.com/forums/showthread.php?478898-The-Blastmage-%28Class-in-30-minutes-PEACH%29) as though they were trying to recover that many spells of that level (use half of the power points spent, plus a half, rounded down for a power) unless they succeed on a DC 30 wisdom check, in which case they still suffer one blast of power. Extend the table as follows:


RollEffect (http://www.giantitp.com/forums/showsinglepost.php?p=20361052&postcount=4)
61Burning Memories on yourself.
62Cast Iconoclasm.
63Summon a tarrasque and it fights you.
64Magedeath on yourself.
65Volcano on yourself.
66Roll 6d6 twice and combine.
67Raging Storm on yourself.
68Kinetic Bombardment on yourself
69Roll 8d6 twice and combine.
70Perdition on yourself.
71Black Hole on yourself.
72Roll 8d6 4 times and combine.


Each day, there is a 5% chance that the staff will plane shift, and a 5% chance if it does that it will leave its would-be-owner behind when it does. It ignores dimensional locks. When it does plane shift, it will do so to a random plane which doesn't have the dead magic trait, but the one it goes to may or may not be hospitable to the user.

The staff, if unattended, will use its own great power to start throwing spells out randomly. It is immune to the effects of disjunction and black hole.

illyahr
2016-04-05, 04:26 PM
This is actually from a computer game I still have.

Mash

Long ago, the first ogre demanded of the gods the strength to defeat all opposition. Irritated by his presumption, the gods cursed him with Mash and all ogres since then have born the effects of it, being strong, but stupid and foolish.

Mash is a +4 Maul on its own, but once someone wields it they find out its true power. Even using Mash once causes the user to become cursed. They gain a +8 inherent bonus to Strength, but take a -4 untyped penalty to Intelligence, Wisdom, and Charisma. Additionally, if they use any melee weapon that has less than a +3 enhancement bonus, half the damage they deal with it is also dealt to the weapon itself. This damage bypasses hardness.

The curse of Mash cannot be dismissed except by a Wish spell (or other ability of similar power).

Xuldarinar
2016-04-05, 06:14 PM
Xuldarinar's Font of Power


Overwhelmingly powerful.. But also highly volatile. That, actually genuinely looks like fun. And by that, I mean it looks deadly to the user as well as the victim of their spell of choice.

ganondorf50
2016-04-05, 06:49 PM
Dang, Jorm. Nice job cursing all our wonderful toys. Remind me to nab one of those Amulets of Draconic Destruction for a, ah... "gift" for an old "friend" of mine... :smallamused: As a last resort, of course. No need to make any more enemies.

I love the fact that mine was just cursed to begin with

Blackhawk748
2016-04-05, 07:12 PM
The Power Axe (ilyahr)

The Power Axe, despite its name, is not actually an axe. It is a Guitar forged by the God of Music at the dawn of creation, meant to be used for the the greatest guitar riffs ever. The God bestowed this mighty instrument to his first, and greatest, mortal follower and since then it has passed from one great performer to another. As each player uses it they imprint it with some of themselves so that future wielders can tap into their greatness.

The Power Axe is only usable by those who possess the Bardic Music ability, to all others it is simply a Masterwork Instrument. While its wielder is holding it they gain a +10 divine bonus to Perform (String Instruments) and they gain access to 3 Epic Riffs. All of the Riffs are Su abilities and the saves are calculated as such: (DC= 10+ Half Character level+ Cha mod). Activating a Riff is a Standard Action.

Fury of the Storm: Originally created by the First Folchian Lyrist, this song allows the wielder to render their foes helpless and then to rain destruction down upon them.

Activating this riff uses 1 of your daily allotment of Bardic Music. When you use this rift you create miniature whirlwinds that target all enemies in a 60 ft cone. All affected enemies must make a Reflex save or become entangled for the duration of the Riff. All enemies, whether they succeeded or not, will take 1d6/ Highest level Bard Spell you can cast, in Electricity damage. You may maintain this Riff for 1/Cha Mod rounds and each round all enemies within the cone will take the Electricity damage, though those who have already saved vs Entangle will not have to save again, unless you start the Riff again.

Through the Fire and Flames: Created by the first Seeker of the Song this song is said to be the original version of Burning Melody.

Activating this Riff uses 1 of your daily allotment of Bardic Music. When you use this Riff all allies withing a 60 ft spread centered on you gain Fire Immunity and all enemies take 1d6/Bard Level in Fire Damage (reflex for half). Note that Half of this damage is divine and as such is not decreased by Fire Resistance or Immunity. You may maintain this Riff for 1/Cha Mod rounds.

Facemelter: Created by a crazy, badass Bard who loved to fight Demons. He got sick of them resisting all of his sick guitar spells and so he created a song so awesome that it can literally melt enemies faces.

Activating this Riff uses 1 of your daily allotment of Bardic Music. All enemies within a 30 ft spread take 1d6/Bard Level in damage, Ref for half. On the turn after taking this damage everyone who took damage from this Riff will receive that damage again. Ex: A Belor received 30 damage from Facemelter, on his next turn he would take another 30 damage.

Also the Epic Riffs are usable while a Bard is using other uses of their Bardic Music, so long as they have a Standard Action to activate them.

illyahr
2016-04-05, 07:53 PM
The Power Axe (ilyahr)

The Power Axe, despite its name, is not actually an axe. It is a Guitar forged by the God of Music at the dawn of creation, meant to be used for the the greatest guitar riffs ever. The God bestowed this mighty instrument to his first, and greatest, mortal follower and since then it has passed from one great performer to another. As each player uses it they imprint it with some of themselves so that future wielders can tap into their greatness.

The Power Axe is only usable by those who possess the Bardic Music ability, to all others it is simply a Masterwork Instrument. While its wielder is holding it they gain a +10 divine bonus to Perform (String Instruments) and they gain access to 3 Epic Riffs. All of the Riffs are Su abilities and the saves are calculated as such: (DC= 10+ Half Character level+ Cha mod). Activating a Riff is a Standard Action.

Fury of the Storm: Originally created by the First Folchian Lyrist, this song allows the wielder to render their foes helpless and then to rain destruction down upon them.

Activating this riff uses 1 of your daily allotment of Bardic Music. When you use this rift you create miniature whirlwinds that target all enemies in a 60 ft cone. All affected enemies must make a Reflex save or become entangled for the duration of the Riff. All enemies, whether they succeeded or not, will take 1d6/ Highest level Bard Spell you can cast, in Electricity damage. You may maintain this Riff for 1/Cha Mod rounds and each round all enemies within the cone will take the Electricity damage, though those who have already saved vs Entangle will not have to save again, unless you start the Riff again.

Through the Fire and Flames: Created by the first Seeker of the Song this song is said to be the original version of Burning Melody.

Activating this Riff uses 1 of your daily allotment of Bardic Music. When you use this Riff all allies withing a 60 ft spread centered on you gain Fire Immunity and all enemies take 1d6/Bard Level in Fire Damage (reflex for half). Note that Half of this damage is divine and as such is not decreased by Fire Resistance or Immunity. You may maintain this Riff for 1/Cha Mod rounds.

Facemelter: Created by a crazy, badass Bard who loved to fight Demons. He got sick of them resisting all of his sick guitar spells and so he created a song so awesome that it can literally melt enemies faces.

Activating this Riff uses 1 of your daily allotment of Bardic Music. All enemies within a 30 ft spread take 1d6/Bard Level in damage, Ref for half. On the turn after taking this damage everyone who took damage from this Riff will receive that damage again. Ex: A Belor received 30 damage from Facemelter, on his next turn he would take another 30 damage.

Also the Epic Riffs are usable while a Bard is using other uses of their Bardic Music, so long as they have a Standard Action to activate them.

https://cdn.meme.am/instances/64768185.jpg

This is fantastic! Thank you! :smallbiggrin:

Jormengand
2016-04-06, 05:03 AM
Overwhelmingly powerful.. But also highly volatile. That, actually genuinely looks like fun. And by that, I mean it looks deadly to the user as well as the victim of their spell of choice.

Is it bad that the easiest way to kill someone with it is to put and instant summons on it so you can get it back, followed by dominating a creature into using it to fire a ninth-level spell at someone at close range and seeing how many area of effect spells you roll up that will hit the target?


The Power Axe (ilyahr)

The Axe of Axing
Type: Major
Slot: None.
Caster Level: 25th
Aura: Overwhelming Enchantment? (Actually Transmutation)

This axe looks like the power axe, but it actually is an axe in disguise. When a creature tries to play it, it suddenly jumps into the air and attacks them as a +5 vorpal dancing flaming burst greataxe. It can also use the epic riffs, or concentrate on the epic riffs, once per round as a free action, using its own level of 25th for the effect. When it kills the would-be-player or the curse is removed, it drops to the ground and resumes its guitar shape.

Marlowe
2016-04-06, 05:05 AM
http://i.imgur.com/i4z7gWH.png
http://i.imgur.com/K6SMMY7.png
http://i.imgur.com/D8gxxJJ.png
http://i.imgur.com/3pzKAYF.png
http://i.imgur.com/RmdmqF9.png
http://i.imgur.com/pmGYnU8.png
http://i.imgur.com/hsfPLWC.png
http://i.imgur.com/56UFdwN.png
http://i.imgur.com/KBi6028.png
http://i.imgur.com/vEbf4RZ.png
http://i.imgur.com/kjOLERU.png
http://i.imgur.com/2X8wcoT.png
http://i.imgur.com/QymMgQX.png

Jormengand
2016-04-06, 05:12 AM
I remember back when that comic was literally just you sticking words on the aasimar/tiefling picture. Good times.

khadgar567
2016-04-06, 06:39 AM
Agreed with you jorm

Marlowe
2016-04-06, 06:35 PM
Does that mean you wish I'd stuck with sticking captions on Wayne Reynolds art? 'Cause there's only so far you can go with that.:smallsmile:

I've had a LONG chapter with the Planetouched and friends doing D&D stuff so in this next one I'm trying to sort out some of the Gundam stuff I've had stewing for months.

The advantage with the old Gundam characters is they're available in lots of different poses and expressions, the art style is oddly generic, and Gundam is one of those franchises with a lot of loose ends and underdeveloped elements. Makes it frustrating to watch but fun to riff off.

unseenmage
2016-04-06, 07:31 PM
Does that mean you wish I'd stuck with sticking captions on Wayne Reynolds art? 'Cause there's only so far you can go with that.:smallsmile:

I've had a LONG chapter with the Planetouched and friends doing D&D stuff so in this next one I'm trying to sort out some of the Gundam stuff I've had stewing for months.

The advantage with the old Gundam characters is they're available in lots of different poses and expressions, the art style is oddly generic, and Gundam is one of those franchises with a lot of loose ends and underdeveloped elements. Makes it frustrating to watch but fun to riff off.

Im looking for when the two sets of stories recross and get all mixed up in each other.

Illven
2016-04-07, 01:45 AM
The cloak of Sangotime.

The cloaks of Sangotime are a group of minor artifacts with a singular purpose. Getting your allies to eat attacks directed at you.

The cloaks have 10 charges which are renewed each day at dawn.

For a certain number of charges, the wearer may as an immediate action as a result of an attack teleport a friendly, helpful, or fanatic creature from anywhere in the multiverse, to 5 feet within the caster. This effect also forces the target to take the attack, and spares the wearer. Even an AoE effect, the wearer will be magically protected.

Within line of sight, costs 1 charge.
Within 1000 feet costs 2 charges
Within 1 mile costs 3 charges.
Within 10 miles costs 4 charges.
Within 100 miles costs 5 charges.
Within 1000 miles costs 6 charges
Within the same world costs 7 charges,
Within the same plane costs 8 charges,
Within neighboring planes. (Such as etheral or astral, or neighboring planes on the great wheel) costs 9 charges.
Anywhere else costs 10 charges. (Yes this could even take someone from imprisonment from the lady of pain, or the far realm, such is the artifact's power)

SangoProduction
2016-04-07, 05:45 PM
The cloak of Sangotime.

The cloaks of Sangotime are a group of minor artifacts with a singular purpose. Getting your allies to eat attacks directed at you.

The cloaks have 10 charges which are renewed each day at dawn.

For a certain number of charges, the wearer may as an immediate action as a result of an attack teleport a friendly, helpful, or fanatic creature from anywhere in the multiverse, to 5 feet within the caster. This effect also forces the target to take the attack, and spares the wearer. Even an AoE effect, the wearer will be magically protected.

Within line of sight, costs 1 charge.
Within 1000 feet costs 2 charges
Within 1 mile costs 3 charges.
Within 10 miles costs 4 charges.
Within 100 miles costs 5 charges.
Within 1000 miles costs 6 charges
Within the same world costs 7 charges,
Within the same plane costs 8 charges,
Within neighboring planes. (Such as etheral or astral, or neighboring planes on the great wheel) costs 9 charges.
Anywhere else costs 10 charges. (Yes this could even take someone from imprisonment from the lady of pain, or the far realm, such is the artifact's power)

cool thanks.

VirusInk
2016-04-07, 11:39 PM
It's very possible she's already taken over the city and begun planning a coup to take over the nation...


She should have internet now...
You think I've only begun planning? Please. I'm better than that, bro!

Should.


She's currently in that city that you think is in the middle of nowhere. The person who manages the internet is currently in a different city and not available to fix it.
Yeah. That city named Hell. At least it's warm.


Uh oh. Cuz we have a fight coming up in Guardians. Can you get your laptop to library or cafe or something?
My internet should be working better from this point on. Just in time for me to leave the country for two weeks, though. So that's a little sad.


You poor thing, How are you surviving without crucial internet in your blood!:smalleek:
I go to the gym a lot to fill the internet shaped hole in my heart.

Draconium
2016-04-07, 11:41 PM
I go to the gym a lot to fill the internet shaped hole in my heart.

...And now I'm trying to imagine what shape the Internet would take.

Snowbluff
2016-04-07, 11:42 PM
My internet should be working better from this point on. Just in time for me to leave the country for two weeks, though. So that's a little sad.
:D I'm glad you're back.


I go to the gym a lot to fill the internet shaped hole in my heart.

What about the Snowbluff shaped hole? D:

VirusInk
2016-04-07, 11:48 PM
...And now I'm trying to imagine what shape the Internet would take.
Hmm... That's a good question.


:D I'm glad you're back.


What about the Snowbluff shaped hole? D:

Thanks! It's been weird not being able to post.

I just listed to "Let it Go" on repeat to deal with that, Snuff-a-Bloo. Just kidding. I actually can't stand that song thanks to a CERTAIN brother.
In reality I mostly filled the Snuff-Bluff shaped hole with green tea and mercilessly beating the elite four over and over again for money.

Snowbluff
2016-04-08, 12:02 AM
Plus, Draconium didn't invite me to a game about level 15.
https://45.media.tumblr.com/1b4ef9382a1c1265ebbb257fafc96b54/tumblr_mypl2dfY0N1qzkj9to1_500.gif

Thanks! It's been weird not being able to post.

I just listed to "Let it Go" on repeat to deal with that, Snuff-a-Bloo.

In reality I mostly filled the Snuff-Bluff shaped hole with green tea and mercilessly beating the elite four over and over again for money.It's okay, I don't listen to it either.

Aw, that does sound like something I would do. :D

Illven
2016-04-08, 12:18 AM
Hmm... That's a good question.



Thanks! It's been weird not being able to post.

I just listed to "Let it Go" on repeat to deal with that, Snuff-a-Bloo. Just kidding. I actually can't stand that song thanks to a CERTAIN brother.
In reality I mostly filled the Snuff-Bluff shaped hole with green tea and mercilessly beating the elite four over and over again for money.

So LP, has a crush on a certain ice sorceress is what I'm hearing. :smallwink::smalltongue:


Plus, Draconium didn't invite me to a game about level 15.
https://45.media.tumblr.com/1b4ef9382a1c1265ebbb257fafc96b54/tumblr_mypl2dfY0N1qzkj9to1_500.gif
It's okay, I don't listen to it either.

Aw, that does sound like something I would do. :D

He didn't invite me either, I just popped in.

LoyalPaladin
2016-04-08, 12:21 AM
Just kidding. I actually can't stand that song thanks to a CERTAIN brother.
Can you just let it go already?


So LP, has a crush on a certain ice sorceress is what I'm hearing. :smallwink::smalltongue:
Me?
https://49.media.tumblr.com/3a27c2c2352812b6f35a00350045bb31/tumblr_n3svouGh8T1slp9pio1_400.gif

Illven
2016-04-08, 12:32 AM
Can you just let it go already?


Me?
https://49.media.tumblr.com/3a27c2c2352812b6f35a00350045bb31/tumblr_n3svouGh8T1slp9pio1_400.gif

I can't tell what she's trying to mouth. :smalltongue:

LoyalPaladin
2016-04-08, 12:39 AM
I can't tell what she's trying to mouth. :smalltongue:
Now I feel like my Fire-Souled Sorcerer needs an icy counterpart haha.
https://45.media.tumblr.com/022b85d6af20ed907d7da336581396e4/tumblr_n3gez6Kzap1txukqwo1_500.gif

Illven
2016-04-08, 12:46 AM
Now I feel like my Fire-Souled Sorcerer needs an icy counterpart haha.
https://45.media.tumblr.com/022b85d6af20ed907d7da336581396e4/tumblr_n3gez6Kzap1txukqwo1_500.gif

Don't worry. Lilith was inspired in part by Elsa.

LoyalPaladin
2016-04-08, 12:51 AM
Don't worry. Lilith was inspired in part by Elsa.
Harley is like... Taric and Jessica Rabbit having a child and then injecting him with pure charisma before shipping him off to live with Sune.
Taric (League of Legends)
http://twinfinite.net/wp-content/uploads/2016/04/taric-3-e1459890577831.jpg

Jessica Rabbit (Who Framed Roger Rabbit)
http://www.vector-eps.com/wp-content/gallery/jessica-rabbit-vector-design/jessica-rabbit-vector-design1.jpg

Illven
2016-04-08, 01:01 AM
Who's Taric though! :smalltongue:

LoyalPaladin
2016-04-08, 01:05 AM
Who's Taric though! :smalltongue:
He's a truly (http://vignette1.wikia.nocookie.net/leagueoflegends/images/6/60/Taric.joke.ogg/revision/latest?cb=20121127010808) truly (http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/cf/Taric.joke10.ogg/revision/latest?cb=20160407223928) outrageous (http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/96/Taric.laugh2.ogg/revision/latest?cb=20140205173528) individual (http://leagueoflegends.wikia.com/wiki/Taric).

Illven
2016-04-08, 01:19 AM
He's a truly (http://vignette1.wikia.nocookie.net/leagueoflegends/images/6/60/Taric.joke.ogg/revision/latest?cb=20121127010808) truly (http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/cf/Taric.joke10.ogg/revision/latest?cb=20160407223928) outrageous (http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/96/Taric.laugh2.ogg/revision/latest?cb=20140205173528) individual (http://leagueoflegends.wikia.com/wiki/Taric).

So, when do you comment on Lillith's build/theme song? :smalltongue:

LoyalPaladin
2016-04-08, 01:24 AM
So, when do you comment on Lillith's build/theme song? :smalltongue:
D: I forgot. I shall do it in the morning. I'm currently on mobile and in bed! Haha.

Blackhawk748
2016-04-08, 06:00 AM
Yeah. That city named Hell. At least it's warm.

Why are you in Michigan?

Jormengand
2016-04-08, 09:30 AM
Cloaks of Exsanguination
Type: Minor
Body Slot: Cloak
Caster Level: 21st
Aura: Overwhelming Conjuration? (Actually Evocation)
Weight: 1 lb

These cloaks look like the cloaks of sangotime (http://www.giantitp.com/forums/showsinglepost.php?p=20634998&postcount=152) but in reality they actually cause the user to take damage an additional number of times over equal to the charges spent. If tested outside of a critical situation, the cloaks work fine (and can be put on and taken off at will until their ability reveals itself). For example, if a creature attempts to punch his ally and would deal 1d3+1 damage to him, and the ally (wearing the cloak) attempts to teleport a third creature he can see to block the attack, then the third creature takes the 1d3+1 damage. If the same creature wearing the cloak (or a different one) later tries to block a dragon's breath weapon of 6d6 fire damage by using a creature within 100 miles but not within 10, 5 charges are spent and the creature using the cloak takes 6d6*6 fire damage (once for the original damage, and once for each of the 5 charges spent) and no creatures are teleported.

Resistance is applied last, so if the above dragon rolled a 15 and the creature with the cloak had resistance to fire 10, the creature wearing the cloak would take 80 damage, not 30.

Using the cloaks still takes charges even after they reveal themselves. Trying to use the cloaks to take additional damage deliberately (such as negative energy damage for an undead wearer) does nothing and spends no charges, although if the wearer is unaware of the cloak's function they may still manage to increase their healing (for example, a lich is being harmed by a cleric. The lich wants his vampire friend who is out of the range of the cleric but within the lich's sight to take the healing. The lich takes twice as much negative energy damage, is healed doubly, and is a lucky little bastard).

LoyalPaladin
2016-04-08, 09:38 AM
Why are you in Michigan?
Hahahahaha. Poor Michigan.

Marlowe
2016-04-09, 01:56 AM
http://i.imgur.com/nNnhMQ0.png
http://i.imgur.com/uEJ62mq.png
http://i.imgur.com/kNkcKq3.png
http://i.imgur.com/Uys11qs.png
http://i.imgur.com/u23PMpO.png
http://i.imgur.com/HyHi1Mn.png
http://i.imgur.com/ENDlDcM.png
http://i.imgur.com/zUZOzP3.png
http://i.imgur.com/cFVE1zA.png
http://i.imgur.com/xioA4ah.png
http://i.imgur.com/5GoP7xO.png
http://i.imgur.com/HOPOvE5.png

Snowbluff
2016-04-09, 07:15 PM
D: I forgot. I shall do it in the morning. I'm currently on mobile and in bed! Haha.

Need you to comment on my sheet more. Keep me at the forefront of Draconiums mind.

Marlowe
2016-04-11, 06:13 AM
http://i.imgur.com/ckm2cYp.png
http://i.imgur.com/5jjoHQ8.png
http://i.imgur.com/Aeon0Iu.png
http://i.imgur.com/cDBcAY4.png
http://i.imgur.com/aRVPUbt.png
http://i.imgur.com/JSLGKer.png
http://i.imgur.com/DqpMNKm.png
http://i.imgur.com/is2t1IP.png
http://i.imgur.com/y6FhCW4.png
http://i.imgur.com/yp2wl96.png
http://i.imgur.com/peoIegF.png
http://i.imgur.com/YJLWeHV.png
Because calling themselves "Char Aznable and the Doomed Jailbait" would just have raised too many questions.

Draconium
2016-04-13, 10:37 PM
Sweep #2

The Well of Souls (http://www.giantitp.com/forums/showsinglepost.php?p=20600817&postcount=69) (VirusInk) ..?
Heart of the Universe (http://www.giantitp.com/forums/showsinglepost.php?p=20601175&postcount=70) (Zaydos)
Arms of Iz (http://www.giantitp.com/forums/showsinglepost.php?p=20601306&postcount=71) (IZ42)
The TV Tyrant Ball (http://www.giantitp.com/forums/showsinglepost.php?p=20602662&postcount=74) (TVtyrant)
Golem Gauntlets (http://www.giantitp.com/forums/showsinglepost.php?p=20607863&postcount=85) (VirusInk)
Golem Sphere (http://www.giantitp.com/forums/showsinglepost.php?p=20608776&postcount=92) (unseenmage)
Playgrounder Cursed Artifacts V1 (http://www.giantitp.com/forums/showsinglepost.php?p=20615858&postcount=120) (Various)
The Abomination Chalice (http://www.giantitp.com/forums/showsinglepost.php?p=20618308&postcount=127) (Necroticplauge)
The Amulet of Terrador (http://www.giantitp.com/forums/showsinglepost.php?p=20621769&postcount=128) (Terrador)
[Cursed] The Chalice of Destruction (http://www.giantitp.com/forums/showsinglepost.php?p=20627125&postcount=136) (Necroticplauge)
[Cursed] The Amulet of Terror (http://www.giantitp.com/forums/showsinglepost.php?p=20627125&postcount=136) (Terrador)
Xuldarinar's Font of Power (http://www.giantitp.com/forums/showsinglepost.php?p=20628993&postcount=140) (Xuldarinar)
Mash (http://www.giantitp.com/forums/showsinglepost.php?p=20629004&postcount=141) (N/A)
The Power Axe (http://www.giantitp.com/forums/showsinglepost.php?p=20629596&postcount=144) (illyahr)
[Cursed] The Axe of Axing (http://www.giantitp.com/forums/showsinglepost.php?p=20631114&postcount=146) (illyahr)
The Cloak of Sangotime (http://www.giantitp.com/forums/showsinglepost.php?p=20634998&postcount=152) (SangoProduction)
[Cursed] Cloaks of Exsanguination (http://www.giantitp.com/forums/showsinglepost.php?p=20640080&postcount=170) (SangoProduction)

Hmm... I wonder what I'll make for this thread next...

Marlowe
2016-04-14, 03:53 AM
http://i.imgur.com/CZFauYi.png
http://i.imgur.com/POmPkdf.png
http://i.imgur.com/67zRmXL.png
http://i.imgur.com/xbS2pkZ.png
http://i.imgur.com/3NCxN3j.png
http://i.imgur.com/gBuz5rm.png
http://i.imgur.com/16GZWVe.png
http://i.imgur.com/4YBvn8M.png
http://i.imgur.com/f2GTaZj.png
http://i.imgur.com/IZevaOL.png
http://i.imgur.com/6tORC12.png
http://i.imgur.com/Agfm2OF.png
Panel two, the Korean is just "Ah, mian hanmida (excuse me)" answered by "Yongul (English),J.D.".

Is there anyone there?

Blackhawk748
2016-04-14, 05:58 AM
Has anyone seen Zaydos recently?

Marlowe
2016-04-16, 04:32 AM
I blame myself.

http://i.imgur.com/UIaB7qP.png
http://i.imgur.com/dEfz9j3.png
http://i.imgur.com/ZgwZ7ne.png
http://i.imgur.com/Bfnuplm.png
http://i.imgur.com/bFXwvSN.png
http://i.imgur.com/7sIRZsG.png
http://i.imgur.com/tiPpLAN.png
http://i.imgur.com/swCbdLc.png
http://i.imgur.com/rrQQZzf.png
http://i.imgur.com/enk22oS.png
http://i.imgur.com/IbIkM3w.png
http://i.imgur.com/bR7XzFe.png

Snowbluff
2016-04-17, 10:18 AM
Has anyone seen Zaydos recently?

I have not.

What next? Deities part 2?

Draconium
2016-04-17, 10:22 AM
I have not.

What next? Deities part 2?

Yes please. :smallsmile: But, wouldn't it be part 3? 'Cause the deity thread you've got linked in your sig had "again" in the title, implying that there was a part before it...

unseenmage
2016-04-17, 10:25 AM
Or as demons, devils, angels, and archons. That way our deitiez can has minions to do their dorty work.

Though now i think on it mine would be inevitables. :smallwink:

Marlowe
2016-04-18, 04:42 AM
http://i.imgur.com/cm501yG.png
http://i.imgur.com/C7NZU6U.png
http://i.imgur.com/F0EKwkf.png
http://i.imgur.com/ineR43y.png
http://i.imgur.com/0oIfHbQ.png
http://i.imgur.com/dvmXYL7.png
http://i.imgur.com/dYoKDyT.png
http://i.imgur.com/kDE3idO.png
http://i.imgur.com/aD0yOqI.png
http://i.imgur.com/3RPS1U0.png
http://i.imgur.com/jKssyOt.png
http://i.imgur.com/gcwkBnh.png
http://i.imgur.com/FejDrfY.png
http://i.imgur.com/m5LpN03.png

Draconium
2016-04-18, 01:31 PM
The Word Unbound
Major Artifact (Jormengand)

Unique among all other artifacts in existence, this artifact does not actually possess a physical form. Rather, it is an artifact created by knowledge, and idea given a pseudo-form by the very idea of Truespeech. It is passed on from one owner to another merely by transfer of knowledge, meaning that any who possess this knowledge, by extension, possess this artifact. However, the universe defies the very existence of such knowledge, knowledge never meant for mortal or immortal minds. As such, accidents and misfortune plague the ones with this knowledge for as long as multiple beings possess it - however, no matter what, this knowledge shall always exist in some form or another.

The Word Unbound can normally only be transferred to a willing mortal recipient by a willing possesser of the knowledge. Transferring the knowledge takes one week, and both participants must sacrifice an amount of XP equal to the ECL of the higher-leveled of the two characters times 200. However, this is a single cost, and they may choose to split the cost however they like - for instance, if it would cost 3000 XP, they may each pay 1500 XP, or one may pay 2000 XP while the other pays 1000.

Upon the completion of this transfer, the recipient gains the mark of The Word Unbound - mysterious symbols, a written representation of Truespeech, appear somewhere on their body. This may be as small as one of their pupils "transforming" into a symbol, or as large as the writing covering their entire bodies, varying from person to person. These symbls cannot be disguised by any magical means - even changing shape simply causes the symbols to transfer to their new form. However, more mundane methods of covering these symbols work normally.

The Word Unbound gives the user many benefits relating to Truespeech. First and foremost is the innate ability to easily decipher a being's Truename. Upon the first meeting with a creature (after receiving The Word Unbound), the character may attempt a Truespeak check against a DC equal to using an utterance on that creature with their personal Truename. If this check succeeds, the character automatically deciphers the creature's Truename, and may now use it in any future utterances or spells they may make against the creature.

In addition, the character gains one additional utterance known of any and all levels and lexicons they had access to. If they did not previously have any utterances known, they instead gain access to a single utterance from the Lexicon of the Evolving Mind. They also gain Truespeak and all Knowledge skills as class skills, if they did not already possess them, and they gain a perfection bonus to these checks equal to twice their Hit Dice. Their Intelligence score also permenantly increases by 2, as their mind sharpens from the knowledge they have received.

Once per week, the character may also use Unname as a SLA, with a caster level equal to their Hit Dice, against any creature they already know the personal Truename of. They may also choose to forego their use of this SLA for one year to use Unname as a Supernatural ability with no save allowed (though they must still make a successful Truespeak check in both cases).

Finally, the character may attempt a Truespeak check against any creature with an Int score of 2 or less no more then once per day. This functions as if using a personal Truename in an utterance against them. If the check succeeds, the creature is treated as if affected by an Awaken spell, gaining a new Int score equal to 3d6, an additional 1d3 Cha (assuming a previously existing Cha score - if the creture lacked a Wis or Cha score, they gain a new one, similar to their new Int score), and +2 HD. Animals affected by this become Magical Beasts (Augmented Animal), while other creature's types remain unchanged. In effect, you are giving these creatures a Truename of their own, and all the benefits (and downsides) that come with it.

However, The Word Unbound's knowledge and power do not come without risks. Should any other beings live with this knowledge and power, misfortune and ruin follow all who possess this knowledge like a plague. Any randomly determined rolls along the lines of random encounters, likelihood of disease, and so on all have their chance to affect these characters doubled. In addition, their maximum age is halved - immortal, undying beings simply cannot learn the knowledge of The Word Unbound. This is the universe trying to stop such widespread use of such knowledge. If only one being exist with this knowledge, though, these effects do not apply to them, with the exception of immortality - should this being ever become immortal, they lose this knowledge.

The Word Unbound cannot be carried over into the afterlife. However, it must remain in the world. Should there only be one being in existence with this knowledge, and they die or are slain, or they somehow become immortal, The Word Unbound manifests itself in the nearest mortal creature with Int 3 or higher capable of using language. However, while they can pass on this knowledge, they cannot use it themselves unless they undergo a week-long ritual and sacrifice the XP cost detailed above.

Snowbluff
2016-04-18, 01:33 PM
Expect the new thread tomorrow.

Jormengand
2016-04-18, 02:03 PM
You know what I have to do know?

The Ages Torn
Type: Major
Body Slot: None
Caster Level: 100,000,000,000th
Aura: Overwhelming Abjuration and Conjuration and Divination and Enchantment and Evocation and Illusion and Transmutation (Actually Universal)
Weight: -

The Ages Torn appear just like The Word Unbound, and are even transferred in the same way. However, they bring a terrible curse on the user.

Commander Kayros, the Lord of Words (True Neutral Illumian Sorcerer 30/Worldspeaker (http://www.giantitp.com/forums/showthread.php?397500-The-Worldspeaker-revisited-Truenamer-PEACH) 30, Divine Rank 10, Grants Creation/Rune/Time domains) attempts to slay the user. Kayros usually uses its Gate of a Million Worlds ability to summon an army to fight for it, after time stopping to give itself longer to do so.

The main reason Kayros cares, though, is that the creature with the knowledge of the Ages Torn knows Kayros' personal true name, which is otherwise impossible to find. So there's that. Have fun fighting a deity.

unseenmage
2016-04-19, 08:45 AM
Jorm, with your expertise in cursing items i'd like your opinion on how constructs, especially Golems, that are cursed would work?

Now i think about it imma gonna go post a thread (http://www.giantitp.com/forums/showsinglepost.php?p=20683688&postcount=1) on the subject.

Marlowe
2016-04-20, 03:42 AM
http://i.imgur.com/4anGR6D.png
http://i.imgur.com/7u8uaAD.png
http://i.imgur.com/0NkSZTz.png
http://i.imgur.com/s1FAbwz.png
http://i.imgur.com/3gbqQ1M.png
http://i.imgur.com/szizFxA.png
http://i.imgur.com/DhuizNe.png
http://i.imgur.com/fSAshKB.png
http://i.imgur.com/RhcqWbs.png
http://i.imgur.com/B0NY7Bm.png
http://i.imgur.com/srCDE5B.png
http://i.imgur.com/kgr8YZK.png
I think Topp is in the right here. Both times.