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View Full Version : D&D 3.x Class The Warmind (E6 Project v3, PEACH)



Gnorman
2016-03-29, 04:16 AM
The Warmind (E6)

Designer's Notes:
Pretty standard psychic warrior, plus a few bonuses. This one was already a pretty competitive concept, so no need to rock the boat too much. You wanna be a Tashalatora monk? She can do that. You wanna be a healing off-tank? She can do that. You wanna wreck mind flayers? She can do that.

HD: d10
Class Skills: Autohypnosis, Balance, Climb, Concentration, Craft, Heal, Intimidate, Jump, Knowledge (dungeoneering), Knowledge (local), Knowledge (psionics), Profession, Psicraft, Ride, Sense Motive, Swim, Tumble
Skill Points: 4 + Int per level (4x at 1st)



Level
BAB
Saves
Special
Power Points/Day
Powers Known
Maximum Power Level Known





Fort
Ref
Will






1st
+1
+2
+0
+2
Archetype Power (Lesser), Manifesting, Mettle
1
2
1st


2nd
+2
+3
+0
+3
Preternatural Reflexes
3
3
1st


3rd
+3
+3
+1
+3
Archetype Power (Moderate), Residual Power
5
4
1st


4th
+4
+4
+1
+4
Bonus Feat
7
5
2nd


5th
+5
+4
+1
+4
Psychic Assault
11
6
2nd


6th
+6/+1
+5
+2
+5
Archetype Power (Greater), Pinnacle of Focus
15
7
3rd



Proficiencies: The Warmind is proficient with simple and martial weapons. She is also proficient with light armor, medium armor, heavy armor, and shields (except tower shields).

Manifesting: The Warmind manifests powers as the psychic warrior (http://www.d20srd.org/srd/psionic/classes/psychicWarrior.htm). Her key ability modifier for manifesting powers is Wisdom. She may only select powers from the general psychic warrior list.

Mettle: Whenever the Warmind is subject to a spell or an effect that allows a Fortitude or Will save for a partial effect on a successful save, she instead suffers no ill effects on a successful Fortitude or Will save.

Preternatural Reflexes: While the Warmind is psionically focused, whenever she takes a five foot step, she may move 10' instead.

Residual Power: The Warmind gains an enhancement bonus to all weapons, natural attacks, or unarmed attacks based on how many power points remain in her reserve. If she has between one and fifteen power points, she gains an enhancement bonus of +1. If she has between sixteen and twenty-four, she gains an enhancement bonus of +2. If she has twenty-five or more, she gains an enhancement bonus of +3. If the weapon in question already has an enhancement bonus, they are not cumulative - only the higher of the two applies.

Bonus Feat: The Warmind selects a single bonus feat and gain its benefits. She must still meet its prerequisites, and it must be drawn from feats noted as fighter feats. Once per day, the Warmind may spend five minutes in meditation to change this bonus feat to any other fighter feat that she qualifies for. For the purposes of this ability, treat the Warmind as if she had a fighter level equal to her class level.

Psychic Assault: Anytime the Warmind scores a critical hit with a weapon, she regains a number of power points equal to the critical multiplier of the weapon.

Pinnacle of Focus: The Warmind may expend psionic focus to manifest any power with a range of Personal as a swift action.


Archetypes:

Ardent

Lesser Archetype Power: An ardent may manifest any power with a range of Personal with a range of Touch instead.

Moderate Archetype Power: While psionically focused, an ardent gains fast healing equal to half her Wisdom modifier.

Greater Archetype Power: An ardent may expend her psionic focus to reflect half of the damage taken in any one attack back against her attacker. She only takes half of the damage herself (rounded up), and her attacker receives damage equal to the other half (rounded down), which is not subject to any damage reduction.


Psionic Fist

Lesser Archetype Power: A psionic fist gains the unarmed damage progression, AC bonus, and flurry of blows ability of a Monk (http://www.giantitp.com/forums/showthread.php?481886-The-Monk-(E6-Project-v3)&p=20554180) of her class level. She also gains Improved Unarmed Strike as a bonus feat.

Moderate Archetype Power: While the psionic fist is psionically focused, she gains a 10' bonus to her base land speed, and Evasion.

Greater Archetype Power: A psionic fist may expend psionic focus to have her unarmed attacks replenish her hit points. For the next round, whenever she does damage with an unarmed attack, she is healed for a number of hit points equal to her Wisdom modifier.


Slayer

Lesser Archetype Power: A slayer is resistant to attempts to sway or intrude upon her mind. Anytime she is affected by a hostile mind-affecting effect, whether she successfully saves or not, the source of that effect takes an amount of damage equal to the slayer's class level multiplied by her Wisdom modifier.

Moderate Archetype Power: While psionically focused, a slayer may project an aura of mental silence - within 30 feet, telepathy, spells and powers that read thoughts or detect hostile intent, and feats or abilities that detect opponents based on their Intelligence score (such as mindsight) do not function for opponents (the slayer herself may function as normal). Scrying attempts, whether spell- or power-based, function as normal but the slayer does not appear in them in any fashion. A slayer may activate and deactivate this aura as a free action as long as she remains psionically focused.

Greater Archetype Power: A slayer may expend psionic focus as an immediate action to negate the effects of one mind-affecting spell, power, or effect used upon her.

Changelog:
3/29/16: Class originally posted.