DarthSpader
2016-03-30, 01:05 AM
So this is a hybrid class between the paladin and the synthesist. The idea or concept is a holy warrior that taps into the arcane side of his deitys power via his eidolon. Alone, he is but a man. But with his holy eidolon fused with him he becomes a powerful force of good.
The class combines both the synthesist and paladin together with the following changes:
Unless stated the hybrid class level is used for all paladin and synthesist levels to determine effects and so forth.
All paladin abilities, such as smite, detect evil, his auras, lay on hands and channel only function when the eidolon is present. However the only aura the class receives is the aura of good. All other auras are not gained, (replaced by the eidolon feature) additionally the lay on hands or channel energy features cannot be used to heal himself or his eidolon, although they can heal his allies as normal.
Divine bond: when this becomes Avilable it must be chosen as the "second" option, applyIng to the eidolon. No other bonuses or benefits apply, aside from the eidolon gaining the celestial template at level 11.
The synthesist abilities all work as normal, Including the rules for the eidolon. However the eidolon must be a biped, and it's max attacks are reduced by 1. He cannot take any Evoultions that are evil, such as undead appearance, and it's bad saves and good saves are reversed (so it gets 1 good save - will and 2 bad saves - ref and fort)
The eidolon counts as a summoned creature for all in game effects, (however it still gets the bonus or immunity as mentioned in the eidolon rules, when dealing with protection spells etc)
He does not have the summon monster SLA (is replaced by paladin abilities)
Spells: the class gets the standard arcane list of the summoner, but can't use any spells that are necromancy, use negative energy or are evil (in its description) if he casts a summon spell the creature summoned must not be an evil creature. The class uses charisma as its casting stat.
Weapons and armor: only simple weapons. No armor of any kind can be worn, as it interferes with the class bond with the eidolon (however items that grant armor bonus are fine, such as bracers, clothing enhanced with magical powers, or jewelry)
Hd: d8
Skills 2+int
Special: the class has the Paladins code of conduct restrictions, and additionally if the eidolon is ever sent back to its home plane in any fashion other then the character willingly dismissing it, (such as going to sleep or choosing to dismiss it) the character may not re summon it by any means, (including spells) he is shaken, and sickened for d6 rounds after his eidolon is sent back, and is fatigued untill he rests for 8 hours and re summons his eidolon.
Summoning the eidolon is a 1 minute prayer done at the same he prays for spells in the morning, he must have 8 hours uninterrupted rest to refresh any spells and summon his eidolon for the day. He can chose to delay the arrival of his eidolon if he chooses, at which point he needs to redo his 1 minute prayer.
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I tried to balance the 2 classss together as well as I could, while restricting some of the more powerful abilities. I had thought about using the paladin spell list, but it's quite powerful, whereas the summoner list and progression is more in line with its style.
I'm also considering using the paladin base level for spells. (So it's caster level is essentially -3, gaining acsess to spells at 4th as if it was 1st) but I wonder if that's too much of a handicap?
I also have no idea on what to call the class.
I'd apreciate any help and feedback to make this class work.
Any thoughts?
The class combines both the synthesist and paladin together with the following changes:
Unless stated the hybrid class level is used for all paladin and synthesist levels to determine effects and so forth.
All paladin abilities, such as smite, detect evil, his auras, lay on hands and channel only function when the eidolon is present. However the only aura the class receives is the aura of good. All other auras are not gained, (replaced by the eidolon feature) additionally the lay on hands or channel energy features cannot be used to heal himself or his eidolon, although they can heal his allies as normal.
Divine bond: when this becomes Avilable it must be chosen as the "second" option, applyIng to the eidolon. No other bonuses or benefits apply, aside from the eidolon gaining the celestial template at level 11.
The synthesist abilities all work as normal, Including the rules for the eidolon. However the eidolon must be a biped, and it's max attacks are reduced by 1. He cannot take any Evoultions that are evil, such as undead appearance, and it's bad saves and good saves are reversed (so it gets 1 good save - will and 2 bad saves - ref and fort)
The eidolon counts as a summoned creature for all in game effects, (however it still gets the bonus or immunity as mentioned in the eidolon rules, when dealing with protection spells etc)
He does not have the summon monster SLA (is replaced by paladin abilities)
Spells: the class gets the standard arcane list of the summoner, but can't use any spells that are necromancy, use negative energy or are evil (in its description) if he casts a summon spell the creature summoned must not be an evil creature. The class uses charisma as its casting stat.
Weapons and armor: only simple weapons. No armor of any kind can be worn, as it interferes with the class bond with the eidolon (however items that grant armor bonus are fine, such as bracers, clothing enhanced with magical powers, or jewelry)
Hd: d8
Skills 2+int
Special: the class has the Paladins code of conduct restrictions, and additionally if the eidolon is ever sent back to its home plane in any fashion other then the character willingly dismissing it, (such as going to sleep or choosing to dismiss it) the character may not re summon it by any means, (including spells) he is shaken, and sickened for d6 rounds after his eidolon is sent back, and is fatigued untill he rests for 8 hours and re summons his eidolon.
Summoning the eidolon is a 1 minute prayer done at the same he prays for spells in the morning, he must have 8 hours uninterrupted rest to refresh any spells and summon his eidolon for the day. He can chose to delay the arrival of his eidolon if he chooses, at which point he needs to redo his 1 minute prayer.
------------------
I tried to balance the 2 classss together as well as I could, while restricting some of the more powerful abilities. I had thought about using the paladin spell list, but it's quite powerful, whereas the summoner list and progression is more in line with its style.
I'm also considering using the paladin base level for spells. (So it's caster level is essentially -3, gaining acsess to spells at 4th as if it was 1st) but I wonder if that's too much of a handicap?
I also have no idea on what to call the class.
I'd apreciate any help and feedback to make this class work.
Any thoughts?