Tiwanoz
2016-03-30, 07:35 AM
After looking around on the forums and the D&D reddit page I've compiled my own variations on shields. I plan to use these in the game I'm DM'ing and I was wondering if there was anything overly unbalanced/underpowered/overpowered.
Feedback would be very much appreciated!
Appendix: Shield variations
Shove Action:
Using the attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the attack action, this attack replaces one of them.
The target of your shove must be no more than one size larger then you. (When not using a Tower Shield.) And it must be within your reach.
You make a STR (Athletics) check contested by the target's Strength (Athletics) or DEX (Acrobatics) check. If you win the contest, you either knock the target prone or push it 5 feet away from you.
Bash Action:
Using the attack action, you can make a special melee attack to bash a creature to damage it and knock it back. If you're able to make multiple attacks with the attack action, this attack replaces one of them.
The target of your bash must be no more than one size larger then you (When not using a Tower Shield.) And it must be within your reach. You make a STR (Athletics) check contested by the target's Strength (Athletics) check.
If you win the contest you can knock your opponent 5ft back and deal 1d6 of Bludgeoning damage.
When you are using a Light Shield you can choose to use DEX (Acrobatics) instead. When doing so your opponent can choose to use either it's STR or DEX check to oppose your own check. A bash with a Light Shield will also only deal 1d4 Bludgeoning damage, but still pushes the opponent 5ft back.
Buckler: 5 GP, 4lb.
+1 AC as a reaction
- Strength requirement: 8
- The Buckler is a small shield that requires proficiency with simple weapons rather than the shield proficiency.
-You can use your bonus action as a 1d6 Bludgeoning attack. Treat this bonus action as if you are dual wielding.
-You can also wear the buckler when using a two handed weapon. However your reaction by default is the +1 AC bonus, and you can't use the 1d6 Bludgeoning as a bonus action. (You can use it as an action without any proficiency bonuses.)
-No DisAdv on stealth checks.
Light Shield: 5 gp, 10 lb.
+1 AC
- Strength requirement: 10
- Requires shield proficiency
- No DisADV on stealth checks
- Allows shove action (DEX/STR)
- Allows bash action (DEX/STR)
Heavy Shield: 10 gp, 20 lb.
+2 AC
- Strength requirement: 14
- Requires shield proficiency
- DisAdv on stealth checks
- Allows shove action (STR)
- Allows bash action. (STR)
Tower Shield: 20 gp, 40 lb.
+3 AC
- Strength requirement: 17
- Requires shield proficiency
- DisAdv on stealth checks & DEX ST's.
- Allows shove action on creatures one size larger then yourself. (STR)
- Allows bash action on creatures one size larger then yourself. (STR)
Action, Bulwark: You can use your action to benefit from Tower Shield Cover for 1 round. (+3 AC & +5 to STR checks)
Feedback would be very much appreciated!
Appendix: Shield variations
Shove Action:
Using the attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the attack action, this attack replaces one of them.
The target of your shove must be no more than one size larger then you. (When not using a Tower Shield.) And it must be within your reach.
You make a STR (Athletics) check contested by the target's Strength (Athletics) or DEX (Acrobatics) check. If you win the contest, you either knock the target prone or push it 5 feet away from you.
Bash Action:
Using the attack action, you can make a special melee attack to bash a creature to damage it and knock it back. If you're able to make multiple attacks with the attack action, this attack replaces one of them.
The target of your bash must be no more than one size larger then you (When not using a Tower Shield.) And it must be within your reach. You make a STR (Athletics) check contested by the target's Strength (Athletics) check.
If you win the contest you can knock your opponent 5ft back and deal 1d6 of Bludgeoning damage.
When you are using a Light Shield you can choose to use DEX (Acrobatics) instead. When doing so your opponent can choose to use either it's STR or DEX check to oppose your own check. A bash with a Light Shield will also only deal 1d4 Bludgeoning damage, but still pushes the opponent 5ft back.
Buckler: 5 GP, 4lb.
+1 AC as a reaction
- Strength requirement: 8
- The Buckler is a small shield that requires proficiency with simple weapons rather than the shield proficiency.
-You can use your bonus action as a 1d6 Bludgeoning attack. Treat this bonus action as if you are dual wielding.
-You can also wear the buckler when using a two handed weapon. However your reaction by default is the +1 AC bonus, and you can't use the 1d6 Bludgeoning as a bonus action. (You can use it as an action without any proficiency bonuses.)
-No DisAdv on stealth checks.
Light Shield: 5 gp, 10 lb.
+1 AC
- Strength requirement: 10
- Requires shield proficiency
- No DisADV on stealth checks
- Allows shove action (DEX/STR)
- Allows bash action (DEX/STR)
Heavy Shield: 10 gp, 20 lb.
+2 AC
- Strength requirement: 14
- Requires shield proficiency
- DisAdv on stealth checks
- Allows shove action (STR)
- Allows bash action. (STR)
Tower Shield: 20 gp, 40 lb.
+3 AC
- Strength requirement: 17
- Requires shield proficiency
- DisAdv on stealth checks & DEX ST's.
- Allows shove action on creatures one size larger then yourself. (STR)
- Allows bash action on creatures one size larger then yourself. (STR)
Action, Bulwark: You can use your action to benefit from Tower Shield Cover for 1 round. (+3 AC & +5 to STR checks)