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Aldarin
2016-04-02, 09:30 AM
Hey guys, Aldarin here.
So, in my 5E campaign, my good ol' DM threw a Lich at my party. When we finall finished the battle, the Cleric had been Feebleminded and the Rogue had been killed. Also, I had to collapse the mountain with Earthquake to kill the Lich, and we're trapped in a permanent Mordenkainen's Private Sanctum. The Barbarian can use smiths tools, and I still have all of my magic. I've been Gentle Reposing the Rogue, as the Cleric can't spellcast.
So, in summary, we're trapped inside of a collapsed mountain, no teleportation magic, running out of food. (I can't Earthquake the mountain again because my Investigation check revealed it would kill us all)


Thoughts and suggestions?

EDIT: I'm also a Bladesinger, if that is helpful.

supergoji18
2016-04-02, 09:34 AM
Hey guys, Aldarin here.
So, in my 5E campaign, my good ol' DM threw a Lich at my party. When we finall finished the battle, the Cleric had been Feebleminded and the Rogue had been killed. Also, I had to collapse the mountain with Earthquake to kill the Lich, and we're trapped in a permanent Mordenkainen's Private Sanctum. The Barbarian can use smiths tools, and I still have all of my magic. I've been Gentle Reposing the Rogue, as the Cleric can't spellcast.
So, in summary, we're trapped inside of a collapsed mountain, no teleportation magic, running out of food. (I can't Earthquake the mountain again because my Investigation check revealed it would kill us all)

Thoughts and suggestions?

do you have the mold earth or move earth spells?
or any way of communicating to the outside world?
or any way of preparing a teleportation spell?

If not, tell that Barbarian to start digging with those tools. It's the best chance you've got.

Aldarin
2016-04-02, 09:36 AM
do you have the mold earth or shape earth spells?
or any way of communicating to the outside world?
or any way of preparing a teleportation spell?

If not, tell that Barbarian to start digging with those tools. It's the best chance you've got.

Mold earth? no.
Shape Earth? no.
Communicating with the outside world? Doesn't work in Mordenkainen's Private Sanctum.
Teleportation? See above.

Dimcair
2016-04-02, 10:03 AM
Mind giving us the spells that are available to you? Aka your spell book?

Rixitichil
2016-04-02, 10:14 AM
Ability to conjure Earth Elementals an option?

Aldarin
2016-04-02, 10:19 AM
Mind giving us the spells that are available to you? Aka your spell book?
Yes.

Cantrips: Fire Bolt, Mage Hand, Chill Touch, Ray of Frost, Prestidigitation, Minor Illusion

1st: Shield, Silent Image, Charm Person, Magic Missile, Tasha's Hideous Laughter, Detect Magic, Feather Fall
2nd: Detect Thoughts, Enlarge/Reduce, Hold Person, Invisibility, Misty Step, Scorching Ray, Suggestion
3rd: Animate Dead, Counterspell, Dispel Magic, Fireball, Haste, Sending, Major Image, Fly, Magic Circle
4th: Arcane Eye, Banishment, Dimension Door, Fire Shield, Polymorph, Wall of Fire, Mordenkainen's Private Sanctum
5th: Animate Objects, Cone of Cold, Dominate Person, Geas, Hold Monster, Teleportation Circle, Wall of Force
6th: Chain Lightning, Contingency, Create Undead, Disintegrate, Mass Suggestion, True Seeing
7th: Finger of Death, Forcecage, Plane Shift, Prismatic Spray, Simulacrum, Teleport
8th: Earthquake, Demiplane

A few notes:
Earthquake isn't on the Wizard spell list, but the DM put it there
I've tried Polymorphing the barbarian into a T-Rex, didn't clear a path

Laereth
2016-04-02, 10:26 AM
Mold earth? no.
Shape Earth? no.
Communicating with the outside world? Doesn't work in Mordenkainen's Private Sanctum.
Teleportation? See above.

How are you trapped in the Sanctum ?

JoeJ
2016-04-02, 10:28 AM
Try polymorphing the barbarian into a giant badger. Unlike a T-Rex, it can burrow. You only need a few feet; just far enough to get outside the Mordenkainen's Private Sanctum so you can teleport.

Aldarin
2016-04-02, 10:31 AM
How are you trapped in the Sanctum ?

The lair of the Lich was inside of an old dungeon-mountain. It partially collapsed from the Earthquake spell, so now we're trapped inside of a small room in a mountain, the exit blocked off by rubble. The Sanctum actually goes past the room we're in.

Rixitichil
2016-04-02, 10:36 AM
Disintegrate tunnelling combined with some kind of burrowing polymorph sounds good. You have the option of

Rixitichil
2016-04-02, 10:39 AM
Dispel Magic on the Sanctum should cast you out of its area which might help. Or at least get you trapped somewhere else.

Aldarin
2016-04-02, 10:40 AM
Dispel Magic on the Sanctum should cast you out of its area which might help. Or at least get you trapped somewhere else.

It was cast as a 9th level spell, and I keep failing checks. I'll keep trying. In regards to your first post, the barbarian has stonecunning and I have +10 to investigation. Both of our checks said that the removal of any of the pillars in the room would collapse the mountain. If I can't do anything else, I'll try the Disintegrate. But for the moment, it seems too risky.

Dimcair
2016-04-02, 10:40 AM
Well a t-rex doesn't seem very good at digging... might be the reason it couldn't clear a path, the idea is kind of .... weird. What is he digging with? Certainly not his legs, he needs them to stand, his arms are too short, is he gonna bite the dirt?

I still think thats the way out. Digg out of the mordekainens and teleport out of there. Could help digging possibly by freezing the stone so it shatters easier.

I imagine dispel magic won't be working on the cleric.

Laereth
2016-04-02, 10:42 AM
The lair of the Lich was inside of an old dungeon-mountain. It partially collapsed from the Earthquake spell, so now we're trapped inside of a small room in a mountain, the exit blocked off by rubble. The Sanctum actually goes past the room we're in.

So you can get out of the Sanctum and stand in said small room ?

What prevents you from using teleportation circle or straight up teleport ?

If teleportation if banned bu not plane shifting you could cast Demiplane and plane shift the party there, then from the demiplane planeshift back to the prime material and hope to land somewhere you can teleport from.

You could cast a few wall of force to make a cage you you guys and then earthquake the mountain again ?

Disintegration burrowing. Transform the barbarian into a bullete, it should be able to burrow a tunnel large enough.

Aldarin
2016-04-02, 10:46 AM
Well a t-rex doesn't seem very good at digging... might be the reason it couldn't clear a path, the idea is kind of .... weird. What is he digging with? Certainly not his legs, he needs them to stand, his arms are too short, is he gonna bite the dirt?

I still think thats the way out. Digg out of the mordekainens and teleport out of there. Could help digging possibly by freezing the stone so it shatters easier.

I imagine dispel magic won't be working on the cleric.

Yea, dispel magic doesn't work on him. The T-Rex was trying to just plow through the rubble. The thing that I'm worrying about with the burrow animal is that my DM is a cruel, cruel man. He'd probably collapse the room anyway.

Aldarin
2016-04-02, 10:47 AM
So you can get out of the Sanctum and stand in said small room ?

What prevents you from using teleportation circle or straight up teleport ?

If teleportation if banned bu not plane shifting you could cast Demiplane and plane shift the party there, then from the demiplane planeshift back to the prime material and hope to land somewhere you can teleport from.

You could cast a few wall of force to make a cage you you guys and then earthquake the mountain again ?

Disintegration burrowing. Transform the barbarian into a bullete, it should be able to burrow a tunnel large enough.

You clearly misinterpreted my post. The Sanctum covers the ENTIRE ROOM. The sanctum also extends outside of the room. As such, the room is FULLY WITHIN the sanctum.

Laereth
2016-04-02, 11:09 AM
You clearly misinterpreted my post. The Sanctum covers the ENTIRE ROOM. The sanctum also extends outside of the room. As such, the room is FULLY WITHIN the sanctum.

Since the mansion is an extradimensional space, when you said that there was a room connecting to the rubble I assumed it was a room within the dungeon complex where the mansion entrance was located.

Is the collapsed exit the mansion's exit ?

If that is the case. Could you use Disintegration/Burrowing animal to dig just enough space for you guys to stand outside ? Using Wall of Force to hold the collapsing rubble (and prevent death crushing) after enough space is dug ?

Since it is a Mordenkainen's Mansion you can also stay there for 30 days and hope the Clerics makes his save to recuperate so that he can raise the Rogue.

Ceaon
2016-04-02, 11:13 AM
I could be wrong of course, but this doesn't sound like a fun puzzle for the party. I mean, what are the players of the rogue and cleric doing all this time?

No, this sounds to me like the GM has one and only one solution for your problem. Was the lich carrying anything?

If you have exhausted all your other ideas (and, seeing how you've gone as far as asking a message board for help, that seems to be the case), I'd say just tell the GM how oh so very smart they are and roll an intelligence check in-game to figure out the puzzle. The GM will be happy to share their brilliant solution.

Well, either that, or there is no solution. Roleplay the hell out of that death by starvation and thirst!

Aldarin
2016-04-02, 11:16 AM
Since the mansion is an extradimensional space, when you said that there was a room connecting to the rubble I assumed it was a room within the dungeon complex where the mansion entrance was located.

Is the collapsed exit the mansion's exit ?

If that is the case. Could you use Disintegration/Burrowing animal to dig just enough space for you guys to stand outside ? Using Wall of Force to hold the collapsing rubble (and prevent death crushing) after enough space is dug ?

Since it is a Mordenkainen's Mansion you can also stay there for 30 days and hope the Clerics makes his save to recuperate so that he can raise the Rogue.
Hmm. The burrowing is smart, although the cleric won't make his save, in all likelihood. The Lich's save DC is at least 18, and the Cleric has 8 int.
And I just realized: You're brilliant! Earthquake the area, end concentration as it starts to collapse, throw up Wall of Force! It's perfect! Then we can just crawl out of the rubble!

Laereth
2016-04-02, 11:24 AM
Hmm. The burrowing is smart, although the cleric won't make his save, in all likelihood. The Lich's save DC is at least 18, and the Cleric has 8 int.
And I just realized: You're brilliant! Earthquake the area, end concentration as it starts to collapse, throw up Wall of Force! It's perfect! Then we can just crawl out of the rubble!

My only concern is how much rubble will there be. It is a mountain after all...But I guess if everything is collapsed, you could teleport out. I'll echo what Ceaon said and wonder if the DM doesn't have his own solution which is the only one possible...I'd ask him if (given your wizard's grant intellect) that plan could work.

I've just been thinking you could also you Animate Object on the rubble blocking the exit and move them out of the way. Again moving enough to create a small space for you to stand outside the mansion and then teleport out.

Temperjoke
2016-04-02, 11:24 AM
Why not use Polymorph to change the Barbarian into a Giant Badger before you use Earthquake to dig out a safer area on the side, which should be easier to protect with Wall of Force?

SharkForce
2016-04-02, 11:58 AM
the ground underneath you is presumably fairly solid, and probably is not holding up the room the way the columns elsewhere are. it is also quite unlikely that the lich bothered to make that area part of the sanctum. just dig down a bit, get out of the sanctum, and you should be in the clear.

Sigreid
2016-04-02, 12:25 PM
Clear just enough for the party to exit the sanctum and then plane shift and walk away.

Joe dirt
2016-04-02, 12:38 PM
what specialist school are you?

Aldarin
2016-04-02, 12:48 PM
what specialist school are you?

Bladesinger archetype

Hrugner
2016-04-02, 02:28 PM
You have several options here.
1.Make a simulacrum of the cleric, have it fix the real cleric. Problem solved at that point I'd say. If you have the stuff to cast the spell.
2. If the barbarian is a totemist, and the earthquake has reduced the dungeon to a natural state, have him commune with nature to find any underground water ways or caverns nearby that can be safely dug to. Alternately, he can try and talk to local vermin to find a ratway to the surface.
3. Use sending to call for help.
4. polymorph the cleric into a smarter animal than a feebleminded human. I don't know if this works, or if it would help, do it for science though.
5. Use animate object on the rubble blocking your way and tell it to move.

That's all I got for now.

ShikomeKidoMi
2016-04-02, 08:26 PM
the ground underneath you is presumably fairly solid, and probably is not holding up the room the way the columns elsewhere are. it is also quite unlikely that the lich bothered to make that area part of the sanctum. just dig down a bit, get out of the sanctum, and you should be in the clear.

Good point. I've heard of a load bearing wall, but not a load bearing floor.

Reaper34
2016-04-02, 08:36 PM
Yes.

Cantrips: Fire Bolt, Mage Hand, Chill Touch, Ray of Frost, Prestidigitation, Minor Illusion

1st: Shield, Silent Image, Charm Person, Magic Missile, Tasha's Hideous Laughter, Detect Magic, Feather Fall
2nd: Detect Thoughts, Enlarge/Reduce, Hold Person, Invisibility, Misty Step, Scorching Ray, Suggestion
3rd: Animate Dead, Counterspell, Dispel Magic, Fireball, Haste, Sending, Major Image, Fly, Magic Circle
4th: Arcane Eye, Banishment, Dimension Door, Fire Shield, Polymorph, Wall of Fire, Mordenkainen's Private Sanctum
5th: Animate Objects, Cone of Cold, Dominate Person, Geas, Hold Monster, Teleportation Circle, Wall of Force
6th: Chain Lightning, Contingency, Create Undead, Disintegrate, Mass Suggestion, True Seeing
7th: Finger of Death, Forcecage, Plane Shift, Prismatic Spray, Simulacrum, Teleport
8th: Earthquake, Demiplane

A few notes:
Earthquake isn't on the Wizard spell list, but the DM put it there
I've tried Polymorphing the barbarian into a T-Rex, didn't clear a path

disintegrate is a great digging spell. create undead can get extra hands to dig if you have the raw materials. animate object is like create undead. polymorph can get you burrow. haste can let you make the most of your time. animate dead see create undead. enlarge can get you something that can move those larger stones. and after all of the earth moving teleport. teleportation circle, dimension door, misty step, plane shift could all get you out.

Dimcair
2016-04-02, 09:03 PM
Don't do the earthquake force-cage thing. If your DM is cruel THAT will get you killed. It is a whole mountain!

The digging is the way to go. You can use wall of force to help stabilize the tunnel until the barbarian can make some make shift pillars. If disintegrate works then you can even dig into the floor.


What happens if you cast your own mordekainen's btw? Will you be able to teleport out of that?

Zman
2016-04-02, 09:12 PM
How about Polymorphing into a Bullette i.e. Land Shark?

Grod_The_Giant
2016-04-02, 09:59 PM
the ground underneath you is presumably fairly solid, and probably is not holding up the room the way the columns elsewhere are. it is also quite unlikely that the lich bothered to make that area part of the sanctum. just dig down a bit, get out of the sanctum, and you should be in the clear.
Thirded. Seems like the best bet here.

SharkForce
2016-04-02, 11:18 PM
How about Polymorphing into a Bullette i.e. Land Shark?

polymorph works for beasts. bulettes are not beasts (i don't recall offhand their type, but i'm guessing monstrosity).

RickAllison
2016-04-02, 11:26 PM
polymorph works for beasts. bulettes are not beasts (i don't recall offhand their type, but i'm guessing monstrosity).

Type confirmed, large monstrosity. With the 10 ft burrow speed of the giant badger, one could burrow a 1.33 miles in the hour of Polymorph if going at Fast travel speeds.

Dimcair
2016-04-09, 07:28 AM
Do we get an update? Is the party dead?

Aldarin
2016-04-09, 11:28 AM
No, we got out.

Toadkiller
2016-04-09, 11:49 AM
Thanks for the details.

Dimcair
2016-04-10, 12:57 AM
No, we got out.

Whats WRONG with you :smallbiggrin: HOOOOW?

Citan
2016-04-10, 05:50 AM
No, we got out.
This kind of teaser after such a thread is not admissible!!! :smallfurious:

Tell us... Please? :):smallbiggrin:

PoeticDwarf
2016-04-10, 06:02 AM
Disintegrate should work. A bit

Aldarin
2016-04-10, 10:06 AM
Hmm. The burrowing is smart, although the cleric won't make his save, in all likelihood. The Lich's save DC is at least 18, and the Cleric has 8 int.
And I just realized: You're brilliant! Earthquake the area, end concentration as it starts to collapse, throw up Wall of Force! It's perfect! Then we can just crawl out of the rubble!

Second paragraph is what I did