NewDM
2016-04-03, 08:29 AM
I'm reading through the mystic (http://media.wizards.com/2016/downloads/Psionics_and_Mystic_V2.pdf) and they have
Medium armor
Cleric hit dice
all simple weapons
same skills and saves as a Wizard
Talents (cantrips)
Psychic Focus (always on benefit, changeable with a bonus action)
Hp recovery when they use psi-points on a discipline they know (spell equivalent ability)
Variable saving throw proficiencies at 4th
Trade HP for psi-points (spell slots)
Expertise (awakened order)
Psionic Investigation at will (equivalent to the use of a divination spell + locate object with no maximum range)
Order of the Immortal gives heavy armor, martial weapons, and shield proficiencies (almost equivalent of taking 1 level in fighter)
Order of the Immortal gives temp hp = Int mod, each round for free.
None of their disciplines (spells) require components of any kind
Some of the disciplines grant immunity to damage, no falling damage (talent), charm like effects without the drawbacks, self healing through hit dice, mass charm, proficiency with any weapon or tool or armor, learn traps or passwords or treasure locations, many are as powerful or more powerful than spells such as the always on focus that replicates the Magic Weapon spell.
To me this thing looks like a Wizard with fighter levels and cleric levels all rolled into one. Its only disadvantage is that it doesn't get the same number of disciplines as a Wizard gets spells.
Medium armor
Cleric hit dice
all simple weapons
same skills and saves as a Wizard
Talents (cantrips)
Psychic Focus (always on benefit, changeable with a bonus action)
Hp recovery when they use psi-points on a discipline they know (spell equivalent ability)
Variable saving throw proficiencies at 4th
Trade HP for psi-points (spell slots)
Expertise (awakened order)
Psionic Investigation at will (equivalent to the use of a divination spell + locate object with no maximum range)
Order of the Immortal gives heavy armor, martial weapons, and shield proficiencies (almost equivalent of taking 1 level in fighter)
Order of the Immortal gives temp hp = Int mod, each round for free.
None of their disciplines (spells) require components of any kind
Some of the disciplines grant immunity to damage, no falling damage (talent), charm like effects without the drawbacks, self healing through hit dice, mass charm, proficiency with any weapon or tool or armor, learn traps or passwords or treasure locations, many are as powerful or more powerful than spells such as the always on focus that replicates the Magic Weapon spell.
To me this thing looks like a Wizard with fighter levels and cleric levels all rolled into one. Its only disadvantage is that it doesn't get the same number of disciplines as a Wizard gets spells.