Uhtred
2016-04-03, 11:24 AM
Pretty much what they say on the tin. For my St. Patrick's day session I introduced Fergus and Angus the Magevexes, a pair of 3.5 Spellthieves using Leprechaun nonsense and Spellthief class features to be a real pain to the party's casters. I essentially took Leprechaun, straight out of the books, and dropped 15 Spellthief class levels onto it and called it a day, ganked the Shaman's Harm spell and the Kineticist's Elemental Defense, it was a good day.
Then the party ignored/forgot about them. And if you blatantly ignore an antagonist in my game, then they become recurring. And they get equipment and I allocate skill points and pick feats.
Which means real stats.
So my question is this: Leprechauns are 4HD creatures. Yes. They should be. Their at-will spell-likes allow them to be serious jerks, and since they treat caster level as being +4 when they are BEING serious jerks, they are obviously not intended initially to be a playable race. So assuming they get the standard +2 Dex and -2 Str from being small-sized, what other ability bonuses/penalties should they get while still being on the 4HD chassis? I'm thinking a bonus to Charisma, since they're historically pretty personable, manipulative, and deceptive, and maybe a penalty to Con since they also tend to run away from fights, and, when caught, typically just give up?
Then the party ignored/forgot about them. And if you blatantly ignore an antagonist in my game, then they become recurring. And they get equipment and I allocate skill points and pick feats.
Which means real stats.
So my question is this: Leprechauns are 4HD creatures. Yes. They should be. Their at-will spell-likes allow them to be serious jerks, and since they treat caster level as being +4 when they are BEING serious jerks, they are obviously not intended initially to be a playable race. So assuming they get the standard +2 Dex and -2 Str from being small-sized, what other ability bonuses/penalties should they get while still being on the 4HD chassis? I'm thinking a bonus to Charisma, since they're historically pretty personable, manipulative, and deceptive, and maybe a penalty to Con since they also tend to run away from fights, and, when caught, typically just give up?