Laurefindel
2016-04-03, 04:13 PM
Despite some references in healing spells, D&D does not deal with the concept of "wounds". Instead, it uses an abstract concept of AC and HP to simulate how long one lasts in a battle.
Now this absence of wounds is probably for the best for the pulp-fantasy action RPG that is D&D, but it could be included as a house rule for a more "gritty" type of game.
To keep things simple, a wounded character could...
- suffer 1 level of exhaustion
- have its maximum hp lowered by the amount of damage dealt by the attack causing the wound
- both of the above?
- something different?
And to keep the condition from happening to frequently, a character could become wounded by one of the following trigger:
- receive a critical hit
- being reduced to 0 hp
- failing to succeed a STR, DEX or CON save by rolling a natural 1.
Impressions?
Now this absence of wounds is probably for the best for the pulp-fantasy action RPG that is D&D, but it could be included as a house rule for a more "gritty" type of game.
To keep things simple, a wounded character could...
- suffer 1 level of exhaustion
- have its maximum hp lowered by the amount of damage dealt by the attack causing the wound
- both of the above?
- something different?
And to keep the condition from happening to frequently, a character could become wounded by one of the following trigger:
- receive a critical hit
- being reduced to 0 hp
- failing to succeed a STR, DEX or CON save by rolling a natural 1.
Impressions?