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View Full Version : D&D 3.x Class Arch warlock ... warlock variant class



tsj
2016-04-05, 02:04 AM
Arch Warlock

As warlock except...

Eldritch blast damage is now XD6 where X equals your warlock level

You can not select invocations that alters your
blast damage, but you may freely change the damage type of your
blast (damage type and invocations chosen are subject to DM approval)

You may freely apply your eldritch blast damage to attacks made with natural, melee and ranged weapons

When selecting an invocation, you may select ANY spell from ANY spell list
that is NOT a damage spell or a game breaking spell (subject to DM approval) and
use it as an invocation / spell like ability

You may NOT multiclass, if you do so you will lose all benefits gained from this class. But some racial levels might be allowed at the DMs discretion

Gildedragon
2016-04-05, 02:17 AM
maybe as a 5 level warlock-spellcaster theurging prestige class, with each level in Archwarlock boosting the eldritch blast and allowing spells to be used through the blast?
a sort of sacrifice blast damage to use it to deliver spells, or sacrifice spells to boost eldritch blast damage/change damage type.

but as is: well there are only a handful of eldritch essences that modify the type of damage the blast does (the rest give rider effects; which are essential for keeping the warlock useful in a party)
20d6 is actually not much damage by level 20. Yes is it a potentially lethal amount, but other builds can do more, thanks to iterative attacks.

tsj
2016-04-05, 02:36 AM
maybe as a 5 level warlock-spellcaster theurging prestige class, with each level in Archwarlock boosting the eldritch blast and allowing spells to be used through the blast?
a sort of sacrifice blast damage to use it to deliver spells, or sacrifice spells to boost eldritch blast damage/change damage type.

but as is: well there are only a handful of eldritch essences that modify the type of damage the blast does (the rest give rider effects; which are essential for keeping the warlock useful in a party)
20d6 is actually not much damage by level 20. Yes is it a potentially lethal amount, but other builds can do more, thanks to iterative attacks.

Interesting ideer. What if the eldritch blast damage was doubled?

I like the concept of applying spells to the blast

But I'd rather keep it a class variant so that it's possible to play a pure warlock and still kick ass

Hmm..

I could remove the no damage spells part and add the option to add a spell to an eldritch blast such that for example a melee attack would give the melee damage + 2XD6 + damage spell damage

?

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Arch warlock:

As warlock except
Eldritch Blast damage is XD6 where X equals 2 times your warlock level

When selecting invocations you may select ANY spell from ANY spell list (subject to DM approval)
and use as an invocation / spell like ability

You may apply an invocation an eldritch blast, the time it takes to do so equals the time it takes to use the invocation (same as the original spell if it is based on a spell else same as the invocation)

You may apply an eldritch blast with or without an invocation to any melee or ranged attack that you make as a free action

You may freely select the damage type of your eldritch blast (subject to DM approval)

nikkoli
2016-04-05, 12:04 PM
Lets say you pick up polar ray as an invocation, and are swinging a short sword with the apply eldritch blast AND any invocation spell you have to a melee attack.
That's 1d6+meh from the sword +40d6 from EB + 40d6 from disintegrate. At will. It does not say, but would you get a save vs the spell component if it normally grants a spell. Then I'm assuming against normal AC since you are using a weapon, but you have 3/4 bab and you could pick up weapon fineness to swing with DEX because it will probably be better than STR since you can shoot lasers and aim those with DEX. So you could probably pick up 22-26 dex with magic items by level 20, you could also pick up fancy buff spells for even more to hit, and have a magic weapon for just a touch more. so you could probably have a 15 Bab + 5 Enhance + 8 + ~8-20 ( luck / insight / [profane / sacred / divine] / circumstance / moral / size / and exalted and perfection if you get really obscure) for a +40ish to hit. Ac usually doesnt matter at level 20 in my experience with everything having all of the HD for tons of bab and high stats. But still, 81d6+ (a little bit of static mod) up to 3 times a round is kinda scary.
Thats also not factoring in if you swap your 40d6 blast dice for something the target has weakness to if applicable, because of "free to decide what kind of damage the blast does" clause I'm assuming you can pick on every swing what type of damage it can do.

I missed the no damage spells part. Now you put energy drain on there for 2d4 negative levels per swing+ 41d6+eh damage.

Eloel
2016-04-05, 12:46 PM
So, Warlock fix. A variant should take things away from the class and give other things.

tsj
2016-04-06, 01:46 AM
So, Warlock fix. A variant should take things away from the class and give other things.

That's true...
I was considering taking away DR and/or deceive item... but OTOH the warlock doesn't get much to begin with. ..
Maybe it can be considered a fix instead

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Hmm... here it is as a prc

Req ability to cast 1st level arcane or divine spells
Req ability to use eldritch blast

Each level:
Eldritch Blast +2D6, +1 to existing spellcasting class,
+1 invocation using class, new invocation, special

Hit dice, skill points, base attack and saves are as warlock

Specials:
Select one of the following...

Spellweave: you may combine a spell with an invocation, time required equals time required to cast the spell normally. You can not use this particular ability to make an attack

Spell to invocation: if you have Spellweave then
you may create an invocation based on a spell (subject to DM approval). The level of the invocation depends on the original spells level, levels 7-9 are dark, 4-6 are greater, 2-3 are lesser and 0-1 are least

Blast attack: if you have spell to invocation then
you may add an eldritch blast to any melee or ranged attack that you make with ranged weapons, melee weapons or natural weapons. Time req equals time required to make the attack normally

Spell attack: as blast attack but you add a spell instead of an eldritch blast but only if you have blast attack and energy mastery

All out attack: if you have both blast and spell attack, you may now combine them to make an attack that includes both a spell, an invocation and an eldritch blast. The eldritch blast can be modified by invocations as well.

Metamagic master: select a Metamagic feat you know, you can now apply this Metamagic feat to spells, eldritch blasts and invocations for free as an immediate action

Metamagic learner: you gain a Metamagic feat

Energy mastery: you may now freely select the damage type of any spell, invocation or eldritch blast as a free action (subject to DM approval)

Damage reduction: gain DR 1/- versus ability damage or regular damage, max DR 5 for regular damage and max DR 5 for any one ability damage type


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It might be a bit over the top ... but warlocks need power... and lots of it ... to be viable