SangoProduction
2016-04-05, 08:47 PM
I am in need of a build for a level 6 human cleric of "The Fates", who hold sway over luck, destiny, and travel. Occasionally Chaos. Basic backstory: he was a jinx amongst jinxes. After several traumatizing episodes, he explained it away as luck or fate or destiny or whatever. He grew to believe it so strongly that it granted him powers. (Tell me again how rogues dodging fireballs make no sense?)
The first 4 levels need to be phb*, the rest are up to GM discretion, but he said he accepts most everything that fits the character. After character creation, retraining is allowed. So, right now, I've got luck and Travel at level 1.
I would like to know what feats I should pick up (and what I should retrain the core feats to, if anything at all). What equipment I should have right now...and if picking up like Fate Spinner or Fortune's Favored (once I retrain or get luck feats), in the stead of picking up more cleric levels. And what are some notable spells I should be preparing regularly, or at least be keeping an eye on? I've got a good list of luck-spells from my previous thread, but if you've got some, I'd like to also know of them.
Current stats at level 1: human, cleric 1
str: 8
Dex: 10
Con: 16
Int 10
Wis 16
Cha 10
Feats:
picked up Toughness because supposedly a high lethality game, and I expected to start at level 1, as well as lightning reflexes, because I had a +0 to it....I expect to be able to retrain them to better (0r at least more thematic), non-core things, but still. I haven't played the character yet, I should still be change those to any core feat before we start.
*lol. I meant phb. Derp. Not "core"
The first 4 levels need to be phb*, the rest are up to GM discretion, but he said he accepts most everything that fits the character. After character creation, retraining is allowed. So, right now, I've got luck and Travel at level 1.
I would like to know what feats I should pick up (and what I should retrain the core feats to, if anything at all). What equipment I should have right now...and if picking up like Fate Spinner or Fortune's Favored (once I retrain or get luck feats), in the stead of picking up more cleric levels. And what are some notable spells I should be preparing regularly, or at least be keeping an eye on? I've got a good list of luck-spells from my previous thread, but if you've got some, I'd like to also know of them.
Current stats at level 1: human, cleric 1
str: 8
Dex: 10
Con: 16
Int 10
Wis 16
Cha 10
Feats:
picked up Toughness because supposedly a high lethality game, and I expected to start at level 1, as well as lightning reflexes, because I had a +0 to it....I expect to be able to retrain them to better (0r at least more thematic), non-core things, but still. I haven't played the character yet, I should still be change those to any core feat before we start.
*lol. I meant phb. Derp. Not "core"