kellyda4
2016-04-06, 01:25 AM
So trying to think up a fun character for when I finally get to play (DM two groups right now) and was considering trying to make some sort of parkour/athletics/acrobatics based character. I'm not super focused on optimization, just need to consider being ok in all three game pillars so I'm not a detriment to any group.
Thinking between the classic criminal rogueish background and something more innocent like a good monk who refuses to kill his enemies, etc; either way the full character concept is something I'm still fleshing out; any thoughts on character types this fits with in your mind?
In terms of class/race combos i've been looking at these:
- Rogue, thief subclass for expertise, reliable talent (though not till 11),, bonus action dash/disengage, the ability to move full climbing speed, extra jumping ability/distance
- Rogue, swashbuckler archetype for expertise, reliable talent, bonus action dash/disengage, advantage on acrobatics and athletics (though not until 13 argh that's a long long time)
- Monk, for huge movement increases, dash/disengage as bonus action and jump distance doubled (yes it's 1 ki point but still), slowfall, flavour of having no weapon and running around unarmored, lol
- Fighter, Champion, half proficiency bonus to all str and dex checks (so when DM says my action isn't neccesarily a strictly acrobatics or athletics check it still has a bonus of some kind), weapon and armor proficiency, not my favorite option overall upon initial thought, could be good fit though depending on where the character concept goes
- Wizard, bladesong for acrobatics advantage, speed increase of 10 feet, littany of spells like jump, haste, etc though bladesong abilities or limited. Do like the gish like option and utility of spells though.
- Warlock, blacklock; mainly for the overall gish feel, at will jump spell (not until level 9 though!), the idea of walking around wearing nothing and then all of a sudden having my weapon and mage armor on sounds awesome. Plus this character fits the criminal archetype well with disguise self, perhaps actor feat, etc.
- Barbarian, mainly for some viking like flavour and the advantage on strength athletics checks while raging; this is obviously a slightly different character as to be a good parkour like character you'd need athletics and acrobatics ready; might be a good option though with multiclass rogue for expertise on acrobatics
Races: half-elf for extra skill prof., human variant for feat, wood elf for extra movement and dex bonus, half-elf variant for swimming speed so character can potentially have full speed in climbing and swimming times
Note about multi-classing: I'm open to it in general though only if it blends well with character concept overall
What do you think; any character ideas and other race/class combos you can think of that help with this? Overall, my impression upon looking at this is that the rogue swashbuckler and monk are great mechanically in their own different ways and the spells of the bladesong and warlock are interesting as well
Thinking between the classic criminal rogueish background and something more innocent like a good monk who refuses to kill his enemies, etc; either way the full character concept is something I'm still fleshing out; any thoughts on character types this fits with in your mind?
In terms of class/race combos i've been looking at these:
- Rogue, thief subclass for expertise, reliable talent (though not till 11),, bonus action dash/disengage, the ability to move full climbing speed, extra jumping ability/distance
- Rogue, swashbuckler archetype for expertise, reliable talent, bonus action dash/disengage, advantage on acrobatics and athletics (though not until 13 argh that's a long long time)
- Monk, for huge movement increases, dash/disengage as bonus action and jump distance doubled (yes it's 1 ki point but still), slowfall, flavour of having no weapon and running around unarmored, lol
- Fighter, Champion, half proficiency bonus to all str and dex checks (so when DM says my action isn't neccesarily a strictly acrobatics or athletics check it still has a bonus of some kind), weapon and armor proficiency, not my favorite option overall upon initial thought, could be good fit though depending on where the character concept goes
- Wizard, bladesong for acrobatics advantage, speed increase of 10 feet, littany of spells like jump, haste, etc though bladesong abilities or limited. Do like the gish like option and utility of spells though.
- Warlock, blacklock; mainly for the overall gish feel, at will jump spell (not until level 9 though!), the idea of walking around wearing nothing and then all of a sudden having my weapon and mage armor on sounds awesome. Plus this character fits the criminal archetype well with disguise self, perhaps actor feat, etc.
- Barbarian, mainly for some viking like flavour and the advantage on strength athletics checks while raging; this is obviously a slightly different character as to be a good parkour like character you'd need athletics and acrobatics ready; might be a good option though with multiclass rogue for expertise on acrobatics
Races: half-elf for extra skill prof., human variant for feat, wood elf for extra movement and dex bonus, half-elf variant for swimming speed so character can potentially have full speed in climbing and swimming times
Note about multi-classing: I'm open to it in general though only if it blends well with character concept overall
What do you think; any character ideas and other race/class combos you can think of that help with this? Overall, my impression upon looking at this is that the rogue swashbuckler and monk are great mechanically in their own different ways and the spells of the bladesong and warlock are interesting as well