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dextercorvia
2016-04-07, 10:00 PM
Resurrected from the the community.wizards.com forum post by psly4mne.


Agony +2 - 200 BoVD nonstacking, 1-use
Ambrosia +2 - 200 BoED [good], nonstacking, 1-use
Ankh of Ascension +4 - 9,000 MIC divine, costs spell slots, 3/day
Arcanist's Gloves +2 - 500 MIC 1st level spell, 2/day
Band of Spell Enhancement +2 - 10,080 RavenL 1/day
Barbs of Hextor +1 - 350 CC [evil] or Evil domain, worship Hextor
Bolt of Heironeous +1 - 350 CC [good] or Good domain, worship Heironeous
Boots of Big Stepping +2 - 6,000 MIC [teleportation]
Couatl Feather +2 - 10 BoED 35% chance, 1-use
Domain Draught varies - 3,300 MIC grants a domain for 1 day
Devastation of Nerull +1 - 350 CC Death domain or Necro, worship Nerull
Feather of the Far Realms +1 - 95 CC Travel domain only, 1-use
Game of Fate +1 - 550 CC 45% chance, 1-use
Hero's Tears +2 - 675 CC [good], 1-use
Humanoid Heart +2 - - BoVD 10% chance, 1-use
Ioun Stone (Orange Prism) +1 - 30,000 DMG
Kiss of Discord +2 - 310 CC [chaos], 1-use 350
Mirror of Olidammara +1 - 350 CC Luck domain or [chaos], worship Olidammara
Nugget of Garl Glittergold +1 - 350 CC Trickery domain or Illus, worship Garl
Obad-Hai's Green Man +2 - 350 CC Animal or Plant domains, worship Obad-Hai
Prayer Bead (Karma) +4 - 20,000 DMG must cast a divine spell first
Ring of Arcane Might +1 - 20,000 MIC arcane
Ring of Mystic Fire +1 competence 7,500 MIC [fire]
Ring of Mystic Healing +1 competence 3,500 MIC cure spells
Robe of Arcane Might +1 competence 21,000 MIC 1 school
Rod of Elemental Might +2 - 9,600 CM 1 element, wu jen only
Ruby Skull of Wee Jas +1 - 350 CC Death domain or Necro, worship Wee Jas
Shawl of Bewitching +1 - 3,500 CV Ench[charm]
Shieldstone Cavern (loc) +1 - 1,000 CM abjuration, 1 year
Silver Badge of Larethian +1 - 350 CC Protection domain or Abjur, worship Correlan
Skiurid Nugget +2 - 1,000 MM4 Necro, 50% chance, 1-use
Talisman of Boccob +1 - 350 CC Knowledge domain or Divination, worship Boccob
Talisman of the Twelve Moons +0-+3 - 4,500 RoE +1 outside at night, +2 in Wild Shape; shifter only
Talon of Ehlonna +2 - 370 CC Animal domain or spell that targets animals
Terran Brandy +2 alchemical 500 BoVD 1-use
Tome of the Stilled Tongue +1 - 7,000 MIC lose hp, relic
Tome of the Wyrm +1/more insight 15,000 DM when affecting enemy dragon
Vanguard of Kord +1 - 350 CC Luck domain or Trans, worship Kord
Vecna's Hand and Eye +1 - 350 CC Knowledge or Magic domain, worship Vecna
Vial of the Last Gasp +1 - 2,200 CV 1-use
War Cross of St. Cuthbert +1 - 350 CC [mind-affecting], worship Cuthbert
Yondalla's Cornucopia +1 - 350 CC Law domain, [good], create food/water


Abyssal Rift +2 - Wiz 9/Entropy 9 FC1 conj[evil]
Adept Spirit +1 insight Clr 2/Wiz 3 MoI
Channel the Mishtai +1 insight Wiz 2 MoI 1/6 chance, -1hp/HD
Channel the Mishtai, Greater +1 insight Wiz 6 MoI -1 hp/HD
Consumptive Field *1.5 - Clr 4 SC
Consumptive Field, Greater *1.5 - Clr 4 SC
Create Magic Tattoo +1 - Wiz 2 SC
Death Knell +1 - Clr 2 PH
Frostfell +1 - Wiz 9 FB [cold] only
Harmonic Chorus +2 morale Brd 2 SC need concentration
Hymn of Praise +2 - Brd 3 SC Good divine casters
Infernal Threnody +2 - Brd 3 SC Evil divine casters
Mystic Surge +1 - Wiz 4 PH2 one spell
Spell Enhancer +2 - Wiz 4 SC one spell
Suffer the Flesh +1-+5 - Wiz 2 MoE 2 con damage/bonus, 1 round, 250 gp


Abyss-Bound Soul +1 - FC1 illusion, enchantment, or necromancy only
Aerenal Half-Life +1 - PGE necro only, Arenal elf only
Arcane Thesis +2 - PH2 1 arcane spell
Bloodline of Fire +2 - PGF [fire], regional<br /> Cali****e Elementalist +1 - RoF listed spells
Ceremonial Empowerment +1 sacred FoE cleric only, god's holy days only
Dark Speech +1 - FC1 take 1d4 cha damage
Demon Mastery +1 - FC1 when using Summon spells for demons
Divine Spell Power Varies - CD divine; based on turning check
Domain Focus +1 - CD 1 domain only
Draconic Power +1 - CA 1 energy type
Drift Magic +1 - SS [earth] and dessication damage
Earth Spell Varies - RoS based on slot, not [fire], [air], [water]
Elder Giant Magic +0-+3 - SX based on casting time
Elemental Spellcasting +1 - Planar 1 element type
Enchanting Song +1 - RoS ench only, [music] feat
Fey Power +1 - CM enchantment
Fiendish Power +1 - CM [evil]
Frozen Magic +0-+2 - FB dep on environment
Initiate of Selune +5 - PGF Augury and Divination (the spell) only
Inspire Spellpower +1 - RoS Allies only, [music] feat
Jester's Magic +1 - CoS:W Listed spells only
Lunar Magic +1 - CoS:W In full moon (-1 in new moon)
Master Spellthief stack - CS Spellthief and other arcane caster levels stack for CL
Metamagic Vigor +1 - CM use same metamagic for 2 rounds
Mighty Dragonmark +2 - DMk Dragonmark powers only
Misleading Song +1 - RoS illus only, [music] feat
Mutable Body +1 - RoE trans on self only
Open Least Chakra, Hands +1 insight MoI Staff or Metamagic Rod
Practiced Spellcaster +4 - CA Up to HD only
Primitive Caster +0-+3 - FB depends on components
Reckless Wand Wielder +2 - CA Wands only
Reserves of Strength +1-+3 - DLCS stun/damage, breaks caps!
Ship's Mage +1 - SW on 1 ship only
Spell Thematics +1 - PGF One spell per CL
Storm Magic +1 - FB in storm only
Wand Mastery +2 - Eb Wands only
Words of Creation +1 sacred BoED [good], verbal



Artifice +1 - ECS Conjuration(creation)
Chaos +1 - PH [chaos]
Craft +1 - PGF Conjuration(creation)
Creation +1 - SC Conjuration(creation)
Envy +1 - SC negative levels, ability damage/drain
Evil +1 - PH [evil]
Gnome +1 - SC Illusion
Good +1 - PH [good]
Healing +1 - PH Conjuration(healing)
Illusion +1 - SC Illusion
Knowledge +1 - PH Divination
Law +1 - PH [law]
Necromancy +1 - ECS Necromancy
Oracle +2 - SC Divination
Purification +1 - SC Abjuration
Summoner +2 - SC Conjuration(calling/summoning)
Transformation +1 - RoE Transmutation
Truth +1 - RoE Divination


Abjurant Champion 5 - varies, sets CL=BAB
Archmage 1-5 +1/lvl - costs slots DMG
Blood Magus 1 +1 - take 1 damage CA
Dark Scholar 3 +1 - 10 m/day, some schools Slaughtergarde
Evoker (Energy Affinity) 1 +1 - 1 element UA
Gnome Paragon 2,3 +1,+1 - illusion, bard only UA
Hierophant 1-5 +1/lvl - no +casting DMG
Master of Radiance 1 +2 - [light], minutes/day LM
Master Specialist 6,9 +1 - specialist school CM
Nightcloak 1 +2 - [darkness] CD-WE
Noctumancer 1 varies - lvl of dispelled spell ToM
Paragnostic Apostle +1/lvl - various criteria CC
Red Wizard 2-10 +lvl/2 - DMG
Sanctified One 1 +int - 1 round/day CC
Spellguard of Silverymoon 5 +1 - PGF
Tainted Scholar 1 +1 - take 1 damage HoH
Ultimate Magus 1,4,7,10 +1 - arcane CM
Unbound Scroll 2 +2-4 - max 2+HD, scroll DMk
Unseen Seer 3,6,9 +1 - divination / -1 other CM
Wizard of High Sorcery 1 +1 - specialized school DLCS
Wizard of High Sorcery 1 +3 max - dep on moon phase DLCS
Wild Mage 1 +1d6-3 - possible neg CA
Wu Jen 6 +2 - 1 element CA



(number available in CM and CC for each spell type) all provide a competence bonus
abjuration 3
acid 1
air 3
cold 1
darkness 1
death 1
divination 1
earth 1
electricity 1
enchantment 1
fire 1
force 3
glamer 1
healing 2
light 1
necromancy 1
polymorph 1
sonic 1
summoning 2
teleportation 1
water 2


Name bonus HD/LA type source notes

Dwarf, Dream +1 0/+0 - RoS divination
Gloaming +1 0/+2 - Und Illus(shadow)
Gnome, Chaos +1 0/+1 - RoS [chaos]
Illumian (krau) +2 0/+0 - RoD Up to HD only
Raptoran +1 0/+0 - RotW [air]


Bloodtouched Rite +1 - PgEb Necro
Greater Rite of Passage +1 - RotD-WE sorc only; affects spell progression, kobold only
Node Magic varies - Und,CoR dep on class of node
Pelor's Shadow Guard +1 - CC requires affiliation score 22+; applies to Good, Healing, Law, Strength, Sun, War domains
Spellgifted (trait) +1 - UA one school; -1 others

Thurbane
2016-04-08, 05:50 AM
Nice to see this here! Thank you Dex.

I can't see Abjurant Champion 5, which can raise your CL if your BAB exceeds your regular CL.

SecretlyaFish
2016-04-08, 06:21 AM
Very nice! This will be useful for my summoner. Although I am curious, how does any of the + caster levels really benefit a summoner? Obviously spells besides conjuring a creature are affected, and DC's for dispelling etc but those are kind of minor tweaks. My DM ruled that a + caster level means you can summon more HD worth of creatures than your level would normally allow. So if you were 7th level and had +2 caster level to conjuration spells, you could summon up to 9HD creatures.

Which is cool I guess, except Summon Monster 1-9 honestly seem rather pointless and weak. You need to select from a list of creatures they chose, and honestly none of them really shine too much at the level which you can acquire them at, at least to me. For example summon monster 8 lets you summon a single hellcat, weaker than the bone devil in summon monster 7. But by the time I can cast 8th level spells I'll have access to greater planar binding/greater planar ally, which lets you summon up to 18 HD. Obviously some prep time is required but it honestly seems like a no brainer to me which one is better. The Summon Monster spells feel pretty broken in the types of creatures they let you summon, some are obviously good some are just meh, why would I ever ever ever summon that. On top of that, it doesn't make sense what creatures are strong enough to be summoned with the summon monster spells and what aren't.

Obviously if + caster level let you summon MORE creatures of a certain type, or increased the HD, that would be good, but really only Gate benefits from this, since in all the other spells, they have a HD limit to what you can summon with a single casting. Summon Monster spells don't even have that limit they just kinda have a nonsensical mish mash of creatures, which for what you fight at the levels you get the spells at, don't seem very useful. Or maybe I'm just dumb, lol.

Thanks though for posting.

dextercorvia
2016-04-08, 08:04 AM
Nice to see this here! Thank you Dex.

I can't see Abjurant Champion 5, which can raise your CL if your BAB exceeds your regular CL.

Added. I plan to reformat the list as I have time so it is easier to read.


Very nice! This will be useful for my summoner. Although I am curious, how does any of the + caster levels really benefit a summoner? Obviously spells besides conjuring a creature are affected, and DC's for dispelling etc but those are kind of minor tweaks. My DM ruled that a + caster level means you can summon more HD worth of creatures than your level would normally allow. So if you were 7th level and had +2 caster level to conjuration spells, you could summon up to 9HD creatures.

Duration, Range, and Dispel DC are the only direct RAW effects CL has on the summoning lines, IIRC.