MrStabby
2016-04-08, 07:06 PM
So a friend of mine is talking about doing an underdark themed campaign so I was thinking of playing a priestess of Lolth.
The idea I was going to pitch was:
Spider Domain Spells:
1st Ensnaring Strike, Entangle
3rd Web, Spider Climb
5th Slow, Hunger of Hadar
7th Giant Insect, Freedom of Movement
9th Insect Plague, Dominate Person
Level 1: Armour and Martial Weapon Proficiencies
Level 1: You may pass through difficult terrain as if it were open ground
Level 2: Channel Divinity
As an action for the next minute you attacks apply the poisoned status to any creature you hit with a melee weapon attack that fails a Constitution saving throw. At the end of each of their turns that creature may take the save again to shrug of the effects of the attack.
Level 6: Starting at 6th level you may use your channel divinity to cast conjure animals to summon giant spiders or swarms of insects as if it were cast out of your highest level spell slot.
Level 8: Divine Strike - do an extra d8 poison damage, rising to 2d8 at level 14.
level 17: Spells you cast ignore restrictions or penalties for size and creature type.
Basically it is themed around spiders, poison damage and anything that can be fluffed as a web (and freedom of movement for moving in webs).
Does it seem a) thematic, b) fun to play and for others to play with, c) reasonably well balanced?
The idea I was going to pitch was:
Spider Domain Spells:
1st Ensnaring Strike, Entangle
3rd Web, Spider Climb
5th Slow, Hunger of Hadar
7th Giant Insect, Freedom of Movement
9th Insect Plague, Dominate Person
Level 1: Armour and Martial Weapon Proficiencies
Level 1: You may pass through difficult terrain as if it were open ground
Level 2: Channel Divinity
As an action for the next minute you attacks apply the poisoned status to any creature you hit with a melee weapon attack that fails a Constitution saving throw. At the end of each of their turns that creature may take the save again to shrug of the effects of the attack.
Level 6: Starting at 6th level you may use your channel divinity to cast conjure animals to summon giant spiders or swarms of insects as if it were cast out of your highest level spell slot.
Level 8: Divine Strike - do an extra d8 poison damage, rising to 2d8 at level 14.
level 17: Spells you cast ignore restrictions or penalties for size and creature type.
Basically it is themed around spiders, poison damage and anything that can be fluffed as a web (and freedom of movement for moving in webs).
Does it seem a) thematic, b) fun to play and for others to play with, c) reasonably well balanced?