Rainshine
2016-04-11, 01:31 AM
Hi!
I'm playing a Stalker in a PF game, working my way towards 10th level (9 right now). At this point build-wise, I've kindof reached as far as my initial plans went, and could use some ideas for what to pick up going forward.
9th Level Garuda-blooded Aasimar
Feats: Point-blank Shot, Deadly Aim, Precise Shot, Discipline Focus: Solar Wind, Rapid Shot
Arts: Murderous Insight, Critical Insight, Alacrity
I'm using Silver Crane (via tradition), Solar Wind, with a little Riven Hourglass and Veiled Moon for my manuevers. Party is four casters -- a couple partials, as well as wizard and oracle -- and a barbarian. In addition to being a skill monkeyish, I'm the heaviest hitter we've got. Sitting on a +14 to hit for my first attack right now. Still only have a +1 weapon, as I don't see any enchants that are cheap to pick up anytime soon (probably just pick up corrosive or something, Solar gives me lots of fire damage). Couple other cheap magic items (+2 belt/Headbands, Falcon's Aim bracers, custom gloves of Gravity Bow, Wayfinder with dark blue rhomboid. Really want Sniper's Goggles, but they're still out of the gold range the DM is giving us.
So, feat/art suggestions? Alacrity is pretty weak, honestly, but I couldn't pick up Vampirism yet (that's my idea for 11), and between stalker recovery, high acrobatics, and Veiled Moon teleports, I haven't been in danger of being thugged up much. Thought about retraining it into something, but nothing really appealing that I see. Similarly, for feats... Clustered Shots, maybe, but we haven't seen much with DR I can't beat already. Improved Precise Shot, I guess?
Thanks for your time.
I'm playing a Stalker in a PF game, working my way towards 10th level (9 right now). At this point build-wise, I've kindof reached as far as my initial plans went, and could use some ideas for what to pick up going forward.
9th Level Garuda-blooded Aasimar
Feats: Point-blank Shot, Deadly Aim, Precise Shot, Discipline Focus: Solar Wind, Rapid Shot
Arts: Murderous Insight, Critical Insight, Alacrity
I'm using Silver Crane (via tradition), Solar Wind, with a little Riven Hourglass and Veiled Moon for my manuevers. Party is four casters -- a couple partials, as well as wizard and oracle -- and a barbarian. In addition to being a skill monkeyish, I'm the heaviest hitter we've got. Sitting on a +14 to hit for my first attack right now. Still only have a +1 weapon, as I don't see any enchants that are cheap to pick up anytime soon (probably just pick up corrosive or something, Solar gives me lots of fire damage). Couple other cheap magic items (+2 belt/Headbands, Falcon's Aim bracers, custom gloves of Gravity Bow, Wayfinder with dark blue rhomboid. Really want Sniper's Goggles, but they're still out of the gold range the DM is giving us.
So, feat/art suggestions? Alacrity is pretty weak, honestly, but I couldn't pick up Vampirism yet (that's my idea for 11), and between stalker recovery, high acrobatics, and Veiled Moon teleports, I haven't been in danger of being thugged up much. Thought about retraining it into something, but nothing really appealing that I see. Similarly, for feats... Clustered Shots, maybe, but we haven't seen much with DR I can't beat already. Improved Precise Shot, I guess?
Thanks for your time.