Goober4473
2016-04-13, 04:53 PM
I wanted to add some more memorable moments during Darklake travel, so I've come up with a set piece for use there. I liked the idea of the hag sisters, but having them just kind of show up and be annoying is boring, so instead, this. What have other people come up with for this area?
Sisters Of The Dark Mirage
Lost in the Mirage (700 XP)
The party becomes hopelessly lost in a maze of watery passages, which seem to magically shift, preventing even those who should know the way from proceeding. The Mirage was created by three green hag sisters, who are constantly at odds with one another. It makes it incredibly difficult to navigate, but the party can always return to a place they have been if they try, though they may not know this.
Nanny Plunk, a woman claiming to be a witch of the Dark Mirage, appears on a nearby rock, and offers to guide the party through her domain, but only if they agree to perform a task for her: she wants them to steal Maven Delve’s gravestone.
If the party refuses, they can make a DC 20 Wisdom (Survival) check to navigate each day. On a success, they make it out of the Mirage, but increase the drow pursuit track by 1. The drow won’t attack them in the Mirage though.
On a failure, increase the track by 1 as they waste the day, and they also encounter one of the witch’s homes. If they slay all three of the hags, the Mirage dissipates.
Creatures: Plunk is a Green Hag (MM 177, CR 3).
Maven Delve (1,725 XP)
If they agree to her task, Nanny Plunk will bring the party to a passage that leads to Maven Delve’s cottage. The passage opens into larger body of water with a small island, about 40 feet in diameter, in its center. Plunk says she will wait at the other end of the passage, but will follow them if they take too long.
The 40-foot diameter island sports a cottage on its top. A graveyard with six gravestones and a simple fence sits next to the cottage, and a rowboat is tied to a post on the side of the island. One of the six gravestones belongs to Maven Delve herself, though she is not dead.
Creatures: Maven Delve, another Green Hag (MM 177, CR 3), sleeps in the cottage, and Dunk the Ogre (MM 237, CR 2) tends the graveyard.
Dunk will speak with travelers, and if alerted, Delve will suspiciously ask what they are doing here. Even if they admit to their true goals, Maven Delve will offer them a better deal: she will perform a ritual that will allow the party to pierce the illusions of the Mirage, if they steal a magical talking toad from her sister, Dame Spiderwort.
Treasure: Delve’s cottage contains alchemy equipment and a potion of heroism.
Dame Spiderwort (1,800 XP)
If the party agrees to Maven Delve’s offer, she and Dunk get in her rowboat and lead the party to a large open cavern, pointing them to the cliff face on the other side. She says she will wait at this side of the cavern, but will return home if the party takes too long.
A small staircase in the rock face winds up precariously to a cave mouth 40 feet up. This is Dame Spiderwort’s home: a 10-foot wide, 20-foot long passage leads into a 2-foot diameter chamber. The walls are covered in tangled vines with mushrooms growing out of them, and it contains a bed, two tables, and a chair.
Creatures: Dame Spiderwort is the third Green Hag (MM 177, CR 3) sister. She is currently gathering fungus on the lakebed below her home. She will invisibly follow any intruders if they dock near her home.
If the party notices her, which is likely if Shuushar is with them since he can see invisible creatures, she asks them what they are doing here. As with Delve, regardless of whether they tell the truth, she offers them another deal: steal Nanny Plunk’s recipe book, and she’ll perform the ritual that Delve offered. She mentions that Plunk won’t be home (though in truth, she might be following them), so it will be a snap.
Two mushroom-covered Vine Blights (MM 32, CR 1/2), camouflaged on the walls, attack anyone but Dame Spiderwort that enter her home.
Croaky, an awakened toad (Frog; MM 322, CR 0), with 10 Intelligence and that speaks Undercommon, is trapped in a jar on one of the tables. He is friendly to anyone trying to rescue him, though grows hostile if they tell him they plan to give him to another witch. He knows all three witches are green hags, that killing them will end the Mirage, and that you can return to any place in the Mirage you have been unerringly.
Treasure: Spiderwort’s tables contain enough tools for two herbalism kits, three bottles of a potent alcoholic beverage, and a bag of devouring.
Nanny Plunk (600 or 2,200 XP)
If the party agrees to Spiderwort’s offer, she leads them to a riverbank with a ruined stone structure. The structure is 10 feet from the bank, and is 20-feet on a side. The wall opposite the river is collapsed, as is the ceiling.
Outside the building, a garden of mushrooms grows, with two scarecrows made of barbed wire watching over it. The inside of the building is sparse and littered with bones and rotting meat. A pile of rags makes up Plunk’s bed, and a cauldron filled with a nasty substance sits in the center.
Creatures: Nanny Plunk (MM 177, CR 3) may or may not be here, or may have followed the party. She will make her offer one more time if the party is polite, but otherwise tells them to get lost. If they persist or attempt to rob her, she attacks them.
The Scarecrows (MM 268, CE 1) are animate, and attack anyone that enters the garden or house besides Nanny Plunk.
Treasure: Nanny Plunks recipe book is hidden under her rag bed. It contains recipes for potions of healing, potions of greater healing, and elixirs of health.
Sisters Of The Dark Mirage
Lost in the Mirage (700 XP)
The party becomes hopelessly lost in a maze of watery passages, which seem to magically shift, preventing even those who should know the way from proceeding. The Mirage was created by three green hag sisters, who are constantly at odds with one another. It makes it incredibly difficult to navigate, but the party can always return to a place they have been if they try, though they may not know this.
Nanny Plunk, a woman claiming to be a witch of the Dark Mirage, appears on a nearby rock, and offers to guide the party through her domain, but only if they agree to perform a task for her: she wants them to steal Maven Delve’s gravestone.
If the party refuses, they can make a DC 20 Wisdom (Survival) check to navigate each day. On a success, they make it out of the Mirage, but increase the drow pursuit track by 1. The drow won’t attack them in the Mirage though.
On a failure, increase the track by 1 as they waste the day, and they also encounter one of the witch’s homes. If they slay all three of the hags, the Mirage dissipates.
Creatures: Plunk is a Green Hag (MM 177, CR 3).
Maven Delve (1,725 XP)
If they agree to her task, Nanny Plunk will bring the party to a passage that leads to Maven Delve’s cottage. The passage opens into larger body of water with a small island, about 40 feet in diameter, in its center. Plunk says she will wait at the other end of the passage, but will follow them if they take too long.
The 40-foot diameter island sports a cottage on its top. A graveyard with six gravestones and a simple fence sits next to the cottage, and a rowboat is tied to a post on the side of the island. One of the six gravestones belongs to Maven Delve herself, though she is not dead.
Creatures: Maven Delve, another Green Hag (MM 177, CR 3), sleeps in the cottage, and Dunk the Ogre (MM 237, CR 2) tends the graveyard.
Dunk will speak with travelers, and if alerted, Delve will suspiciously ask what they are doing here. Even if they admit to their true goals, Maven Delve will offer them a better deal: she will perform a ritual that will allow the party to pierce the illusions of the Mirage, if they steal a magical talking toad from her sister, Dame Spiderwort.
Treasure: Delve’s cottage contains alchemy equipment and a potion of heroism.
Dame Spiderwort (1,800 XP)
If the party agrees to Maven Delve’s offer, she and Dunk get in her rowboat and lead the party to a large open cavern, pointing them to the cliff face on the other side. She says she will wait at this side of the cavern, but will return home if the party takes too long.
A small staircase in the rock face winds up precariously to a cave mouth 40 feet up. This is Dame Spiderwort’s home: a 10-foot wide, 20-foot long passage leads into a 2-foot diameter chamber. The walls are covered in tangled vines with mushrooms growing out of them, and it contains a bed, two tables, and a chair.
Creatures: Dame Spiderwort is the third Green Hag (MM 177, CR 3) sister. She is currently gathering fungus on the lakebed below her home. She will invisibly follow any intruders if they dock near her home.
If the party notices her, which is likely if Shuushar is with them since he can see invisible creatures, she asks them what they are doing here. As with Delve, regardless of whether they tell the truth, she offers them another deal: steal Nanny Plunk’s recipe book, and she’ll perform the ritual that Delve offered. She mentions that Plunk won’t be home (though in truth, she might be following them), so it will be a snap.
Two mushroom-covered Vine Blights (MM 32, CR 1/2), camouflaged on the walls, attack anyone but Dame Spiderwort that enter her home.
Croaky, an awakened toad (Frog; MM 322, CR 0), with 10 Intelligence and that speaks Undercommon, is trapped in a jar on one of the tables. He is friendly to anyone trying to rescue him, though grows hostile if they tell him they plan to give him to another witch. He knows all three witches are green hags, that killing them will end the Mirage, and that you can return to any place in the Mirage you have been unerringly.
Treasure: Spiderwort’s tables contain enough tools for two herbalism kits, three bottles of a potent alcoholic beverage, and a bag of devouring.
Nanny Plunk (600 or 2,200 XP)
If the party agrees to Spiderwort’s offer, she leads them to a riverbank with a ruined stone structure. The structure is 10 feet from the bank, and is 20-feet on a side. The wall opposite the river is collapsed, as is the ceiling.
Outside the building, a garden of mushrooms grows, with two scarecrows made of barbed wire watching over it. The inside of the building is sparse and littered with bones and rotting meat. A pile of rags makes up Plunk’s bed, and a cauldron filled with a nasty substance sits in the center.
Creatures: Nanny Plunk (MM 177, CR 3) may or may not be here, or may have followed the party. She will make her offer one more time if the party is polite, but otherwise tells them to get lost. If they persist or attempt to rob her, she attacks them.
The Scarecrows (MM 268, CE 1) are animate, and attack anyone that enters the garden or house besides Nanny Plunk.
Treasure: Nanny Plunks recipe book is hidden under her rag bed. It contains recipes for potions of healing, potions of greater healing, and elixirs of health.