flare X2
2016-04-14, 03:32 AM
I have been working on a setting which so far i'm quite proud of and intend to run a game in autumn (fall) using pathfinder. However i'm not sure where to put the players or what narrative to provide them. Any help with where to start or how to focus on the players would be appreciated. The spoiler contains my pitch i intend to give them.
There are no celestial bodies in this world, instead atop the highest mountains lie this worlds stars, giant crystals which glow from the magic that flows through them. However, within the last five years the stars have begun to die and the ever-shadow; areas that always remained in the dark, has begun to spread. This game will focus on the isles of Kazegodo ruled by seven clans, desperate to go to war, who have been annexed by the Vahnheilm Empire. This will be a low magic game with primitive one shot guns and an Asian theme.
Kazegodo is a collection of islands ruled by warring clans, each one a different race; human, oger, orc, dwarf, elf, dragon and faeries. Once an emperor (Zao-Ten) managed to bring the isles to peace, but upon his death the clans started to bicker and tugged at the emperor’s crown. It shattered into seven and the clans took their pieces and re-forged them into 7 pieces of equipment to be wielded by their clan leaders (Omate) in war. Each territory is divided based on the sun location. All Lords (Kaba) (With a few exceptions) rule only one territory and the Omate has authority over the Kaba, but not their lands (they can tax the lord but the lord can pay however they wish), all titles are inherited and often wars can break out internally as an Omate forces a Kaba to forego their inheritance so their own children can run the land. The seven Omate have the ambition to collect all seven of the pieces and declare themselves Zao-Ten.
40 years ago the Vahnheilm fleet launched an invasion on Kazegodo, managing to get the support of the dwarf and elf clans, and after 4 years getting the other clans to begrudgingly subjugate themselves. A governor was sent to keep the clans in line and spent his time ensuring their petty squabbling didn’t result in in civil war. He took the seat associated with the Zao-Ten which infuriated the Omate: one because it was a fortress abandoned, only to be occupied by one who could truly call himself Zao-Ten, and second because they saw it as their own thrown.
However, the stars have begun to die and it has been three years since the Kazegodo has heard from Vahnheilm and the Omate are itching to go to war, the smallest spark could cause this powder keg to go off.
My problem is that I want there to be two layers to the game: the seven clans going to war with each other out of greed and the threat they all share, a dying world which is slowly taking from them. One idea I had was for the players to act as the body guard of a lord from Vanheilm who is fleeing a mass rebellion. However this lord will tell the players that the emperor of Vanheilm is dead along with his successors. This piece of info could be used by the players to warn the Governor of the isles or to provide motive for one of the Omate to go to war, depends on what players want.
My concern is that their may not be enough combat and the attention is taken away from the players.
Alternatvly the players could already be serving a lord and I could skip to when their lord learns of the Emperors death jumping straight into war with little intrigue.
Please bear in mind that I have never ran a political game before, but i do want to give it a go and i'm no stranger to improving a story. Thank you in advance.
There are no celestial bodies in this world, instead atop the highest mountains lie this worlds stars, giant crystals which glow from the magic that flows through them. However, within the last five years the stars have begun to die and the ever-shadow; areas that always remained in the dark, has begun to spread. This game will focus on the isles of Kazegodo ruled by seven clans, desperate to go to war, who have been annexed by the Vahnheilm Empire. This will be a low magic game with primitive one shot guns and an Asian theme.
Kazegodo is a collection of islands ruled by warring clans, each one a different race; human, oger, orc, dwarf, elf, dragon and faeries. Once an emperor (Zao-Ten) managed to bring the isles to peace, but upon his death the clans started to bicker and tugged at the emperor’s crown. It shattered into seven and the clans took their pieces and re-forged them into 7 pieces of equipment to be wielded by their clan leaders (Omate) in war. Each territory is divided based on the sun location. All Lords (Kaba) (With a few exceptions) rule only one territory and the Omate has authority over the Kaba, but not their lands (they can tax the lord but the lord can pay however they wish), all titles are inherited and often wars can break out internally as an Omate forces a Kaba to forego their inheritance so their own children can run the land. The seven Omate have the ambition to collect all seven of the pieces and declare themselves Zao-Ten.
40 years ago the Vahnheilm fleet launched an invasion on Kazegodo, managing to get the support of the dwarf and elf clans, and after 4 years getting the other clans to begrudgingly subjugate themselves. A governor was sent to keep the clans in line and spent his time ensuring their petty squabbling didn’t result in in civil war. He took the seat associated with the Zao-Ten which infuriated the Omate: one because it was a fortress abandoned, only to be occupied by one who could truly call himself Zao-Ten, and second because they saw it as their own thrown.
However, the stars have begun to die and it has been three years since the Kazegodo has heard from Vahnheilm and the Omate are itching to go to war, the smallest spark could cause this powder keg to go off.
My problem is that I want there to be two layers to the game: the seven clans going to war with each other out of greed and the threat they all share, a dying world which is slowly taking from them. One idea I had was for the players to act as the body guard of a lord from Vanheilm who is fleeing a mass rebellion. However this lord will tell the players that the emperor of Vanheilm is dead along with his successors. This piece of info could be used by the players to warn the Governor of the isles or to provide motive for one of the Omate to go to war, depends on what players want.
My concern is that their may not be enough combat and the attention is taken away from the players.
Alternatvly the players could already be serving a lord and I could skip to when their lord learns of the Emperors death jumping straight into war with little intrigue.
Please bear in mind that I have never ran a political game before, but i do want to give it a go and i'm no stranger to improving a story. Thank you in advance.