Feebral
2016-04-15, 07:18 AM
Hi, first time post here. I'm trying to generate a "campaign", though the why and how isn't very conventional. Basically, I've been asked by a friend, who is going to DM sometime during the next months, to come up with a campaign - this includes story, some NPCs, and locations. This sounds easy if not for one detail: other than a handful of sessions around 15 years ago, I haven't played D&D or any other role-playing P&P game ever since, though on occasion I do play computer RPGs. Not knowing or remembering much of D&D, I'm stuck on a couple of points regarding how to best do this; the only thing I "know" is he'll be running 3.5 with four players. I was given freedom to come up with the scenario, and he'll use it however he wants (in terms of how much RP'ing or dungeon crawling).
An initial idea is to have the campaign occur in a custom setting or area. So far, it involves a somewhat Arabian/Middle Eastern kingdom. The party has just arrived in town after hearing of the festivities associated with the Everbond of Nobles, wherein the current ruling monarch will transfer his power - politically and physically - to an heir of his choosing. Everyone expects it to be the king's older son, a warrior/poet/studious adventurer who just returned from an overseas campaign. However, the king announces the youngest son instead - a boy, not even eighteen yet. The older son is visibly affected by this and disappears for a while.
On the day of the crowning ceremony, the older son storms the city with a group of unknown men, torches the castle and barricades himself inside it. The PCs are drafted into help securing the castle back. After a series of fights inside the castle walls, they find both sons in a room - just in time to witness the older one assassinate the boy. As this moment, the king and several guards enter the room but instead of escaping or fighting back, the younger son surrenders. The king then orders two of his advisers and the PCs, who have proven capable of securing the castle, to escort his son into a penal colony in the massive mountains of the continent's wastelands.
The PCs brave the wastelands but, just as they arrive with their prisoner, the advisers attack the party, their features somewhat alien beneath their robes. The PCs are thrown off a considerable height and lose conscience for a while. They awaken inside the house of a mountain community, sculpted and inhabited off the side of the mountain where the colony is set in. They are told a bit more about the colony in detail. The colony is a series of caverns and mines which over the years have seen massive changes, which have been built, destroyed and rebuilt according to their occupiers' motives and needs, becoming a labyrinthine prison - where the criminal, insane or politically bothersome are cast into. But there's little to no hope of paying for their crimes as there is no longer any penal system: the wardens have long left or been killed. The mountain now houses raiders, tribes, and whatever creatures have infiltrated its stony interior. Should the PC's go look for the king's older son, and should they want to discover why they were attacked, they have little choice - the trade caravan is running late and it might be a while before they can find passage back to the kingdom. If they want answers, exploring the colony is all they can do for now.
There are of course details about the colony which I won't go into here, but the basic set up is this. There is an underground vault at the very bottom, unknown to many, and where resides the "BBEG", so to speak. The above floors are a composite of ruins, derelict mines and a network of caverns. I'm still undecided on having another community inside the colony, or moving the one outside inside it, or simply have a diverse set of smaller communities. Also, at the top of the mountain are the remains of a temple - dedicated to what deity, no one is sure - and the main entrance to the underground colony.
An approach at the backstory to the place would be: some clan (maybe dwarven) had chosen the mountain as the foundation for their home but during some excavations, they found something encased in a wall of ice and accidentally awoken it. This presence begins manipulating the dwarves, first subtly but later on with much more powerful psionics. The dwarves understand this and try to save themselves, decide to cause various cave ins and collapses to bury the creature. Unfortunately, doing so opens the way to a cadre of doppelgangers who feel threatened by the dwarven presence. Also influenced by BBEG they effectively manage to destroy all the dwarves, though some, escaping to the surface before dying, have left several coded warnings as to what was below. The creature - whatever it is - longs to obtain a powerful physical form, while the doppelgangers wish to know - and become - as many multiple lives as they can.
I'm not sure if so far this is too little to show him, or too much even, and I haven't entirely sold myself on the 'gangers being there, though I'd like to explore (or see him explore) the idea of shapeshifters, and only the king's older son realizing what is happening (and of course alerting the PCs to this along their journey). Basically, the attack on the kingdom would be the 'gangers doing (the king's younger son was one of them, for instance, as were the advisers). Neither the creature nor the 'gangers would be able to satisfy themselves with the occasional adventuring party or desert raiders.
All that said, I could greatly use some help here in terms of story/plot/pacing. Thanks in advance :)
An initial idea is to have the campaign occur in a custom setting or area. So far, it involves a somewhat Arabian/Middle Eastern kingdom. The party has just arrived in town after hearing of the festivities associated with the Everbond of Nobles, wherein the current ruling monarch will transfer his power - politically and physically - to an heir of his choosing. Everyone expects it to be the king's older son, a warrior/poet/studious adventurer who just returned from an overseas campaign. However, the king announces the youngest son instead - a boy, not even eighteen yet. The older son is visibly affected by this and disappears for a while.
On the day of the crowning ceremony, the older son storms the city with a group of unknown men, torches the castle and barricades himself inside it. The PCs are drafted into help securing the castle back. After a series of fights inside the castle walls, they find both sons in a room - just in time to witness the older one assassinate the boy. As this moment, the king and several guards enter the room but instead of escaping or fighting back, the younger son surrenders. The king then orders two of his advisers and the PCs, who have proven capable of securing the castle, to escort his son into a penal colony in the massive mountains of the continent's wastelands.
The PCs brave the wastelands but, just as they arrive with their prisoner, the advisers attack the party, their features somewhat alien beneath their robes. The PCs are thrown off a considerable height and lose conscience for a while. They awaken inside the house of a mountain community, sculpted and inhabited off the side of the mountain where the colony is set in. They are told a bit more about the colony in detail. The colony is a series of caverns and mines which over the years have seen massive changes, which have been built, destroyed and rebuilt according to their occupiers' motives and needs, becoming a labyrinthine prison - where the criminal, insane or politically bothersome are cast into. But there's little to no hope of paying for their crimes as there is no longer any penal system: the wardens have long left or been killed. The mountain now houses raiders, tribes, and whatever creatures have infiltrated its stony interior. Should the PC's go look for the king's older son, and should they want to discover why they were attacked, they have little choice - the trade caravan is running late and it might be a while before they can find passage back to the kingdom. If they want answers, exploring the colony is all they can do for now.
There are of course details about the colony which I won't go into here, but the basic set up is this. There is an underground vault at the very bottom, unknown to many, and where resides the "BBEG", so to speak. The above floors are a composite of ruins, derelict mines and a network of caverns. I'm still undecided on having another community inside the colony, or moving the one outside inside it, or simply have a diverse set of smaller communities. Also, at the top of the mountain are the remains of a temple - dedicated to what deity, no one is sure - and the main entrance to the underground colony.
An approach at the backstory to the place would be: some clan (maybe dwarven) had chosen the mountain as the foundation for their home but during some excavations, they found something encased in a wall of ice and accidentally awoken it. This presence begins manipulating the dwarves, first subtly but later on with much more powerful psionics. The dwarves understand this and try to save themselves, decide to cause various cave ins and collapses to bury the creature. Unfortunately, doing so opens the way to a cadre of doppelgangers who feel threatened by the dwarven presence. Also influenced by BBEG they effectively manage to destroy all the dwarves, though some, escaping to the surface before dying, have left several coded warnings as to what was below. The creature - whatever it is - longs to obtain a powerful physical form, while the doppelgangers wish to know - and become - as many multiple lives as they can.
I'm not sure if so far this is too little to show him, or too much even, and I haven't entirely sold myself on the 'gangers being there, though I'd like to explore (or see him explore) the idea of shapeshifters, and only the king's older son realizing what is happening (and of course alerting the PCs to this along their journey). Basically, the attack on the kingdom would be the 'gangers doing (the king's younger son was one of them, for instance, as were the advisers). Neither the creature nor the 'gangers would be able to satisfy themselves with the occasional adventuring party or desert raiders.
All that said, I could greatly use some help here in terms of story/plot/pacing. Thanks in advance :)