Kesnit
2016-04-15, 04:42 PM
I am running a 3.5 adaptation of World's Largest Dungeon, with a few houserules. One of the houserules is that there is a sled in the entry room that allows non-living things (i.e. treasure, corpses) to go out, but not living (or undead) bodies. (Those get turned to mush.) This allows the party to sell stuff they find and buy stuff they want/need. (In my mind, a large city has grown up over the dungeon that caters to adventurers who go in.) All the PCs also have a slotless item that allows teleport from anywhere in the dungeon to the entry room and then back. (I got the idea from Town Scrolls in Diablo.) The entry room is safe, but resting cannot occur there.
Duskling Totemist 2/Unarmed Swordsage 6.
Halfling 6/Divine Oracle 2
Half-Orc Fighter 4/Barbarian 4
They may or may not have the 4th PC - a third-party Rogue-like class with some minor spellcasting. Mostly, he's a Rogue.
In the last session, the party fought a Rakshasa SORC 2 (casts as a LVL 9 SORC). They only escaped because they used their teleport items (and the Cleric was down to single digit HP when they got away). The SORC got all with a Black Tentacles in the first round, and the SS and Cleric never managed to get out. The Fighter did get out after 1 round. I also gave them a Minotaur Barbarian NPC (under their control) who is an actual NPC in that area of the dungeon. (It was for an IC reason.) The Minotaur didn't get caught in the Tentacles, but did fall to Charm Person in Round 2, so started attacking the Fighter.
After the escape, the Cleric did some Divinations and discovered the way to bypass the Rakshasa's DR (good and piercing). The party all bought +1 piercing weapons and the weapon crystal that makes weapons good-aligned. That's where the game ended.
I've already determined (though a roll in front of the players) that when they teleport back in, the Fighter will be next to the Rakshasa in the middle of the room, while the Cleric and SS will be about 15-20 feet away. I've ruled that they will have 1 standard action as a surprise round before the SORC can act. The room is small - I think 30 X 25, with a small side room.
This is supposed to be a really hard fight. I don't want to TPK the party, but I also don't want them to steamroll the Rakshasa. They have seen him cast Black Tentacles, Charm Person, and Lightening Bolt. Since the players don't know his entire spell list, I can give him pretty much any other spell I want.
Any recommendations on how I should go about this fight?
Duskling Totemist 2/Unarmed Swordsage 6.
Halfling 6/Divine Oracle 2
Half-Orc Fighter 4/Barbarian 4
They may or may not have the 4th PC - a third-party Rogue-like class with some minor spellcasting. Mostly, he's a Rogue.
In the last session, the party fought a Rakshasa SORC 2 (casts as a LVL 9 SORC). They only escaped because they used their teleport items (and the Cleric was down to single digit HP when they got away). The SORC got all with a Black Tentacles in the first round, and the SS and Cleric never managed to get out. The Fighter did get out after 1 round. I also gave them a Minotaur Barbarian NPC (under their control) who is an actual NPC in that area of the dungeon. (It was for an IC reason.) The Minotaur didn't get caught in the Tentacles, but did fall to Charm Person in Round 2, so started attacking the Fighter.
After the escape, the Cleric did some Divinations and discovered the way to bypass the Rakshasa's DR (good and piercing). The party all bought +1 piercing weapons and the weapon crystal that makes weapons good-aligned. That's where the game ended.
I've already determined (though a roll in front of the players) that when they teleport back in, the Fighter will be next to the Rakshasa in the middle of the room, while the Cleric and SS will be about 15-20 feet away. I've ruled that they will have 1 standard action as a surprise round before the SORC can act. The room is small - I think 30 X 25, with a small side room.
This is supposed to be a really hard fight. I don't want to TPK the party, but I also don't want them to steamroll the Rakshasa. They have seen him cast Black Tentacles, Charm Person, and Lightening Bolt. Since the players don't know his entire spell list, I can give him pretty much any other spell I want.
Any recommendations on how I should go about this fight?