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Story_Teller
2016-04-16, 08:33 PM
I'd like to tell you the story of Bandrin Kaswick. Ive told many tales over the years, but this is one of my first stories in this 5th edition.

Bandrin was born to a small village under the skies of Greyhawk. His mother was a human woman who fell for an oaf of an orcish man from a hunting tribe in the area. Her village was tolerant and had a few similar families and a healthy amount of dwarves and other non-humans. One night during a gathering, Bandrin's father and mother made off behind a nearby barn and drunkenly conceived the boy. He lived a happy life for his first three years.


Badrin is a half-orc. He can see in the dark fairly well, is able to take a beating and stay standing when others would fall. His attacks can at times do far more damage than expected. He has a naturally imposing stature.


Now Bandrin's village was tolerant, but some of the other settlements nearby were not. They found the racial mixing there to be an affront to their way of life and beliefs. One night, they came in the night and burned the village to the ground and killed most of the people there. Bandrin, just a small boy, fled into the woods. He traveled for many days, eating berries and mostly being hungry and dirty. He made his way through the woods and found himself in a patch of woods near a town. He stayed in barns and under bridges and once in awhile, some kind soul might let him stay for the night. He was an orphan and a child and few could really raise him, but he was passed along for several years until he was nearly ten, when he took up living in the woods, mostly on his own.

Bandrin lived in the forest, for the most part a wild child hunting and gathering by himself. He barely remembered his early childhood and knew only the kindness of people who lived nearby. When he was eight, the man of the house he had been staying in said he was getting to be too big to feed and 'that men took to the woods and fended for themselves.'

He has lived alone, hundreds of miles from where he was born, a wanderer and and scavenger, knowing only the trails of the forest and its denizens.


Bandrid has the Outlander background. He is good at Athletics activities and Survival. He holds few goods other than what he can carry and is good at making use of what he has. Bandrin is an exile or an outcast. Being a traveler, he quickly picks up on landmarks around him and has no trouble finding food to last several days or to feed others. Having owned few possessions and living far from cities for so much of his life, Bandrin is a bit clumsy, he often picks up curios objects and tools and just as often, breaks their delicate parts without meaning too. While Bandrin loves nature, the few families who fostered him at various times instilled a sense of responsibility in him. Each person needs to carry their weight and help out the rest of the village. To him, each person must take care of themselves and provide for the good of the village. Bandrin has nightmares at times, he knows there is a force at work in the world and he must stop it from destroying the world he loves. Like a storm on the horizon, Bandrin has a sense of foreboding about this evil. While at times he has been cared for by others, all too often, he was mistreated by villagers and subject to abuse. Bandrin is slow to trust people he doesn't know.

As he grew older and became more self sufficient, Bandrin spent more and more time in the woods and meadows straying further and further from towns and settlements. Some of the men still tried to teach him to hunt and cut wood, but he was just too unruly. More and more, he would get in fights with other boys and his strength was much greater than theirs. More than once, he had injured a boy and been forced to leave. When he was 12, his orcish blood took him for several years, he was nearly feral and all but given to fits of rage. At 15, he stumbled on a small church deep in the woods, some miles from the nearest village. Bandrin watched it for days, only a single man lived there, with a white beard and dirty robes, he spent most of his time tending a garden. People would come from time to time and pray or seek medicine, leaving what they could in return. Bandrin took note of the small church and thought little of it, except for one thing. The man was a good cook, Bandrin could smell the spices and herbs being used within. The reminded Bandrin of some of the villages that had taken him in.

One day, Bandrin was was nearby and the scent of something amazing reached his nostrils. Following it, the foolish old priest had left a pie on the porch to cool. Bandrin smirked and made his way to the edge of the clearing, and when the priest went round the corner, he dashed to the porch steps and grabbed the pie, running back into the woods with his prize. Except, Bandrin could not move, his body was held fast by some force. He was caught, then, by the priest who used some strange magic to bind him. The priest looked him over and took the pie from him. He cut the pie in half and said, "this is my pie, I grew it, prepared it and cooked it and I should be the one to eat it. I will share it with you."

He released Bandrin from his spell and handed him the pie. Frightened, Bandrin started to run into the woods carrying his half of the pie without realizing it. He heard the priest behind him say "you are very dirty, if you want a bath, come back in a few days."

Bandrin ran a good ways and looked down at the pie, the man could have killed him, but had shared with him instead, even after he had tried to steal. Bandrin looked down at the pie, he felt bad, but he was hungry. Any joy he might have felt from his daring raid was washed away by guilt. He ate the pie in the woods, dirty, alone and for the first time since he was very small, aware of how miserable he was.

Bandrin waited a few days and returned to the church. The priest was gathering firewood and cutting it. He saw Bandrin after a few minutes and motion him to come into the yard. "Here, take these logs inside to the room near the front with the tub." Without stopping, he placed the wood in Bandrin's arms and went back to chopping, 'hurry along now and then come back.'

Confused and bewildred, Bandrin took the wood inside and found the room in question. The inside of the church was small and had few furnishings. Bandrin hurried back out for more wood. After a few trips, the priest lit a fire and filled the tub. then left, 'there you are, go ahead and was up.'

Bandrin slipped into the first bath he had had in years, and began washing away dirt, grime and filth from his body. His skin revealed its golden hue, which he had inherited from his father. Dunking his head under the water, he shook out his hair. It was long and red, a gift from his mother. After his bath, he found fresh clothes on a table where his old rags had been. Bandrin dressed and went out into the church. The priest handed him a bowl of stew and smiled.

Bandrin returned to the church many times over the next few years, living in the woods and working at the church in exchange for a hot bath and a meal. the priest taught him to read a write and instructed him in the glory of god, Lathander.

Bandrin took to it well and studied under the priest for some time and learned many things. When he was 20, he took back to the road and sought out other temples and churches, to seek more of the world and experience the bounty and beauty of nature.


Bandrin is a cleric with the nature domain. His god is Lathander, god of spring, dawn and nature.
Bandrin can speak with animals and often seeks their friendship. He knows how to call upon his god to cure disease and heal wounds. Bandrin has picked up the use of several weapons and can wear any kind of armor without penalty, though most of the time he tends to simply make his skin like a sturdy tree with barkskin, something he recently learned to do. Bandrin knows druidcraft. He is often mistaken for a druid, though he is not.


Bandrin search the world for evil, knowing somewhere there is a force that threatens all that is good in the world and corrupts nature from its path. Lately, Bandrin has taken up with a group of warriors to route the undead from a small temple. He has been forced into combat, and hears the whispers of Asgoroth, calling him to service as a holy warrior...

Bandrin's Attributes:

STR 16
DEX 10
CON 14
INT 10
WIS 14
CHA 12

Cleric: Nature level 3

Cantrips: druidcraft, mending, guidance, light
Domain Spells: speak with animals, animal friendship, barkskin, spike growth
Common Spells used: cure wounds, bless, find traps, lesser restoration



Intended build path
Cleric 6 or 8, nature
Paladin 5, oath of ancients
Bard 2 or 3
(leaving a few levels for fighter or druid as desired)

Story_Teller
2016-04-16, 10:52 PM
[reserved for further exploits]

Story_Teller
2016-04-16, 10:53 PM
[retirement or death?]