JNAProductions
2016-04-17, 02:11 PM
Techno Goblin
Small Humanoid (Goblinoid)
Armor Class 17 (Flak Armor, Cybernetic Body, Shield)
Hit Points 9 (2d6+2)
Speed 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (0)
16 (+3)
12 (+1)
12 (+1)
8 (-1)
8 (-1)
Skills Stealth +7
Senses Darkvision 60', Passive Perception 9
Languages Trade, Goblin
Challenge ?
Nimble Escape A Techno Goblin can make the Hide and Disengage actions as bonus actions instead.
Actions
Power Scimitar Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 6 (1d6+3) slashing damage and and 2 (1d3) force damage.
Lasgun Ranged Weapon Attack: +5 to hit, range 200'/800', one target. Hit: 8 (2d4+3) radiant damage.
Small Humanoid (Goblinoid)
Armor Class 17 (Flak Armor, Cybernetic Body, Shield)
Hit Points 9 (2d6+2)
Speed 30'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10 (0)
16 (+3)
12 (+1)
12 (+1)
8 (-1)
8 (-1)
Skills Stealth +7
Senses Darkvision 60', Passive Perception 9
Languages Trade, Goblin
Challenge ?
Nimble Escape A Techno Goblin can make the Hide and Disengage actions as bonus actions instead.
Actions
Power Scimitar Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 6 (1d6+3) slashing damage and and 2 (1d3) force damage.
Lasgun Ranged Weapon Attack: +5 to hit, range 200'/800', one target. Hit: 8 (2d4+3) radiant damage.