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View Full Version : 3.5 Dragonfire Adept vs Warlock Reviewed



ShadowcatK
2016-04-18, 03:49 PM
I know this will probably stir up some interesting comments and this has been posted before BUT lets really look at the concept of what class is better, the Dragon Fire Adept or Warlock. Now many have said they believe the DFA to be the better class but lets review each a bit closer. First, as all are aware, the build of class/character is the most important thing. How your character is built will determine most of the time how well they play, as well as survive. Some of it comes from who your GM is, how good they are and if you somehow managed to upset them. The rest comes from how the character is played by you, the player. ;) So Lets look at the classes on a base level and see which is better shall we?

Invocations:

DFA gets 2 more Invocations then the Warlock, DFA better? yes and no. You have to look at what Invocations each gets and which ones are chosen by you the player as apposed what you will be doing and how you will be playing your character. Each class has its own flavor of invocations, some great, some ok, some bad. Unless noted otherwise, Invocations have a duration of 24hrs. If your going by simple numbers as to who gets more, then yes the DFA has the edge. Advantage - DFA

This invocation gets a lot of mention so i though i/we should look at it a bit more closely:

Magical Insight Invocation (DFA): a invocation at 1st level to detect magic AND identify magic items combined. It can do two things with one invocation, at the same time! Whoa!! That is something no other class can make a claim to and will make you beloved by any group you play with, which is awesome! Advantage - DFA? No not really. Wait, what do you mean not really Shad?

Well, Warlocks can detect magic at will as a class ability, both operate as detect magic spell at class level and duration. However, all a warlock needs to do is get a wand of identify. Since your going to be doing this during downtime/camping or in a safe area without the risk of interruption (since you need to be concentrating the whole time to make it work), it is really not as much of a advantage to DFA's as it looks like and the DFA is using up a invocation to do both, while a Warlock isn't using any.

A wand of identify (if you can find one) is pretty cheap, holds up to 50 charges and does not require you to touch the item, your touching the wand to the item. Yes, your have to use a UMD roll to activate the wand but should be no problem for a warlock over lvl 4 anyway and your avoiding any possible curses said magic item might have from landing on you. (even going by RAW...ooh i said the "R" word). Unlike any caster or DFA, who has to hold said item while using identify spell/invocation and as you all know, curses are a major pain in the backside, no matter what they may be.
Both classes get UMD as a class skill BUT Warlocks also get the ability to fool Deceive Item at lvl 4 allowing the lock to take 10 on a umd roll for ANY magic item, even if distracted or threatened. Both classes are awesome and made to use wands but warlocks have a slight upper hand due to Deceive Item ability. so technically Advantage - Warlock

DFA gets flight through invocations/feats. The poor earthbound Warlock doesn't usually (see below) and is forced to use magic items to fly. -score one for DFA

DFA get the ability to take Draconian feats - Warlocks: no, unless the warlock is a Silver Brow human, Spell Scale or Dragon born races/sub classes then yes. However Warlocks should be leaning more towards the Fey/Warlock designed feats. Both classes seriously feat starved so both have to be super careful on what feats you take. There are more slightly more feats available to the DFA then the Warlock. Advantage - DFA

BAB, Hps and Saves: Warlock has the much better BAB attack rolls, Dragon Fire Adept as better hit points and fort saves, both classes have same reflex and will saves, DFA has a d8 per lvl vs Warlocks d6. Advantage - DFA at least at first glance but when you look at the overall capabilities, the Warlock actually comes out on top in combat situations. (see below)

Combat Abilities:

Basic Attacks: As mentioned above, Warlocks have higher BaB scores and hit better then DFA in both melee and ranged combat - Advantage Warlock

Basic Defense: DFA is the clear winner here, while Warlocks can wear light armor without penalty, DFA can wear light armor as well but with penalty. DFA has a higher dice roll, d8 vs d6 and DFA most important stat is Con. DFA will, as a rule, have much more HP then a Warlock, more HP higher chances of survival in combat -Advantage DFA

Attack ability: Breath Weapon vs Eldritch Blast - This is were things get real interesting and the Warlock class seriously outshines the DFA....sorry folks but its true. A DFA breath attack is con based vs Warlocks cha. The DFA does not need a attack roll but does allow a save, while the Warlock is the opposite. On the surface it looks like the DFA has the advantage but you need to look closer as to why Warlock has the upper hand:

1) DFA breath weapon range is 15' cone/30' line starting, 30/60' at lvl 10. A Warlock Eldritch Blast has a start range of 60', not counting any feats or invocations. NOW Warlocks can get the Eldritch Spear invocation at first level, increasing the blast to 250', while the DFA has to wait till lvl 6 just to get a feat to extend that distance. Using their breath/blast ability provides a opportunity to attack and both require a standard action to use but since both are "ranged attacks" its going to be hard to get a OOA. It will be easier to get a OOA on a DFA since they have to get up close to launch a breath attack and if the person/creature has a reach attack of some kind, like a spiked chain or whip, tentacles ect in which case a OOA will be gained against the DFA using cone attack before lvl 6. Also, if the DFA is using a cone shaped attack, that is well within range of someone/something running up using a move action, to get right in the DFAs face and being smacked in return. Meanwhile the Warlock can hanging waaaay back behind party members, rocks, trees, boulders, around bends ect and sniping from range well outside any possible OOA or charging attacks...unless the warlock is using Eldritch Glaive or Claw attacks. The DFA gets feats and Invocations to augment their breath attack but so does the warlock. Advantage -Warlock

2) DFA breath weapon hits everyone/thing in range of your breath attack, including any party members who are unfortunately in the line of fire (yikes!) and they are not going to be happy about that one bit, requiring the DFA to choose his position during combat VERY carefully. Warlock does not have this problem, so long as a warlock can see who they are hitting and within range, they can blast away without worrying about causing friendly fire. A DFA has to use up a invocation just to keep this from happening...not good at all. Advantage - Warlock

3) Meta-breath vs meta-spell like ability Feats: Any time a DFA uses a meta breath feat to augment their breath attack, it adds rounds to the time before they can use their breath attack again. A warlock does not have this problem, the limit being how many times each day a warlock can use a meta spell-like feat. So while the DFA is waiting to reuse his breath attack again, the Warlock is using their eldritch blast/glaive/claw ability with impunity, without any delay in rounds. Advantage - Warlock

4) Damage: DFA and warlocks have the same damage output per level unassisted on their breath attack/Eldritch blast. However unlike the DFA (that i am aware of), there are feats and items available to the Warlock such as mortal bane, gloves of eldritch admixture, warlocks scepter to name a few, that can boots a warlocks damage output through the roof. example : At lvl 7, both have maximize (breath/spell like ability feat) both have 4d6 (24hps) base damage. BUT a warlock with above mentioned items/feats can cut loose and boost his damage to a maximum of 14d6 (4d6 base+4d6 gloves+4d6 scepter+2d6 mortal bane feat +maximize spell like ability feat for a whopping total of 84hps)! Yes a DFA is hitting everyone in a cone but warlocks with eldritch chain invocation can hit multiple targets too with blast or with spear doing 84hp to prime target and 48hps to the others in range, double what the DFA could. Granted that's a all out kamikaze blast by the warlock but still...that's insane! The DFA is outgunned, out ranged and out quaffed to the max! Overwhelming advantage - Warlock

4) Attack rolls: Dfa automatic hit no need to roll but anyone in the blast gets a reflex save. Warlock has to roll a ranged touch attack but no save. which is better? im sorry to say but the warlock has this too. now im sure your going to argue auto hit! BUT your forgetting your breath attack gets a reflex save. Many classes and creatures get evasion, can get magic items to avoid these types of attacks and/or have decent reflex saves, regardless of how high your DC to save on your breath attack, so the chances of taking either half or no damage from your breath attack are good and get better at higher levels. The warlock on the other hand makes a ranged touch attack with no save. why is this better? Because the warlock is rolling against a persons/creatures TOUCH ac not their actual ac, which is a HUGE difference in combat terms.

Example: a lvl 7 fighter decked out in full mithral magic plate mail, shield and any magic items is going to have a ac around 25+ BUT his touch ac is only going to be any wear from 10-14 depend on their dex and natural armor, if any. Going against the fighters normal ac of 25 or better, the warlock would have a small chance to hit BUT since the warlock is rolling against the fighters 'Touch' ac, even with a low d20 hit roll, the above mentioned lvl 7 warlock has a very good chance of nailing the fighter right in the mush, be it with blast, spear, glaive or claw attack and take massive damage in the process with no chance to save (a lvl 7 lock has a bab of +5, +1 to blast attack rolls for the scepter and depending on how high their dex mod is, they would have to roll a 4 or even less on a d20 to hit the fighter). More then likely forcing the fighter to make a d20 fort system shock roll, that's if it didn't kill them outright, depending on how many hps the fighter had at the time of the attack hitting them and how much damage the Warlock put into the hit.

The DFA breathes at the same fighter and the fighter gets hit with the breath attack automatically but now the fighter gets a reflex save to avoid taking the full damage. Even if the fighter saves, he will have plenty of hp to spare, honking them off and making their armor smoke in the process. The said, now profoundly POed but still very much alive, smoking fighter, on their round is more then likely going to go after the poor DFA, if they can get to him/her, in a attempt to smack the DFA three ways to next Sunday, making them wish they never got out of the bedroll, let alone daring to try to turn them into a charcoal briquet. (unless the dfa is outside and doing flying strafing runs, which still wont stop the fighter from getting majorly annoyed and quick drawing a ranged weapon on them and cutting loose in return).

Now if your party opens a door to a room full of monsters. Everyone is going to want to step back as the DFA sticks his head in the doorway and cuts loose with that breath weapon, turning everyone in the room into a charcoal briquet (or monstersicles if you have frost breath augmentation) and softening them up for the rest of the party BUT at the same time exposing yourself if you didnt catch them flatfooted to some payback and getting attacked in return, forcing a bottle neck jam as the DFA quickly trys to get out of the way. The warlock in the same situation, can simply stick their hand between the lead party members or stand behind the designated meat shield and cut loose with a chain blast and watch as most of the monsters jerk and shake like they stuck their fingers in a light socket before collapsing in a whimpering pile of goo. Or break out the eldritch glaive, smacking away at reach distance without hampering the rest of the party. Overall Combat Advantage - Warlock hands down

Role playing: This one i would have to give to the DFA hands down. What could be more fun being able to fly, diving and doing strafing runs ect. Able to be the face of the party, the diplomat, the charismatic leader that inspires awe as you swoop into town and wave to the masses as you soar serenely overhead. Like any game, the measure of the enjoyment will be received, by who your gaming with and how much you get into your character and have fun with him/her/it. This category is more subjective then the others, some love locks some love DFAs, its all how you play it but the overall consensus is the DFA is more fun.

So overall take on the classes....combat and surviveablitly the Warlock has the advantage at all levels, Roleplayablity and Game play goes to the Dragon Fire Adept since they appear to have more options available to them (flight, diplomacy ect). Granted, i did not get in depth into the respective invocations and feats available for each class, i wanted to give a overall idea of what to expect. Naturally, as i said before, how you build your Dragon fire Adept or Warlock is entirely up to you and can and will alter each individuals character, overall enjoyment combat and game play of each class. Im simply going by base stats and gameplay from each as i experienced it over my years of playing D&D.

Malimar
2016-04-18, 04:00 PM
Magical Insight Invocation (DFA): a invocation at 1st level to detect magic AND identify magic items combined. It can do two things with one invocation, at the same time! Whoa!! That is something no other class can make a claim to and will make you beloved by any group you play with, which is awesome! Advantage - DFA? No not really. Wait, what do you mean not really Shad?

Well, Warlocks can detect magic at will as a class ability, both operate as detect magic spell at class level and duration. However, all a warlock needs to do is get a wand of identify. Since your going to be doing this during downtime/camping or in a safe area without the risk of interruption (since you need to be concentrating the whole time to make it work), it is really not as much of a advantage to DFA's as it looks like and the DFA is using up a invocation to do both, while a Warlock isn't using any.

A wand of identify (if you can find one) is pretty cheap, holds up to 50 charges and does not require you to touch the item, your touching the wand to the item. Yes, your have to use a UMD roll to activate the wand but should be no problem for a warlock over lvl 4 anyway and your avoiding any possible curses said magic item might have from landing on you. (even going by RAW...ooh i said the "R" word). Unlike any caster or DFA, who has to hold said item while using identify spell/invocation and as you all know, curses are a major pain in the backside, no matter what they may be.
Both classes get UMD as a class skill BUT Warlocks also get the ability to fool Deceive Item at lvl 4 allowing the lock to take 10 on a umd roll for ANY magic item, even if distracted or threatened. Both classes are awesome and made to use wands but warlocks have a slight upper hand due to Deceive Item ability. so technically Advantage - Warlock

Point of order: a 50-charge wand of identify is a 5,750gp waste of money. An Artificer's Monocle, on the other hand, works with the warlock's at-will detect magic for a mere 1,500gp.

ComaVision
2016-04-18, 04:13 PM
The DFA will likely have Endure Elements as an Invocation, meaning that he doesn't have to worry about friendly fire.

DFA has the Humanoid Shape Invocation, which is far more versatile than anything the Warlock has.

There is at least one item that increases damage on the DFA breath attack (been a while so there may be more).

Metabreathed Fivefold Breath of Tiamat is going to do more damage than a Warlock.

EDIT: UMD on the Warlock is definitely stronger at the lower levels but by mid-levels there isn't much of a difference.

Deadline
2016-04-18, 04:26 PM
A wand of identify (if you can find one) is pretty cheap

No, it really isn't. Keep in mind that if a spell has an expensive material cost, that cost is paid for each charge in wand creation. Identify has a 100gp pearl material cost, which means that a Wand of Identify costs an extra 5,000gp more than other 1st level wands without an expensive material component. The item you want to get is an Artificer's Monacle (Magic Item Compendium), for 1,500 gp. With Detect Magic, 5 ranks in Knowledge(Arcana), and some time, you can duplicate the results of an Identify spell.

But why are you talking about a Warlock with items vs. a DFA without? I thought your goal here was to compare them at "a base level"?


DFA gets flight through invocations/feats. The poor earthbound Warlock doesn't usually (see below) and is forced to use magic items to fly. -score one for DFA

Umm, Fell Flight is a warlock invocation. It's right there in Complete Arcane.


Using their breath/blast ability provides a opportunity to attack and both require a standard action to use but since both are "ranged attacks" its going to be hard to get a OOA.

You are mistaken. The DFA breath weapon does not provoke an AoO, but the Warlock Eldritch blast does.

Also, Entangling Exhalation is a big boon to the DFA.


2) DFA breath weapon hits everyone/thing in range of your breath attack, including any party members who are unfortunately in the line of fire (yikes!) and they are not going to be happy about that one bit, requiring the DFA to choose his position during combat VERY carefully. Warlock does not have this problem, so long as a warlock can see who they are hitting and within range, they can blast away without worrying about causing friendly fire. A DFA has to use up a invocation just to keep this from happening...not good at all. Advantage - Warlock

Yes, the breath weapon can require careful positioning, or just taking the invocation that gives your party Endure Elements and makes you immune to the DFA's breath weapon. If your Warlock is taking Eldritch Spear, it's a wash. There are a few invocations for both classes that are pretty much "you need to take this in order to reliably do your thing".


3) Meta-breath vs meta-spell like ability Feats: Any time a DFA uses a meta breath feat to augment their breath attack, it adds rounds to the time before they can use their breath attack again. A warlock does not have this problem, the limit being how many times each day a warlock can use a meta spell-like feat. So while the DFA is waiting to reuse his breath attack again, the Warlock is using their eldritch blast/glaive/claw ability with impunity, without any delay in rounds. Advantage - Warlock

It's actually questionable as to whether or not a DFA qualifies for Meta-breath feats with just their class-based breath weapon. However, if they get a breath weapon from somewhere else then they can apply those feats to the class-based one. And yes, you'd have to wait for several rounds to use it again, assuming anything survived the initial onslaught. The idea is that you drop a huge outlay of effects at once, and then switch to something else while your breath weapon recharges. However - this doesn't apply to the breath-effects that the DFA class grants.


4) Damage: DFA and warlocks have the same damage output per level unassisted on their breath attack/Eldritch blast. However unlike the DFA (that i am aware of), there are feats and items available to the Warlock

There is one item I know of for DFAs, the Dragon Spirit Cincture, which is like the Chausuble of Fell power for a warlock, but cheaper and it boosts your breath weapon save DC if you are also carrying a weapon that deals the same type of damage as your breath weapon (easy enough with weapon crystals). But yeah, when it comes to item support, the Warlock has much more.

And you neglected to mention Spell Resistance for the Warlock's Eldritch Blast. That's kind of a big deal (at least until you can get Vitriolic Blast at level 11, then you just have to worry about Acid Resistance).


4) Attack rolls: Dfa automatic hit no need to roll but anyone in the blast gets a reflex save. Warlock has to roll a ranged touch attack but no save.

This generally evens out. The targets that are likely to make their save (or who have evasion on top of that) are also the targets the Warlock is going to have a harder time hitting. The fighter in your example is likely going to get smacked with the Blast, and fail his save vs. the breath. The Warlock is generally going to have more damage to a single target, but the DFA is going to to damage to several targets.


Now if your party opens a door to a room full of monsters. Everyone is going to want to step back as the DFA sticks his head in the doorway

Or just breath past and through your party, because they all have the 24 hour Endure Exposure invocation up on them.


Role playing: This one i would have to give to the DFA hands down. What could be more fun being able to fly, diving and doing strafing runs ect. Able to be the face of the party, the diplomat, the charismatic leader that inspires awe as you swoop into town and wave to the masses as you soar serenely overhead. Like any game, the measure of the enjoyment will be received, by who your gaming with and how much you get into your character and have fun with him/her/it. This category is more subjective then the others, some love locks some love DFAs, its all how you play it but the overall consensus is the DFA is more fun.

Meh, the Warlock is plenty of fun to play too. I'm not sure why this enters into a comparison of the two classes on a mechanical level though.

Bobby Baratheon
2016-04-18, 05:06 PM
What's more fun than being a superhumanely enhanced wuxia ninja darting around the battlefield, dispensing whoopass with a glaive made of acid, or disemboweling enemies with eldritch claws? This honestly kind of feels like you're looking to plug DFA more than anything else.

Warlock crafting is insane at level 12. You can make ANYTHING. Warlocks, IMO, also synergize better with spellcasters (and binders, for that matter) and has better prestige classes, not least of which is the Hellfire Warlock. There's also the matter that Warlocks target touch AC, while DFA breath attacks allow for reflex saves. That's fairly significant, especially in conjunction with the hellfire/vitriolic blast/glaivelock combo (which can do FAR more than 84 damage). Warlock does have advantages over DFA, just as DFA has advantages over Warlock. IMO there's not really a clear winner.

Also, you should really research warlock a little more. They absolutely can get flight, and right about on schedule.

gooddragon1
2016-04-18, 06:09 PM
What's more fun than being a superhumanely enhanced wuxia ninja darting around the battlefield, dispensing whoopass with a glaive made of acid, or disemboweling enemies with eldritch claws? This honestly kind of feels like you're looking to plug DFA more than anything else.

Warlock crafting is insane at level 12. You can make ANYTHING. Warlocks, IMO, also synergize better with spellcasters (and binders, for that matter) and has better prestige classes, not least of which is the Hellfire Warlock. There's also the matter that Warlocks target touch AC, while DFA breath attacks allow for reflex saves. That's fairly significant, especially in conjunction with the hellfire/vitriolic blast/glaivelock combo (which can do FAR more than 84 damage). Warlock does have advantages over DFA, just as DFA has advantages over Warlock. IMO there's not really a clear winner.

Also, you should really research warlock a little more. They absolutely can get flight, and right about on schedule.

Warlock glaivelock does more damage. Dragonfire Adept is almost always more likely to do damage. Invocations come out in a wash. DFA are generally tougher, Warlocks have better range. Would give an edge to DFA because of synergy problems glaivelock has with toughness and reach weapon issues, but lock ignores dr and DFA has to worry about energy resistance.

Malroth
2016-04-19, 12:36 AM
If your players are the type to do their own item crafting then Warlock wins hands down, Otherwise Besides being dead wrong on the flight thing DFA inches out slightly ahead in many categories and is probably the more newbie friendly class.

Feint's End
2016-04-19, 03:59 AM
Much of what I wanted to say has already been said so I'm just gonna add the important part:

I think you massively underestimate the power of meta breath feats. As has been mentioned before it is not entirely clear if you qualify by dfa itself but you could dip to get a breath regardless and then ... oh boy ... things start looking grim for the warlock.
Now don't get me wrong .. until you use the tiamat breath warlocks will outdamage dfas most of the time (except obviously aoe scenarios). However meta breath feats add so much versatility, flexxiblity and power that you don't really have to worry about the cool down that much. Think a wizard spell vs 5 fighter hits. If the wizard uses the spell in an efficient manner then it will surpass the fighters hits in usefulness (cc likely) AND still give the wizard 4 more rounds worth of actions to do something else.

I still think they both have their niches but IMO the dfa pulls ahead in combat flexibility.

The Viscount
2016-04-19, 11:37 PM
Do people actually say that DFA is better than Warlock? I find that hard to believe.

A few things to note:

As said by others, warlock can very easily fly through several means, simplest being fell flight.

The issue of positioning and avoiding friendlies can be largely solved with flight.

It seems misleading to compare the invocations by simply saying "Dragonfire adept has 2 more." I'm assuming you got to this number by adding dragonfire adepts invocations and its breath effects together since warlock has to use 1 pool for all. However, the fact is that its real invocations are only 8 in number, and it has to choose from a much smaller list than warlock, and the majority of the invocations are just copied from warlock. Of the few that aren't (there's what, 3?) a warlock can nab the only one of real note (Humanoid Shape) with Infernal Adept.

Troacctid
2016-04-19, 11:57 PM
It seems misleading to compare the invocations by simply saying "Dragonfire adept has 2 more." I'm assuming you got to this number by adding dragonfire adepts invocations and its breath effects together since warlock has to use 1 pool for all. However, the fact is that its real invocations are only 8 in number, and it has to choose from a much smaller list than warlock, and the majority of the invocations are just copied from warlock. Of the few that aren't (there's what, 3?) a warlock can nab the only one of real note (Humanoid Shape) with Infernal Adept.

There are basically three DFA-exclusive invocations that Warlocks might be interested in. For leasts, Draconic Knowledge, which is just a strictly better version of Otherworldly Whispers, a decently strong Warlock least. For lessers, Humanoid Shape, as you mentioned. And for greaters, Chilling Fog, which is generally better than most Warlock BFC options because it blocks movement and line-of-sight with no save and no opposed roll. Overall, the Warlock invocation list is definitely better, having a fair selection of top-tier options that are unavailable to Dragonfire Adepts.

Infernal Adept is a very cumbersome feat as it gets an invocation of two levels lower than your highest. This means the Warlock who wants Humanoid Shape is getting it at level 18 at the earliest. Preeeetty late.

Mato
2016-04-20, 01:43 AM
So I generally have an interest in class vs class threads, people tend to break out the most fascinating tricks for either side in them.

But once Shadowcat started talking about how buying wands can make up a loss of invocations I started skimming the text. Eventually I found my self thinking of his 7th level fighter, +5 bab & +1 unnamed ranged touch is +6 against ac 12 which is a 70% chance to hit. But if you have that tank engaging them in melee like Shadowcat assumes then the warlock has a -4 penalty for firing into melee reducing your chances to hit to 50%. The DFA, even with a no-racial bonus has a dc of 17 and the fighter's +4 means the fighter takes full damage 65% of the time and half 35% of the time. In simple values, if each one deals 10 damage per full success the warlock averages 5 and the DFA averages 8.25.

I just figured I'd share on that part because the rest of his mistakes are fairly obvious.

Troacctid
2016-04-20, 02:54 AM
Saving throws tend to scale linearly with CR, while touch AC pretty much always hovers around an average of around 9-12.

For example, the average CR 5 creature in the Monster Manual has 10.55 touch AC and +5.82 Reflex. If I'm doing the math right, the 16 Dex Human Warlock 5 hits on a 5.55 or better for 3d6 damage, producing a weighted average of 7.59 damage per attack. The 16 Con Human Dragonfire Adept has a DC 15 breath weapon, which the average enemy needs to roll a 9.18 or better to save against for half damage, producing a weighted average damage of 7.66 damage per attack. Pretty close to even, but the more you level up, the worse those results get for the DFA, because enemy Reflex saves keep going up while enemy touch AC stays about the same, and the Warlock's attack bonus grows faster than the DFA's save DC.

HOWEVER, that only considers weighted average damage against a single target. We should also consider that the DFA's breath weapon is an AoE. If we assume that the DFA is actually hitting an average of, say, 1.2 enemies in each blast, her damage increases accordingly, giving her a weighted average of 9.19 damage per attack.

Of course, it gets even more complicated once you factor in spell resistance, energy resistances and immunities, extra damage from breath effects and eldritch essences, and the possibility that a Warlock might have access to one of several blast shapes that allow for multiple hits. There's a lot of statistical analysis you could do.

In the end, I suspect you would find that the DFA easily wins hands-down for damage at low levels (and just straight-up crushes the Warlock if you also factor in Entangling Exhalation, which deals extra damage over time and increases the accuracy of subsequent attacks). At later levels, it gets more complicated and there are more what-if factors, but I'm guessing the Warlock probably does better on average.

Godskook
2016-04-20, 10:55 AM
DFAs have an at-will breath weapon and entangling exhalation. Why are you mentioning their BAB like it matters in the slightest?

Also, why are you not taking Endure Elements like a normal DFA?

Between these two issues, you're basically ignoring what makes a DFA a DFA, and I suspect that the large majority of your analysis needs to be refactored solely to account for those two points.

Mato
2016-04-20, 11:18 AM
It does get more complicated with the more details you add but you don't have to add them all to figure them out, just observe them. When it comes to damage the DFA wins.

For example, in order for the warlock to have a multi-hit blast he needs to invest in a shape and to bypass SR he needs to invest into an essence. This is a pretty sizable investment just to catch up to the DFA's breath. In the mean time, the DFA gets his breath effects on a separate progression and the lower level ones change the energy type giving him the means to overcome immunity & resistance.

If the multi-hit shape chosen is an area then it comes down to how it's easier to increase your constitution in D&D than charisma, the breath-related feats the DFA can access but the warlock can't (both have items), and how the DFA can provide party-wide immunity to his AoE but the warlock can't. But if the multi-hit shape chosen is a weapon such as eldritch glaive, this allows the warlock to double his damage by the 8th level vs say the DFA's +50% increase at the 10th for enduring breath which seems like it favors the warlock but it's really just a level fluke (and overlooks power surge giving a 3rd round). The multi-hit shape will cap out at three attacks, or four with a wand of divine power, but the DFA's five fold breath hits five attacks. So it's only in observing a very specific level range, without factoring breath feats, the warlock comes ahead.

The main difference between the two classes is much like a wizard vs sorcerer, except the two are much much closer together. The warlock has a wider range and often better invocations that when unbuilt in a vacuum seems to provide several answers. If forced to actually be built the warlock's options significantly drop thanks to his extremely limited amount of invocations known, but it's still a wider choice than the DFA. To typically you can expect the DFA to be the power house and the warlock to sacrifice that for a bit more versatility. And in D&D, effective versatility is better than power.

Snowbluff
2016-04-20, 03:22 PM
Do people actually say that DFA is better than Warlock? I find that hard to believe.

A few things to note:

As said by others, warlock can very easily fly through several means, simplest being fell flight.


This whole thing is full of errors. People don't know anything about warlocks, do they? And then we have stuff like "can only use Dragon feats if they are Silverbrow." Silverbrow are nothing short of great, just like Azurins. :l

Simple fact of the matter is: Attack Rolls are an advantage. You can do so much more with attacks that use a roll, than basically anything else. This includes sneak attack and bonuses from Inspire Courage. And then you have warlock specific builds, like Eldritch Theurge, which add to the incredible variety of builds you can make with a warlock.

The only thing DFA has going for it it are:
1) Cheesing Geas invocation
2) Cheesing metabreath... if you can even use them.
3) Con based builds, which are actually pretty cool.

Sword-Geass
2016-04-20, 05:37 PM
Beside everything that has already been said, you seem to have meta-SLA as something really good, when they are actually incredibly crappy, just in line with the Sudden Metamagic feats. The only good Meta-SLA to take might be Quicken, and that's only for Flee the Scene (if you have Shadowpouncing) and Eldritch Glaive (if you can even do this)