Darrin
2016-04-19, 08:53 AM
One of my "weak spots" in 3.5 optimization is I've never dealt much with psionics. I've known for some time there are tricks you can use to leverage the action economy, but I've never quite managed to bend my head around the mechanics. But as I pick away at various corners of the TWF OffHandbook (http://www.giantitp.com/forums/showthread.php?279079-3-5-The-TWF-OffHandbook), I keep coming back to psionics. I'm already familiar with dimension hop and hustle but... how do I get them to work every round, hopefully for very low or possibly even zero PP?
So I dug into the Psionic Tricks Handbook (http://www.giantitp.com/forums/showthread.php?177889-Brainstorm-for-Psionic-Tricks-Tactics-and-Combos-Handbook), futzed around a bit, and I think I've got something, but I'm still not sure this works the way I think it works.
Anyways, if you can lend your thinkystuff expertise, I'd appreciate it if you could help me deconstruct this:
Race: Silverbrow Human
1) Ardent 1. Feat: Linked Power. Human: Practiced Manifester. Mantles: Freedom, Time (Substitute Powers ACF for synchronicity).
2) Scout 1. Skirmish 1d6.
3) Ardent 2. Feat: Metapower. Mantle: Mental Power.
4) Scout 2.
5) Scout 3. Skirmish 1d6AC+1.
6) Ranger 1. Feat: Psionic Meditation. Bonus: Track. Favored Enemy: Undead.
7) Scout 4. Bonus: Swift Hunter. Skirmish 2d6AC+1.
8) Ranger 2. Bonus: TWF.
9) Barbarian 1. Feat: Midnight Augmentation. Pounce (Spirit Lion), Whirling Frenzy ACF.
10) Ranger 3. Bonus: Endurance. Skirmish 2d6AC+2.
11) Ranger 4. Bonus: Improved TWF (Champion of the Wild ACF).
12) Ranger 5. Feat: Improved Skirmish. Favored Enemy: Constructs. Skirmish 3d6AC+2/5d6AC+4.
13) Dragon Devotee 1.
14) Dragon Devotee 2. Sorcerer 1st. Skirmish 4d6AC+2/6d6AC+4.
15) Dragon Devotee 3. Feat: Draconic Strike. Skirmish 5d6AC+2/7d6AC+4.
16) Dragon Devotee 4. Skirmish 6d6AC+2/8d6AC+4.
17) Unseen Seer 1. Skirmish 7d6AC+2/9d6AC+4.
18) Unseen Seer 2. Feat: Greater TWF.
19) Unseen Seer 3.
20) Unseen Seer 4. Skirmish 8d6AC+2/10d6AC+4.
The trick is:
Linked Power (dimension hop + synchronicity) + Metapower = 0 PP.
Round 1: Swift action = dimension hop (expend focus). Standard action = attack/move/buff/whatever. Move action = regain psionic focus.
Round 2: Swift action = dimension hop (expend focus). Full round = charge + pounce. After turn, readied action = regain focus via synchronicity.
Round 3: Rinse & repeat.
As far as I can tell, this trick works at ECL 6. Midnight Augmentation comes online at 9th, which lets me augment my dimension hop to 20' but only spend 1 PP. Improved Skirmish comes in at 12th, allowing me to jump back 20' and then charge 20' every round. If I run low on PP, I can go back to just boring vanilla skirmish.
Questions, so many questions:
1) Synchronicity doesn't exactly say when it manifests on Round 2, just that I get a readied action that I can use before my next turn. I don't spend any actions or PP to manifest this power, so... can I manifest it right when Round 2 starts, but *before* my turn comes up? If so, then this obviates the need to spend a move action on round 1 to regain my psionic focus. While the RAW here suggests that I can take that readied action at any time during Round 2, and this includes before my turn, it seems like the intent (and common sense) would say it should manifest sometime during my turn. What's the most common interpretation here, can synchronicity happen at any time I want during the next round, or only on my turn?
2) Does taking hustle at Ardent 2 count as having a "2nd level" power? If not, then I don't think I can take Expanded Knowledge to grab synchronicity. And just to be clear, this power costs 2 PP for an Ardent, not 3 PP?
3) Metapower permanently associates dimension hop with Linked Power. In order to use Linked Power, I have to expend my psionic focus. Does this mean that from that point forward, I *MUST* expend my psionic focus to use dimension hop? As in, if I'm not psionically focused, then I absolutely can't use dimension hop?
4) Can Linked Power be used twice on the same power? As in, can dimension hop be linked to both synchronicity and hustle? (I'm guessing "No".)
5) Can I "chain" another Linked Power to synchronicity? For example, can I use Linked Power + another Metepower to link synchronicity to, say, hustle? So when I activate dimension hop on round 1, I get synchronicity in round 2, and that gives me hustle on round 3? Or can I create a recursive loop with Linked Power and two Metapowers: dimension hop -> synchronicity, and then synchronicity -> dimension hop, so those keep looping back and forth every round? (If so, is there any way to stop the loop?)
6) Linked Power says the first power "is not altered in any way", does this mean I can't augment it?
7) Can I augment the second power if I want to? If so, then presumably I'd pay the augmented cost on the first round rather than the second round?
8) Can I use Linked Power twice during the same round? For example, I've already got dimension hop linked to synchronicity. I've still got a standard action on Round 1, so let's say I manifest metaphysical weapon and use Linked Power to link it to synchronicity for 2 PP, so I get two readed actions next round. I think this would require expending two psionic foci, so... Psicrystal Affinity + Psicrystal Containment?
9) Midnight Augmentation says I need to expend my psionic focus to take advantage of the reduced augmentation. Is this a separate cost specifically to activate Midnight Augmentation, or does expending my psionic focus for Linked Power "count" for the purposes of Midnight Augmentation? (As near as I can tell, even if the intent was to require expending just for using Midnight Augmentation, the RAW text doesn't particularly seem to care why exactly you're expending your focus, all that matters is that you're expending it.)
10) Do reduced PPs count toward the cap on my manifester level? I only have ML = 2 here, so I can only spend 2 PP max on any power. When I activate dimension hop, I am "spending" 2 PP, but Metapower reduces this to zero PP. When I augment it, I am "spending" 2 PP on top of that, but Midnight Augmentation reduces that to 1 PP. So as far as my "cap" of 2 ML is concerned, did I spend 4 PP or 1 PP?
So I dug into the Psionic Tricks Handbook (http://www.giantitp.com/forums/showthread.php?177889-Brainstorm-for-Psionic-Tricks-Tactics-and-Combos-Handbook), futzed around a bit, and I think I've got something, but I'm still not sure this works the way I think it works.
Anyways, if you can lend your thinkystuff expertise, I'd appreciate it if you could help me deconstruct this:
Race: Silverbrow Human
1) Ardent 1. Feat: Linked Power. Human: Practiced Manifester. Mantles: Freedom, Time (Substitute Powers ACF for synchronicity).
2) Scout 1. Skirmish 1d6.
3) Ardent 2. Feat: Metapower. Mantle: Mental Power.
4) Scout 2.
5) Scout 3. Skirmish 1d6AC+1.
6) Ranger 1. Feat: Psionic Meditation. Bonus: Track. Favored Enemy: Undead.
7) Scout 4. Bonus: Swift Hunter. Skirmish 2d6AC+1.
8) Ranger 2. Bonus: TWF.
9) Barbarian 1. Feat: Midnight Augmentation. Pounce (Spirit Lion), Whirling Frenzy ACF.
10) Ranger 3. Bonus: Endurance. Skirmish 2d6AC+2.
11) Ranger 4. Bonus: Improved TWF (Champion of the Wild ACF).
12) Ranger 5. Feat: Improved Skirmish. Favored Enemy: Constructs. Skirmish 3d6AC+2/5d6AC+4.
13) Dragon Devotee 1.
14) Dragon Devotee 2. Sorcerer 1st. Skirmish 4d6AC+2/6d6AC+4.
15) Dragon Devotee 3. Feat: Draconic Strike. Skirmish 5d6AC+2/7d6AC+4.
16) Dragon Devotee 4. Skirmish 6d6AC+2/8d6AC+4.
17) Unseen Seer 1. Skirmish 7d6AC+2/9d6AC+4.
18) Unseen Seer 2. Feat: Greater TWF.
19) Unseen Seer 3.
20) Unseen Seer 4. Skirmish 8d6AC+2/10d6AC+4.
The trick is:
Linked Power (dimension hop + synchronicity) + Metapower = 0 PP.
Round 1: Swift action = dimension hop (expend focus). Standard action = attack/move/buff/whatever. Move action = regain psionic focus.
Round 2: Swift action = dimension hop (expend focus). Full round = charge + pounce. After turn, readied action = regain focus via synchronicity.
Round 3: Rinse & repeat.
As far as I can tell, this trick works at ECL 6. Midnight Augmentation comes online at 9th, which lets me augment my dimension hop to 20' but only spend 1 PP. Improved Skirmish comes in at 12th, allowing me to jump back 20' and then charge 20' every round. If I run low on PP, I can go back to just boring vanilla skirmish.
Questions, so many questions:
1) Synchronicity doesn't exactly say when it manifests on Round 2, just that I get a readied action that I can use before my next turn. I don't spend any actions or PP to manifest this power, so... can I manifest it right when Round 2 starts, but *before* my turn comes up? If so, then this obviates the need to spend a move action on round 1 to regain my psionic focus. While the RAW here suggests that I can take that readied action at any time during Round 2, and this includes before my turn, it seems like the intent (and common sense) would say it should manifest sometime during my turn. What's the most common interpretation here, can synchronicity happen at any time I want during the next round, or only on my turn?
2) Does taking hustle at Ardent 2 count as having a "2nd level" power? If not, then I don't think I can take Expanded Knowledge to grab synchronicity. And just to be clear, this power costs 2 PP for an Ardent, not 3 PP?
3) Metapower permanently associates dimension hop with Linked Power. In order to use Linked Power, I have to expend my psionic focus. Does this mean that from that point forward, I *MUST* expend my psionic focus to use dimension hop? As in, if I'm not psionically focused, then I absolutely can't use dimension hop?
4) Can Linked Power be used twice on the same power? As in, can dimension hop be linked to both synchronicity and hustle? (I'm guessing "No".)
5) Can I "chain" another Linked Power to synchronicity? For example, can I use Linked Power + another Metepower to link synchronicity to, say, hustle? So when I activate dimension hop on round 1, I get synchronicity in round 2, and that gives me hustle on round 3? Or can I create a recursive loop with Linked Power and two Metapowers: dimension hop -> synchronicity, and then synchronicity -> dimension hop, so those keep looping back and forth every round? (If so, is there any way to stop the loop?)
6) Linked Power says the first power "is not altered in any way", does this mean I can't augment it?
7) Can I augment the second power if I want to? If so, then presumably I'd pay the augmented cost on the first round rather than the second round?
8) Can I use Linked Power twice during the same round? For example, I've already got dimension hop linked to synchronicity. I've still got a standard action on Round 1, so let's say I manifest metaphysical weapon and use Linked Power to link it to synchronicity for 2 PP, so I get two readed actions next round. I think this would require expending two psionic foci, so... Psicrystal Affinity + Psicrystal Containment?
9) Midnight Augmentation says I need to expend my psionic focus to take advantage of the reduced augmentation. Is this a separate cost specifically to activate Midnight Augmentation, or does expending my psionic focus for Linked Power "count" for the purposes of Midnight Augmentation? (As near as I can tell, even if the intent was to require expending just for using Midnight Augmentation, the RAW text doesn't particularly seem to care why exactly you're expending your focus, all that matters is that you're expending it.)
10) Do reduced PPs count toward the cap on my manifester level? I only have ML = 2 here, so I can only spend 2 PP max on any power. When I activate dimension hop, I am "spending" 2 PP, but Metapower reduces this to zero PP. When I augment it, I am "spending" 2 PP on top of that, but Midnight Augmentation reduces that to 1 PP. So as far as my "cap" of 2 ML is concerned, did I spend 4 PP or 1 PP?