JNAProductions
2016-04-21, 03:40 PM
Ability Score Increase-Any physical stat of your choice increase by 1.
Age-As humans. Plumbers are not considered mature until middle age, and stay in their physical prime throughout middle and old age.
Alignment-RedHats tend towards NeutralJackass. GreenHats tend towards Good. YellowHats tend towards Evil. PurpleHats tend towards Chaotic Evil.
Size-RedHats are around 5'-6', Greenhats are 5'6"-6'6", Yellowhats 4'10"-5'10", and PurpleHats 5'8"-6'8". Regardless of height, your size is medium.
Speed-Your base speed is 30'.
Plumber's Jump-You are able to jump much farther and higher than most people. After calculating your normal jump distance, triple both the height and length of how far you can jump.
RedHat
Ability Score Increase-The other two physical stats increase by 1.
Skillmonkey-You gain half your proficiency bonus (rounded down) as a bonus to any two skills you do not already have proficiency in.
GreenHat
Ability Score Increase-Your Dexterity increases by 2. (This does not stack with your earlier Ability Score Increase.)
High Jumper-The height of your jumps increases by 1.5 times.
Cowardly-You have disadvantage on saves against being Frightened.
Wriggly-You have advantage on any check made to escape a grapple.
Fast-Your base speed is 35'.
YellowHat
Ability Score Increase-Your Strength increases by 2. (This does not stack with your earlier Ability Score Increase.) In addition, your Constitution score increases by 1. (This can stack with your earlier Ability Score Increase.)
Portly-Your base speed is 25'.
Ravenous-You may consume massive amounts of food and store it for later. Given enough food and water (three times the amount needed for an ordinary person), you can last for three times as long without starving as the average person.
Hard Hitting-You may add +1 to your damage rolls when making melee attacks.
PurpleHat
Ability Score Increase-Your Dexterity increases by 2. (This does not stack with your earlier Ability Score Increase.)
Fast-Your base speed is 35'.
Gangly-Your long, gangly arms give you increased reach. All melee attacks you make have the reach property, and any weapons that would normally have reach instead reach 15'.
Just... Ugh-You have disadvantage on Persuasion and Performance checks because... Ugh, just look at you.
Age-As humans. Plumbers are not considered mature until middle age, and stay in their physical prime throughout middle and old age.
Alignment-RedHats tend towards NeutralJackass. GreenHats tend towards Good. YellowHats tend towards Evil. PurpleHats tend towards Chaotic Evil.
Size-RedHats are around 5'-6', Greenhats are 5'6"-6'6", Yellowhats 4'10"-5'10", and PurpleHats 5'8"-6'8". Regardless of height, your size is medium.
Speed-Your base speed is 30'.
Plumber's Jump-You are able to jump much farther and higher than most people. After calculating your normal jump distance, triple both the height and length of how far you can jump.
RedHat
Ability Score Increase-The other two physical stats increase by 1.
Skillmonkey-You gain half your proficiency bonus (rounded down) as a bonus to any two skills you do not already have proficiency in.
GreenHat
Ability Score Increase-Your Dexterity increases by 2. (This does not stack with your earlier Ability Score Increase.)
High Jumper-The height of your jumps increases by 1.5 times.
Cowardly-You have disadvantage on saves against being Frightened.
Wriggly-You have advantage on any check made to escape a grapple.
Fast-Your base speed is 35'.
YellowHat
Ability Score Increase-Your Strength increases by 2. (This does not stack with your earlier Ability Score Increase.) In addition, your Constitution score increases by 1. (This can stack with your earlier Ability Score Increase.)
Portly-Your base speed is 25'.
Ravenous-You may consume massive amounts of food and store it for later. Given enough food and water (three times the amount needed for an ordinary person), you can last for three times as long without starving as the average person.
Hard Hitting-You may add +1 to your damage rolls when making melee attacks.
PurpleHat
Ability Score Increase-Your Dexterity increases by 2. (This does not stack with your earlier Ability Score Increase.)
Fast-Your base speed is 35'.
Gangly-Your long, gangly arms give you increased reach. All melee attacks you make have the reach property, and any weapons that would normally have reach instead reach 15'.
Just... Ugh-You have disadvantage on Persuasion and Performance checks because... Ugh, just look at you.