UristMcRandom
2016-04-22, 12:39 AM
I've really got nothing to say here. I wanted to make a subclass that runs a lot with no particular thought about fluff or mechanical balance. If anyone finds this remotely interesting and actually manages to talk their DM into letting them play it, please let me know.
Inspired by my misreading of this Ranger subclass based on the Scout (http://www.giantitp.com/forums/showsinglepost.php?p=18897833&postcount=4). I initially read the Skirmish Tactics rules as granting you a stacking extra 5 feet of movement speed every time you move 15 feet, and thought it would be funny to have a class that can move game-breakingly fast.
Freerunner
Most people know how to run. Many thieves and assassins advocate running as a vital adventuring skill that is useful in a wide variety of situations. To some rogues, however, running is more than just a skill. To these people, known as Freerunners, running is an art, a science, and a way of life.
Fast Movement
At 3rd level when you take this archetype, your speed doubles. Your speed doubles again at 9th, 13th, and 17th levels.
Freerunning
At 3rd level you can run fast, and gain exceptional agility while doing so. When you take the Dash, Disengage, or Dodge action you gain advantage on any Strength (Athletics) checks, Dexterity (Acrobatics) checks, or melee attack rolls you make on that round.
Supersonic Speed
At 9th level you can run faster. When you take the Dash, Disengage, or Dodge action your speed is doubled (this stacks with the speed boost granted by the Dash action) and you gain a Climb speed equal to your current movement speed. In addition, you can run in a straight line across the surface of bodies of water no wider one-quarter your current movement speed (minimum 5 feet). You fall if you stop moving and nothing else is holding you up.
Orbital Velocity
At 13th level you can run even faster. When you take the Dash, Disengage, or Dodge action your speed is tripled (this stacks with the speed boost granted by the Dash action but not with the boost granted at 9th level) and you can Fly in a straight line at a speed equal to your current movement speed. You fall if you stop moving and nothing else is holding you up.
186,001 Miles per Second
At 17th level you can run fast enough to defy the laws of physics. When you take the Dash, Disengage, or Dodge action your speed is quadrupled (this stacks with the speed boost granted by the Dash action but not with the boosts granted at 9th or 13th level). Additionally, once per long rest when you take the Dash, Disengage, or Dodge action you can cast the spell dimension door, as the spell but with a range equal to twice your current movement speed.
Freerunner
Most people know how to run. Many thieves and assassins advocate running as a vital adventuring skill that is useful in a wide variety of situations. To some rogues, however, running is more than just a skill. To these people, known as Freerunners, running is an art, a science, and a way of life.
Fast Movement
At 3rd level when you take this archetype, your speed increases by 10 feet. Your speed increases by a further 10 feet at 9th, 13th, and 17th levels.
Freerunning
At 3rd level you can run fast, and gain exceptional agility while doing so. When you take the Dash, Disengage, or Dodge action you gain advantage on any Strength (Athletics) checks, Dexterity (Acrobatics) checks, or melee attack rolls you make on that round.
Supersonic Speed
At 9th level you can run faster. When you take the Dash, Disengage, or Dodge action you gain a Climb speed equal to your current movement speed. In addition, you can run in a straight line across the surface of bodies of water no wider one-quarter your current movement speed (minimum 5 feet). You fall if you stop moving and nothing else is holding you up.
Orbital Velocity
At 13th level you can run even faster. When you take the Dash, Disengage, or Dodge action you can Fly in a straight line at a speed equal to your current movement speed. You fall if you stop moving and nothing else is holding you up.
186,001 Miles per Second
At 17th level you can run fast enough to defy the laws of physics. Once per long rest when you take the Dash, Disengage, or Dodge action you can cast the spell dimension door.
Inspired by my misreading of this Ranger subclass based on the Scout (http://www.giantitp.com/forums/showsinglepost.php?p=18897833&postcount=4). I initially read the Skirmish Tactics rules as granting you a stacking extra 5 feet of movement speed every time you move 15 feet, and thought it would be funny to have a class that can move game-breakingly fast.
Freerunner
Most people know how to run. Many thieves and assassins advocate running as a vital adventuring skill that is useful in a wide variety of situations. To some rogues, however, running is more than just a skill. To these people, known as Freerunners, running is an art, a science, and a way of life.
Fast Movement
At 3rd level when you take this archetype, your speed doubles. Your speed doubles again at 9th, 13th, and 17th levels.
Freerunning
At 3rd level you can run fast, and gain exceptional agility while doing so. When you take the Dash, Disengage, or Dodge action you gain advantage on any Strength (Athletics) checks, Dexterity (Acrobatics) checks, or melee attack rolls you make on that round.
Supersonic Speed
At 9th level you can run faster. When you take the Dash, Disengage, or Dodge action your speed is doubled (this stacks with the speed boost granted by the Dash action) and you gain a Climb speed equal to your current movement speed. In addition, you can run in a straight line across the surface of bodies of water no wider one-quarter your current movement speed (minimum 5 feet). You fall if you stop moving and nothing else is holding you up.
Orbital Velocity
At 13th level you can run even faster. When you take the Dash, Disengage, or Dodge action your speed is tripled (this stacks with the speed boost granted by the Dash action but not with the boost granted at 9th level) and you can Fly in a straight line at a speed equal to your current movement speed. You fall if you stop moving and nothing else is holding you up.
186,001 Miles per Second
At 17th level you can run fast enough to defy the laws of physics. When you take the Dash, Disengage, or Dodge action your speed is quadrupled (this stacks with the speed boost granted by the Dash action but not with the boosts granted at 9th or 13th level). Additionally, once per long rest when you take the Dash, Disengage, or Dodge action you can cast the spell dimension door, as the spell but with a range equal to twice your current movement speed.
Freerunner
Most people know how to run. Many thieves and assassins advocate running as a vital adventuring skill that is useful in a wide variety of situations. To some rogues, however, running is more than just a skill. To these people, known as Freerunners, running is an art, a science, and a way of life.
Fast Movement
At 3rd level when you take this archetype, your speed increases by 10 feet. Your speed increases by a further 10 feet at 9th, 13th, and 17th levels.
Freerunning
At 3rd level you can run fast, and gain exceptional agility while doing so. When you take the Dash, Disengage, or Dodge action you gain advantage on any Strength (Athletics) checks, Dexterity (Acrobatics) checks, or melee attack rolls you make on that round.
Supersonic Speed
At 9th level you can run faster. When you take the Dash, Disengage, or Dodge action you gain a Climb speed equal to your current movement speed. In addition, you can run in a straight line across the surface of bodies of water no wider one-quarter your current movement speed (minimum 5 feet). You fall if you stop moving and nothing else is holding you up.
Orbital Velocity
At 13th level you can run even faster. When you take the Dash, Disengage, or Dodge action you can Fly in a straight line at a speed equal to your current movement speed. You fall if you stop moving and nothing else is holding you up.
186,001 Miles per Second
At 17th level you can run fast enough to defy the laws of physics. Once per long rest when you take the Dash, Disengage, or Dodge action you can cast the spell dimension door.