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Metahuman1
2016-04-22, 07:35 AM
Hey, I'm trying to track down the rules for E6. Does anyone know were they might be found?

Morcleon
2016-04-22, 07:53 AM
It's not very well defined beyond "max level is 6th" and "get feats every X XP" (http://www.giantitp.com/forums/showthread.php?239163-E6-Epic-6-unique-source-and-or-reference-Also-E6-verse)

OldTrees1
2016-04-22, 08:41 AM
E6 The Game Inside D&D (http://www.enworld.org/forum/showthread.php?206323-E6-The-Game-Inside-D-amp-D)

LA rules are contained in the first FAQ

johnbragg
2016-04-22, 09:27 AM
Short answers are above. Level cap at 6th level, feats every 5000 xp after that.

There are adjustments to LA buyoff rules, in the pdf linked above. There are E6 groups that use gestalt, adding gestalt levels as you progress past 6th level.

From there, you adjust the Feats lists based on exactly what kind of E6 you want. A lot of E6 DMs set up feat-based access to the next few levels of class abilities.

Feats are how 6th-level-plus players access increased HP (Epic Toughness), BAB (Epic BAB), Extra Spells Known, Extra Spell Slots. You have to decide how much access there is to 4th and 5th level spell abilities, either through Epic Feats or through rituals and incantations.

(You also have to decide, even in an E6 world, exactly how many 6th level types you have running around.)

Gnorman has put a ton of work into:
http://www.giantitp.com/forums/showthread.php?250820-Gnorman-s-Complete-E6-Compendium and, lately, http://www.giantitp.com/forums/showthread.php?483755-E6-Compendium-Volume-3

If you want to do the work, a lot of classic monsters (giants, dragons, demons and devils) fit better in E6 if you get the 1st edition Monster Manual pdf from Drivethrurpg and do the conversions yourself.

Gnorman
2016-04-22, 01:43 PM
My ears are burning!

Also important to keep in mind that things like giants, dragons, demons, and devils, even relatively low-level ones, are no longer speedbumps on the path to demigodhood, but serious civilization-ending threats. An young adult dragon is a major threat to most towns, if not the occasional city, unless they have access to magic weapons and a mass of archers. A single babau could terrorize a city quarter.

Another way to handle that is to shift the narrative expectations, as Ryan Staughton suggests. One of the reasons I like E6 so much. That lowly babau could now be the centerpiece villain of an entire campaign arc. It really forces the DM to think carefully about what she's pitting her players against - no encounter is a throwaway.