mabriss lethe
2016-04-22, 08:38 AM
The entire truename section of ToM is rather well know for its poor editing and epic levels of dysfunction. As I was browsing it the other day, I decided to take a look at the Acolyte of the Ego. I noticed that it might actually be the best of the bunch. Or maybe not. It's kind of difficult to parse RAW in a few places. But yeah, on to the show.
1. It's built on a decent chassis: D8 hit die, 4+ skills, a decent skill list, good fort save and full BAB. There are a lot worse things you could be working with.
2. Entry is possible from pretty much any race/class combination. You might/ probably have to blow a feat for truespeech training, but it's no worse than other prc prerequisite, and has a direct impact on your character's performance NOTE: The Prc requires that you be humanoid., but that's not a huge limitation.
3. Cadence Mastery makes this class, and leads to some hilarious combos. As long as you can make the skill check, you can keep stringing together any number of powers as a standard action. (though i, at least , have a few questions about specifics.)
4. While some of your cadences require a save, which is bad, the save formula is pretty brutal for your opponents. (10+ class level+# of cadences known + cha mod), and can be boosted by an additional +3 using resonant voice.
5. Uncanny trickster 3( if you can qualify) will net you an additional cadence, with all attendant boosts.
With all that said, there are some questions about cadence mastery that could potentially be rather broken.
Q1. Does mastery let you string together multiple instances of the same cadence? As far as I can tell you can spam as many instances of cadence of the thunder as your skill modifier will support as a single standard action if that's your thing.
Q2. Do the secondary cadences added using cadence mastery suffer from the law of resistance, or does tacking extras on only incur the +5 increase to the skill check dc? After thinking about it, the answer is both yes and no. The DC only increases after a successful casting of a cadence, none of the cadences in a mastery combo affect the DC OF THAT CASTING. However, if you succeed, they will all contribute to the DC the next time you cast it. ( using the example of a double casting of thunder drake, assuming it's your first time using it in the day, your DC will simply be your personal truename +5 for the second iteration. If you were to cast it again later in the day, both iterations from the previous double cast would contribute to increasing the DC.)
1. It's built on a decent chassis: D8 hit die, 4+ skills, a decent skill list, good fort save and full BAB. There are a lot worse things you could be working with.
2. Entry is possible from pretty much any race/class combination. You might/ probably have to blow a feat for truespeech training, but it's no worse than other prc prerequisite, and has a direct impact on your character's performance NOTE: The Prc requires that you be humanoid., but that's not a huge limitation.
3. Cadence Mastery makes this class, and leads to some hilarious combos. As long as you can make the skill check, you can keep stringing together any number of powers as a standard action. (though i, at least , have a few questions about specifics.)
4. While some of your cadences require a save, which is bad, the save formula is pretty brutal for your opponents. (10+ class level+# of cadences known + cha mod), and can be boosted by an additional +3 using resonant voice.
5. Uncanny trickster 3( if you can qualify) will net you an additional cadence, with all attendant boosts.
With all that said, there are some questions about cadence mastery that could potentially be rather broken.
Q1. Does mastery let you string together multiple instances of the same cadence? As far as I can tell you can spam as many instances of cadence of the thunder as your skill modifier will support as a single standard action if that's your thing.
Q2. Do the secondary cadences added using cadence mastery suffer from the law of resistance, or does tacking extras on only incur the +5 increase to the skill check dc? After thinking about it, the answer is both yes and no. The DC only increases after a successful casting of a cadence, none of the cadences in a mastery combo affect the DC OF THAT CASTING. However, if you succeed, they will all contribute to the DC the next time you cast it. ( using the example of a double casting of thunder drake, assuming it's your first time using it in the day, your DC will simply be your personal truename +5 for the second iteration. If you were to cast it again later in the day, both iterations from the previous double cast would contribute to increasing the DC.)