Barstro
2016-04-25, 10:51 AM
I expect to be in a campaign where "Mythic" rules will be in effect.
Since various rules might make crafting an actual option (I'm a stickler for details, and using actual "time to craft" would make most items impossible to do in in a campaign), I have some questions.
Paramount is a ruling on some language that have a vague RAW;
Mythic Craft Wondrous Item
At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one wondrous item you are crafting. You can only do this once per day per item you are crafting, though you may also add an actual eight-hour work day toward the crafting of such an item.
This is linguistically the same as "$14,000 per year per person" which, in the legal/tax field, means someone can give an infinite amount of money away without tax consequences as long as each person receives no more than $14,000.
Translating that to the Feat would mean that the PC could expend, say, Nine uses of mythic power to do work on Nine different items.
What is arguably stopping that is the general "Magic Item Creation" rule...
A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.
But, if that's the case, then there was no need for the words "per item"; it should have just said "You can only do this once per day".
The flavor reason to allow multiple crafting this way is that the PC is not actually doing physical work; it's magically being done by spending a point (no actual time is used).
Any thoughts or known rulings?
Since various rules might make crafting an actual option (I'm a stickler for details, and using actual "time to craft" would make most items impossible to do in in a campaign), I have some questions.
Paramount is a ruling on some language that have a vague RAW;
Mythic Craft Wondrous Item
At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one wondrous item you are crafting. You can only do this once per day per item you are crafting, though you may also add an actual eight-hour work day toward the crafting of such an item.
This is linguistically the same as "$14,000 per year per person" which, in the legal/tax field, means someone can give an infinite amount of money away without tax consequences as long as each person receives no more than $14,000.
Translating that to the Feat would mean that the PC could expend, say, Nine uses of mythic power to do work on Nine different items.
What is arguably stopping that is the general "Magic Item Creation" rule...
A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.
But, if that's the case, then there was no need for the words "per item"; it should have just said "You can only do this once per day".
The flavor reason to allow multiple crafting this way is that the PC is not actually doing physical work; it's magically being done by spending a point (no actual time is used).
Any thoughts or known rulings?