WMO?
2016-04-25, 02:44 PM
Hello folks!
I'm planning for my next campaign, set in an ancient elven forest. One of the set-pieces is a ruin of a base for rangers, where they were centralized for protection of the forest. According to the backstory, the magical wards protecting the elven realm were corrupted and broken, and the ranger station is one of the nodes of those wards, so strange magic permeates the place.
I've decided to have some fun based on the PHB rules and create some interesting and unique monsters in the meantime. The idea is that when the rangers disbanded, a number of pets were left behind, in their enclosures or in the surrounding area. The magic of the corrupted node created mix-and-match versions of all the Beastmaster companion animals and gave them strange magical abilities.
I'm going to roll on these tables I made, and make the animals that result. Anyone is welcome to contribute by recommending combos they roll or pick out for me to make, or by making any combos that they want.
I'm looking to make several different creatures with a variety of CRs, so I'll have the monsters I need for different types of fights. I'll probably be averaging each combo's two sizes and CRs for a baseline, and then altering them as needed.
1d20+1d12
Animal, Size, CR
2
Cat, T, 0
3
Bat, T, 0
4
Deer, M, 0
5
Baboon, S, 0
6
Giant Centipede, S, 1/4
7
Giant Crab, 1/8
8
Flying Snake, T, 1/8
9
Vulture, M, 0
10
Pony, M, 1/8
11
Blood Hawk, S, 1/8
12
Owl, T, 0
13
Wolf, M, 1/4
14
Panther, M, 1/4
15
Boar, M, 1/4
16
Giant Frog, M, 1/4
17
Giant Poisonous Snake, M, 1/4
18
Giant Badger, M, 1/4
19
Mastiff, M, 1/8
20
Eagle, S, 0
21
Giant Wolf Spider, M, 1/4
22
Raven, S, 0
23
Giant Rat, S, 1/8
24
Goat, M, 0
25
Hawk, T, 0
26
Hyena, M, 0
27
Jackal, S, 0
28
Mule, M, 1/8
29
Scorpion, T, 0
30
Giant Weasel, M, 1/8
31
Giant Fire Beetle, S, 0
32
Lizard, T, 0
1d20+1d12
Magical ability
2
Beastwere (can shift to a humanoid form, but beast form is natural)
3
Intelligence and communication abilities of a humanoid
4
Control of the environment in some way (e.g. entangle at-will)
5
Read minds/sense danger (e.g. disadvantage to hit)
6
Increase size category by two (e.g. HUGE-SIZE VULTURES-WOLVES!!1!)
7
Sonic blast
8
Glow and radiant or fire damage
9
Darkness Aura
10
Extra eyes/heightened senses (e.g. advantage on Perception)
11
Frightful Presence/Fear Aura
12
Extendable body parts (e.g. 15ft sabrelike talons)
13
Increase size category by one
14
Breath weapon (e.g. Recharge 5-6 15ft cone lightning)
15
Teleportation
16
Roll a third animal on the animal table, add it to the combo
17
Chameleon camouflage
18
Blindsight
19
Regeneration
20
Projectile spines, claws, teeth, feathers, etc.
21
Decrease size category by one
22
Psionics (e.g. all attacks are psionic damage, mind thrust)
23
Elemental skin
24
Baldness
25
Magical shielding
26
Fog Cloud/Stench/Fetid Cloud
27
Strange color (e.g. all fur a single shade of bright blue)
28
Decrease size category by two (e.g. TINY-SIZE POISONOUS PANTHER-SNAKE!!1! SWARM!!!!~!~!)
29
Lasso things with body
30
Phase through solid things
31
Speaks cryptic predictions of the future it can't understand
32
Roll twice on this table, ignoring opposite effects and this result on subsequent rolls
Big Slobbering Baddie
Large beast, unalignedArmor Class X (natural armor)
Hit Points X (3d8+Y)
Speed 40 ft
Str
Dex
Con
Int
Wis
Cha
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
25 (+7)
Skills Stealth +2, Intimidation +9
Senses Darkvision 60 ft, passive Perception 12
Languages Creepy Whispers
Challenge 1 (200 XP)
credit to: Steel Mirror of "The 5E DIY Dungeon Mastery Challenge #1: Make a Monster"
I'm planning for my next campaign, set in an ancient elven forest. One of the set-pieces is a ruin of a base for rangers, where they were centralized for protection of the forest. According to the backstory, the magical wards protecting the elven realm were corrupted and broken, and the ranger station is one of the nodes of those wards, so strange magic permeates the place.
I've decided to have some fun based on the PHB rules and create some interesting and unique monsters in the meantime. The idea is that when the rangers disbanded, a number of pets were left behind, in their enclosures or in the surrounding area. The magic of the corrupted node created mix-and-match versions of all the Beastmaster companion animals and gave them strange magical abilities.
I'm going to roll on these tables I made, and make the animals that result. Anyone is welcome to contribute by recommending combos they roll or pick out for me to make, or by making any combos that they want.
I'm looking to make several different creatures with a variety of CRs, so I'll have the monsters I need for different types of fights. I'll probably be averaging each combo's two sizes and CRs for a baseline, and then altering them as needed.
1d20+1d12
Animal, Size, CR
2
Cat, T, 0
3
Bat, T, 0
4
Deer, M, 0
5
Baboon, S, 0
6
Giant Centipede, S, 1/4
7
Giant Crab, 1/8
8
Flying Snake, T, 1/8
9
Vulture, M, 0
10
Pony, M, 1/8
11
Blood Hawk, S, 1/8
12
Owl, T, 0
13
Wolf, M, 1/4
14
Panther, M, 1/4
15
Boar, M, 1/4
16
Giant Frog, M, 1/4
17
Giant Poisonous Snake, M, 1/4
18
Giant Badger, M, 1/4
19
Mastiff, M, 1/8
20
Eagle, S, 0
21
Giant Wolf Spider, M, 1/4
22
Raven, S, 0
23
Giant Rat, S, 1/8
24
Goat, M, 0
25
Hawk, T, 0
26
Hyena, M, 0
27
Jackal, S, 0
28
Mule, M, 1/8
29
Scorpion, T, 0
30
Giant Weasel, M, 1/8
31
Giant Fire Beetle, S, 0
32
Lizard, T, 0
1d20+1d12
Magical ability
2
Beastwere (can shift to a humanoid form, but beast form is natural)
3
Intelligence and communication abilities of a humanoid
4
Control of the environment in some way (e.g. entangle at-will)
5
Read minds/sense danger (e.g. disadvantage to hit)
6
Increase size category by two (e.g. HUGE-SIZE VULTURES-WOLVES!!1!)
7
Sonic blast
8
Glow and radiant or fire damage
9
Darkness Aura
10
Extra eyes/heightened senses (e.g. advantage on Perception)
11
Frightful Presence/Fear Aura
12
Extendable body parts (e.g. 15ft sabrelike talons)
13
Increase size category by one
14
Breath weapon (e.g. Recharge 5-6 15ft cone lightning)
15
Teleportation
16
Roll a third animal on the animal table, add it to the combo
17
Chameleon camouflage
18
Blindsight
19
Regeneration
20
Projectile spines, claws, teeth, feathers, etc.
21
Decrease size category by one
22
Psionics (e.g. all attacks are psionic damage, mind thrust)
23
Elemental skin
24
Baldness
25
Magical shielding
26
Fog Cloud/Stench/Fetid Cloud
27
Strange color (e.g. all fur a single shade of bright blue)
28
Decrease size category by two (e.g. TINY-SIZE POISONOUS PANTHER-SNAKE!!1! SWARM!!!!~!~!)
29
Lasso things with body
30
Phase through solid things
31
Speaks cryptic predictions of the future it can't understand
32
Roll twice on this table, ignoring opposite effects and this result on subsequent rolls
Big Slobbering Baddie
Large beast, unalignedArmor Class X (natural armor)
Hit Points X (3d8+Y)
Speed 40 ft
Str
Dex
Con
Int
Wis
Cha
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
25 (+7)
Skills Stealth +2, Intimidation +9
Senses Darkvision 60 ft, passive Perception 12
Languages Creepy Whispers
Challenge 1 (200 XP)
credit to: Steel Mirror of "The 5E DIY Dungeon Mastery Challenge #1: Make a Monster"