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NeoPhoenix0
2016-04-27, 07:07 PM
I need help picking out some 1st and 2nd level buff Spells to boost the other members of the party. One is an undead Oracle focusing on touch Spells and uses natural weapons, one is an undead antipaladin that is an amazing tank and beatstick that fights sword and board with a fire stuff and a slam attack thrown in, the last is an outsider rogue focusing on dex stealth and the ability to flank with copies of himself.

Geddy2112
2016-04-27, 07:35 PM
1st level-Enlarge person, protection from evil(maybe pro good, if your an evil party), vanish
2nd level-resist energy, communal pro evil/good, blur, + ability score animal spell(if they don't have a belt or headband, better on a wand cause it takes up a spell known), invisibility

What is the party level? Also, do you have a good UMD? There are some other good low level buffs from other lists you might want to wand.

NeoPhoenix0
2016-04-27, 07:50 PM
Enlarge person is no good. There isn't a single humanoid in the party. We have three undead and an outsider.

My UMD isn't good, we needed other skills more, current party level is 5 almost 6 but we are going to at least 15.

Geddy2112
2016-04-27, 08:19 PM
Well if you are mostly undead protection from good is probably going to come up more often than protection from evil. Grease can be handy to get someone out of a grapple and has several other uses. Guidance is a small bonus, but it is something you can throw on just about anything in and out of combat.

Cloud of seasickness is better than fog cloud or obscuring mist to protect the party as they are mostly immune to the sickened effect. Haunting mists is in a similar boat. Since your party is a lot of undead, eagle's splendor is a solid boost to HP, fort saves, and charisma class abilities from an antipaladin or a sorcerer's save DC's etc. Unless you already have headbands of charisma. Obviously don't take bear's endurance.

That is really about it within the sorcerer spell list.

Âmesang
2016-04-27, 08:44 PM
Invisibility, misdirection, endure elements, and feather fall come to mind, either for long-lasting effects that could be of use in various situations, or in the case of the latter since it can be cast on any turn.

There's also grease which can aid an ally to escape grapples, pins, and the like, and locate object to, er… locate objects. :smalltongue:

Fizban
2016-04-28, 07:55 AM
Magic Weapon actually starts looking non-terrible when you can't Enlarge Person. At 2nd, Bull's Strength and Blur are some more classic staples.