Ramos
2007-06-24, 03:20 PM
OK, I wanted to make a meele character in high level that could still be a useful addition to the party. I've come up with a build that looks promising so far but it is not complete and it might have some room for improvement:
Human Hexblade 3/ Barbarian 5/ Blackguard 2/ Frenzied Berzerker 10
Ability Scores (32 pts base)
STR 34 [16 + 2 enlarge + 5 advancement + 1 inherent + 4 fiendbond + 6 item]
DEX 10 [8 - 2 enlarge + 4 fiendbond]
CON 24 [16 + 2 fiendbond + 6 item]
INT 14 [10 + 4 fiendbond]
WIS 8
CHA 28 [16 + 2 fiendbond + 4 inherent + 6 item]
Feats:
WF: Greatsword, Imp. Sunder
Cleave, Great Cleave
Power Attack
3 open feat slots
Items and other expenses:
Permanent Enlarge (10.200 gp)
Permanent see invisibility (10.300 gp)
Nar Fiendbond (12.000 gp)
Manuals +1 strength and +4 charisma (137.500 gp)
Mantle of Resistance +5 (25.000 gp)
Gloves of Strength +6 (36.000 gp)
Belt of Health +6 (36.000 gp)
Cloak of Charisma +6 (36.000 gp)
+5 ghost touch aurorum incorporeal sword (75.000 gp)
Boots of Translocation-intelligent (30.000 gp)
Ring of Evasion (25.000 gp)
Ring of Improved Invisibility (100.000 gp)
Retributive Amulet (56.000 gp)
Starmantle Cloak (132.000 gp)
+1 soulfire adamantine full plate (25.000 gp)
Circlet of protection from law and shield (9.000 gp)
5.000 gp remaining
Stats:
HD: 3d8+2d10+15d12+140 [258 HP average]
AC: 25 [10 - 1 size +1 natural armor + 9 armor +4 shield +2 sacred]
Attack: Ghostslayer +33/+28/+23/+18 meele touch, ignores dex bonuses and +2 attack while invisible. 4d6+16 damage
Fort save: +36/+45 vs magic [15 +7 ability +9 dark blessing +5 item +9 arcane resist]
Refl save: +19/+28 vs magic [5 +9 dark blessing +5 item +9 arcane resist]
Will save: +20/+29 vs magic [7 -1 ability +9 dark blessing +5 item +9 arcane resist]
additional special qualities (red ones are from items)
DR 10/magic, darkvision 60 ft, fire acid electricity resist 10, fly speed 30ft, mettle, poison immunity, improved uncanny dodge, evasion, posession immunity, mental control immunity, see invisible, immune to death and negative energy, reflects 50% of attack damage, normal weapons destroyed on contact, half damage from attacks on a DC 15 reflex save, DR 3/adamantine, immune to magic missiles, improved invisibility.
So, the plan is to Supreme Power Attack everything I can reach while my wide array of immunities, mettle, evasion and ridiculously high saves protect me from everything. If I go into Rage and Frenzy at the same time, I could KO a Great Wurm in a single full attack-or just about any other creature in the monster manual and my ring of translocation ensures I can jump 40 ft and full attack in the same round-or avoid nasty little traps like forcecage.
Anything I could do to improve the character's performance?
Human Hexblade 3/ Barbarian 5/ Blackguard 2/ Frenzied Berzerker 10
Ability Scores (32 pts base)
STR 34 [16 + 2 enlarge + 5 advancement + 1 inherent + 4 fiendbond + 6 item]
DEX 10 [8 - 2 enlarge + 4 fiendbond]
CON 24 [16 + 2 fiendbond + 6 item]
INT 14 [10 + 4 fiendbond]
WIS 8
CHA 28 [16 + 2 fiendbond + 4 inherent + 6 item]
Feats:
WF: Greatsword, Imp. Sunder
Cleave, Great Cleave
Power Attack
3 open feat slots
Items and other expenses:
Permanent Enlarge (10.200 gp)
Permanent see invisibility (10.300 gp)
Nar Fiendbond (12.000 gp)
Manuals +1 strength and +4 charisma (137.500 gp)
Mantle of Resistance +5 (25.000 gp)
Gloves of Strength +6 (36.000 gp)
Belt of Health +6 (36.000 gp)
Cloak of Charisma +6 (36.000 gp)
+5 ghost touch aurorum incorporeal sword (75.000 gp)
Boots of Translocation-intelligent (30.000 gp)
Ring of Evasion (25.000 gp)
Ring of Improved Invisibility (100.000 gp)
Retributive Amulet (56.000 gp)
Starmantle Cloak (132.000 gp)
+1 soulfire adamantine full plate (25.000 gp)
Circlet of protection from law and shield (9.000 gp)
5.000 gp remaining
Stats:
HD: 3d8+2d10+15d12+140 [258 HP average]
AC: 25 [10 - 1 size +1 natural armor + 9 armor +4 shield +2 sacred]
Attack: Ghostslayer +33/+28/+23/+18 meele touch, ignores dex bonuses and +2 attack while invisible. 4d6+16 damage
Fort save: +36/+45 vs magic [15 +7 ability +9 dark blessing +5 item +9 arcane resist]
Refl save: +19/+28 vs magic [5 +9 dark blessing +5 item +9 arcane resist]
Will save: +20/+29 vs magic [7 -1 ability +9 dark blessing +5 item +9 arcane resist]
additional special qualities (red ones are from items)
DR 10/magic, darkvision 60 ft, fire acid electricity resist 10, fly speed 30ft, mettle, poison immunity, improved uncanny dodge, evasion, posession immunity, mental control immunity, see invisible, immune to death and negative energy, reflects 50% of attack damage, normal weapons destroyed on contact, half damage from attacks on a DC 15 reflex save, DR 3/adamantine, immune to magic missiles, improved invisibility.
So, the plan is to Supreme Power Attack everything I can reach while my wide array of immunities, mettle, evasion and ridiculously high saves protect me from everything. If I go into Rage and Frenzy at the same time, I could KO a Great Wurm in a single full attack-or just about any other creature in the monster manual and my ring of translocation ensures I can jump 40 ft and full attack in the same round-or avoid nasty little traps like forcecage.
Anything I could do to improve the character's performance?