PDA

View Full Version : Card Magic The Gathering: Give me silly combo ideas please.



ericgrau
2016-04-30, 04:06 PM
I like making silly decks, especially when playing with friends. I have a few ideas floating in my head but I would like more. I would like as many silly combos as possible.

For example: Noxious Field (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=24686) + Desert (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=287341) + Camel (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=971). Attack, band, ping everything. Could be in a deck with other ping offense/defense stuff and/or banding creatures.

Or my strongest deck is based on pili-pala (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=147381) and other tap-untap effects, as a joke for a friend who thought the card was cute. It has multiple ways to get to infinite tap-untap for infinite mana, infinite 1 damage pinging, infinite elves, etc. For consistency it has alternate backup ways to trigger combos, with cards from one combo being interchangeable with cards in another. Plus ponder and so on.

Please try to limit the silly combos to 2-3 cards so it's not too hard to pop the combo. And/or to something that can be tutored/scried easily. And/or that has alternate backup triggers.

tilionvevfet
2016-04-30, 09:17 PM
Krenko (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386339), Goblin Bombardment (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397584), Impact Tremors (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394600), and Outpost Siege (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391891) combine for silliness.

Although any goblin tribal deck will be quite silly.

Bucky
2016-04-30, 11:35 PM
In the main MtG thread, we have a tradition of looking for infinite combos that all come from one set. The simplest ones are 2x Enduring Scalelord +Anafenza, Kin-Tree Spirit (or other counter source) for a pair of infinitely large dragons, Soulfire Grand Master +
Dragonrage with 7+ other attacking creatures (infinite red mana that can be used to pump your attackers), the Tamiyo emblem engine (we used Arcane Melee + Ghostly Flicker to generate mana, but any ritual works; you can use the surplus mana to cast a spell from your hand a million times), Echo Mage + Reality Spasm (with a fully leveled Echo Mage you can make infinite copies of any spell in addition to infinite untaps and mana) and Sharuum the Hegemon x2 + Hissing Iguanar (Legend Rule abuse; for general use replace Iguanar with an on-color death trigger like Zulaport Cutthroat).

The most practical to include in a deck, however, are Champion loops - named after 3x Changeling Berserker + Orchard Warden, the practical version uses Fiend Hunter; it's practical because running 4x Fiend Hunter is fine even if you aren't looping them for infinite triggers.

ben-zayb
2016-05-01, 03:21 AM
For something silly and casual? I once built a deck from my trash cards, which was basically a WU aggro-control with Cowardice, Dovescape, and a combination of creatures with flash + ETB effects and creatures that targets creature/players for tapping/giving protection/preventing damage.


EDIT: Oh, and with SOI out we have The Gitrog Monster + a discard outlet + Dakmor Salvage to mill your entire deck.

ericgrau
2016-05-01, 10:37 AM
Thanks everyone. I especially like the goblins. Dang, mtgdeckbuilder.net is gone. I had all my silly decks in there.


Like ridiculous things you can do to spam plant tokens while simultaneously frustrating attempts to stop you, then pump them or mass polymorph them. For example khalni garden + crop rotation + druid's deliverance. And other related cards. A guy I was playing with made a ping deck just because of that deck. 0/1 plant tokens say rawr.

Fortunately I found my gnome deck saved to my documents:
spells: copper gnomes, bottle gnomes + deathrender, blightseel colossus, sundering titan, darksteel forge, platinum angel, nevinyrral's disk, summoning station,
mana & lands: thran dynamo, glimmerpost, cloudpost, scorched ruins, blasted landscape, sheltered valley, zoetic cavern, desert, ancient tomb
Gnomes cheat the big spells into play, plus fast mana ramp too. Reaction to first playtest: "THAT IS NOT A GNOME".