Douglas
2016-04-30, 05:26 PM
I'm about to join a high optimization game, and I'm making a Spell to Power Erudite. Various shenanigans that allow picking spells from absolutely any spell list in the game (arcane or not) have been approved, along with potentially taking arcane spellcasting PrCs as if they were psionic manifesting PrCs (though using Cerebremancer to double advance is specifically ruled invalid).
My plan so far is to make a Necropolitan Fire Elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves), trade elf racial weapon proficiency feats for the Spell to Power, Favored Discipline, and Mantled Erudite (http://archive.wizards.com/default.asp?x=dnd/psm/20070629a) options (sometimes it only loads half the page for me until I refresh, weird), take Faerie Mysteries Initiate to enjoy d12+int hp per level, take Mark of the Dauntless to combine with the Celerity line, and abuse domain and weird class lists to get spells at unusually low levels (Trapsmith level 1 Haste, for example). All of this has been approved already, to give you some idea of what level of optimization this game is aiming for.
So, things I want help with:
I'd really like to minimize the XP cost of learning new spells/powers, and that's based on Erudite class level only. Ideally I'd want only a single level of Erudite, with all other levels in full casting/manifesting PrCs, but I'm having trouble finding good resources on that. The information compilations I've found are all about how to get specific qualifications early, which is useful for entering a class you already have in mind, but what I really want is a class - any class - that I could enter early (ideally at level 2, to be an Erudite 1/Something X) and use to advance Erudite fully. I could use Cerebremancer just for that benefit, to be an Erudite 3/Cerebremancer X, but that still has 2 unwanted levels of Erudite.
Advantageous unusual spell lists: I can learn Haste as a level 1 spell because of Trapsmith. I can learn Heal as a level 5 spell because of Adept. I can learn Lesser Restoration as a level 1 spell because of Paladin. I can learn Tongues as a level 2 spell because of Bard. And so on. What other examples are out there that I might have missed, especially the more obscure ones that are listed only in the class, not in the spell's description?
Efficient spells: My biggest drawback relative to a normal caster is fewer power points compared to the equivalent value of a caster's spell slots, and the need to spend PP to augment spells to get full caster level benefit. To mitigate this, what spells would you suggest with an especially high effect-to-power-point ratio, even if spread over multiple rounds? For a specific issue, Erudite requires augmenting for damage scaling only if the damage is in dice per caster level; are there any good spells that work around that by scaling not in dice?
I will be starting at level 4 (after reducing xp for Necropolitan), but the game may continue to much higher levels eventually.
My plan so far is to make a Necropolitan Fire Elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves), trade elf racial weapon proficiency feats for the Spell to Power, Favored Discipline, and Mantled Erudite (http://archive.wizards.com/default.asp?x=dnd/psm/20070629a) options (sometimes it only loads half the page for me until I refresh, weird), take Faerie Mysteries Initiate to enjoy d12+int hp per level, take Mark of the Dauntless to combine with the Celerity line, and abuse domain and weird class lists to get spells at unusually low levels (Trapsmith level 1 Haste, for example). All of this has been approved already, to give you some idea of what level of optimization this game is aiming for.
So, things I want help with:
I'd really like to minimize the XP cost of learning new spells/powers, and that's based on Erudite class level only. Ideally I'd want only a single level of Erudite, with all other levels in full casting/manifesting PrCs, but I'm having trouble finding good resources on that. The information compilations I've found are all about how to get specific qualifications early, which is useful for entering a class you already have in mind, but what I really want is a class - any class - that I could enter early (ideally at level 2, to be an Erudite 1/Something X) and use to advance Erudite fully. I could use Cerebremancer just for that benefit, to be an Erudite 3/Cerebremancer X, but that still has 2 unwanted levels of Erudite.
Advantageous unusual spell lists: I can learn Haste as a level 1 spell because of Trapsmith. I can learn Heal as a level 5 spell because of Adept. I can learn Lesser Restoration as a level 1 spell because of Paladin. I can learn Tongues as a level 2 spell because of Bard. And so on. What other examples are out there that I might have missed, especially the more obscure ones that are listed only in the class, not in the spell's description?
Efficient spells: My biggest drawback relative to a normal caster is fewer power points compared to the equivalent value of a caster's spell slots, and the need to spend PP to augment spells to get full caster level benefit. To mitigate this, what spells would you suggest with an especially high effect-to-power-point ratio, even if spread over multiple rounds? For a specific issue, Erudite requires augmenting for damage scaling only if the damage is in dice per caster level; are there any good spells that work around that by scaling not in dice?
I will be starting at level 4 (after reducing xp for Necropolitan), but the game may continue to much higher levels eventually.