JNAProductions
2016-05-02, 10:03 PM
Ability Score Increase-Any one stat of your choice increases by 1, to represent the varied nature of those touched by Daemons. (Note-this cannot take a stat to +3.)
Age-Daemontouched are effectively immortal. However, given their aberrant nature, they rarely live to see old age.
Alignment-Daemontouched may be of any alignment, but their ancestry draws them towards varying kinds of evil, depending on the god.
Size-While they may come from a variety of sources, all those touched by Daemons grow to at least four feet tall, barring very exceptional circumstances. The upper height ranges from six feet to nearly eight feet, though no matter what, your size is Medium.]
Speed-Your base walking speed is 30'.
Darkvision-Daemon blood flows through your eyes. You may see up to 60' in darkness as if it were dim light.
Daemonic Resilience-Your AC increases by 1, as reality warps and flickers around you to protect yourself.
Languages-You speak both the Common tongue and the tongue of your ancestor-Khornate, Slaaneshi, Tzeentchian, or Nurglese.
Subrace-You have been touched by a Daemon of one of the four gods. Pick which one.
Nurgle-Touched (Plaguebearers)
Ability Score Increase-Your Constitution increases by 2, to represent how tough your fetid flesh is.
Darkvision-Your darkvision is in shades of muted greens and yellows.
Slow and Purposeful-Your base walking speed is only 25'.
Filthy Resilience-You gain resistance to poison damage, advantage on saving throws against being poisoned, and are immune to diseases.
Lively-Despite being a rotted, disease-filled carcass of a man/woman, you're surprisingly lively. Gain one extra HP at every level.
Rotting Touch-You know the Acid Splash Cantrip. Constitution is your casting modifier for this ability.
Unkillable Bulk-Your body has been through a lot, and can take even more. Once per long rest, when you would be reduced to zero HP but not die, you may instead choose to be reduced to 1 HP.
Khorne-Touched (Bloodletter)
Ability Score Increase-Your Strength or Dexterity increases by 2, to represent your martial skill.
Darkvision-Your darkvision comes in shades of blood-red.
Training of Khorne-You gain proficiency in all simple and martial weapons.
Blood for the Blood God!-Once per short rest, you may declare a Blood Rage. The Blood Rage lasts a number of rounds equal to your Constitution modifier. While it is active, you deal additional damage equal to your Strength modifier every time you deal damage.
Skulls for the Skull Throne!-Every time you slay an enemy, if you decapitate them, gain temporary HP equal to your level. This does work post-mortem-for instance, if you kill an enemy, finish off his friend, and then chop their heads off when they're both dead, you still gain temporary HP. Note-this does NOT work if you were not the one to slay them.
Slaanesh-Touched (Daemonettes)
Ability Score Increase-You're an alluring and attractive daemon. Your Charisma increases by 2.
Darkvision-Your darkvision is in vivid pastels.
Fleet of Foot-Your walking speed is 35' instead of 30'.
Seductive-You know the Friends Cantrip. Charisma is your casting ability for this spell.
Acute Senses-You gain proficiency in the Perception and Insight skills.
Tzeentch-Touched (Pink Horrors)
Ability Score Increase-You're a cunning, sly bastard. Increase your Intelligence by 2.
Potent Casting I-If your first level is in a spellcasting class, you may increase your spellcasting stat by 2 instead of Intelligence.
Darkvision-Your darkvision comes in shades of blue and fire. Mostly blue.
Innate Spellcasting-You know the Firebolt Cantrip (though whenever you cast it, it's bright blue). At 3rd level, select any Wizard spell of 1st level. You may cast this once per long rest. At 5th level, select any Wizard spell of 1st or 2nd level. You may now also cast this spell once per long rest. Your spellcasting ability is the same stat that increased by 2. (Usually Intelligence.)
Flames of Tzeentch-You have resistance to fire damage.
Potent Casting II-You increase all spell saving throw DCs by 1.
Frail Form-You gain one less HP per level than normal, as your body is only weakly tied to reality.
Age-Daemontouched are effectively immortal. However, given their aberrant nature, they rarely live to see old age.
Alignment-Daemontouched may be of any alignment, but their ancestry draws them towards varying kinds of evil, depending on the god.
Size-While they may come from a variety of sources, all those touched by Daemons grow to at least four feet tall, barring very exceptional circumstances. The upper height ranges from six feet to nearly eight feet, though no matter what, your size is Medium.]
Speed-Your base walking speed is 30'.
Darkvision-Daemon blood flows through your eyes. You may see up to 60' in darkness as if it were dim light.
Daemonic Resilience-Your AC increases by 1, as reality warps and flickers around you to protect yourself.
Languages-You speak both the Common tongue and the tongue of your ancestor-Khornate, Slaaneshi, Tzeentchian, or Nurglese.
Subrace-You have been touched by a Daemon of one of the four gods. Pick which one.
Nurgle-Touched (Plaguebearers)
Ability Score Increase-Your Constitution increases by 2, to represent how tough your fetid flesh is.
Darkvision-Your darkvision is in shades of muted greens and yellows.
Slow and Purposeful-Your base walking speed is only 25'.
Filthy Resilience-You gain resistance to poison damage, advantage on saving throws against being poisoned, and are immune to diseases.
Lively-Despite being a rotted, disease-filled carcass of a man/woman, you're surprisingly lively. Gain one extra HP at every level.
Rotting Touch-You know the Acid Splash Cantrip. Constitution is your casting modifier for this ability.
Unkillable Bulk-Your body has been through a lot, and can take even more. Once per long rest, when you would be reduced to zero HP but not die, you may instead choose to be reduced to 1 HP.
Khorne-Touched (Bloodletter)
Ability Score Increase-Your Strength or Dexterity increases by 2, to represent your martial skill.
Darkvision-Your darkvision comes in shades of blood-red.
Training of Khorne-You gain proficiency in all simple and martial weapons.
Blood for the Blood God!-Once per short rest, you may declare a Blood Rage. The Blood Rage lasts a number of rounds equal to your Constitution modifier. While it is active, you deal additional damage equal to your Strength modifier every time you deal damage.
Skulls for the Skull Throne!-Every time you slay an enemy, if you decapitate them, gain temporary HP equal to your level. This does work post-mortem-for instance, if you kill an enemy, finish off his friend, and then chop their heads off when they're both dead, you still gain temporary HP. Note-this does NOT work if you were not the one to slay them.
Slaanesh-Touched (Daemonettes)
Ability Score Increase-You're an alluring and attractive daemon. Your Charisma increases by 2.
Darkvision-Your darkvision is in vivid pastels.
Fleet of Foot-Your walking speed is 35' instead of 30'.
Seductive-You know the Friends Cantrip. Charisma is your casting ability for this spell.
Acute Senses-You gain proficiency in the Perception and Insight skills.
Tzeentch-Touched (Pink Horrors)
Ability Score Increase-You're a cunning, sly bastard. Increase your Intelligence by 2.
Potent Casting I-If your first level is in a spellcasting class, you may increase your spellcasting stat by 2 instead of Intelligence.
Darkvision-Your darkvision comes in shades of blue and fire. Mostly blue.
Innate Spellcasting-You know the Firebolt Cantrip (though whenever you cast it, it's bright blue). At 3rd level, select any Wizard spell of 1st level. You may cast this once per long rest. At 5th level, select any Wizard spell of 1st or 2nd level. You may now also cast this spell once per long rest. Your spellcasting ability is the same stat that increased by 2. (Usually Intelligence.)
Flames of Tzeentch-You have resistance to fire damage.
Potent Casting II-You increase all spell saving throw DCs by 1.
Frail Form-You gain one less HP per level than normal, as your body is only weakly tied to reality.