jokeaccount
2016-05-04, 02:52 AM
Hi everyone,
Last session I was presented with a situation that took me some time to solve and it was a little messy so I was wondering about someone more experienced would do in that situation (the DM wasn't inclined in giving us a complete solution on how he thought we could solve the problem).
Things you should know:
-The mission was quite simple: Go into a cave where a bunch of Clerics of the evil god we're up against were waiting around and 'kidnap' as many of the god's followers we could. Note that this heresy actually kidnaps commoners and brainwashes them + imbues them with a spirit from another plane then trains them for the final battle they're expecting to fight in order for the deity to prevail. Thus all the commoners are willingly there that's why it is a 'kidnapping' although in my character's eyes we're saving them. Note, we must not kidnap any Cleric, only the common folk.
-This mission was undertook by me a Rog4/Ftr5/Shadow Walker 1/Shadow Lord 3 (WITH shadow pounce due to some story circumstances). This character is a shadow pouncer without ToB. He usually pounces for 2 full attacks using Boots of Swift Passage then Dimension Door/Shadow Jump. He more or less does about 200 dpr. I also brought along my Wizard9/FateSpinner4/Archmage1 (also with his last Fate Spinner ability) party member.
-After scouting the cave we found out there were 7 Clerics and 18 commoners. The cave was quite large (maybe 1-2 miles in depth) and had many 'rooms' etc. They also had a training room and a common room where they would eat lunch and dinner. They would generally eat all together except 2-3 clerics and 1-2 commoners. At night they would sleep, about 4-5 in each room but never all together. About 10 commoners slept every night while others were going around patrolling or doing stuff. They would rarely go out of the cave. Also in the cleric leader's room they had a portal of an undefined destination (probably to another concentration camp). Finally the cave was protected by an bunch of Unhallow spells with Dimensional Anchor bound to it.
How would you tackle this mission? Also how would you tackle this mission solo with the Rogue character? (That was the goal in the first place).
Last session I was presented with a situation that took me some time to solve and it was a little messy so I was wondering about someone more experienced would do in that situation (the DM wasn't inclined in giving us a complete solution on how he thought we could solve the problem).
Things you should know:
-The mission was quite simple: Go into a cave where a bunch of Clerics of the evil god we're up against were waiting around and 'kidnap' as many of the god's followers we could. Note that this heresy actually kidnaps commoners and brainwashes them + imbues them with a spirit from another plane then trains them for the final battle they're expecting to fight in order for the deity to prevail. Thus all the commoners are willingly there that's why it is a 'kidnapping' although in my character's eyes we're saving them. Note, we must not kidnap any Cleric, only the common folk.
-This mission was undertook by me a Rog4/Ftr5/Shadow Walker 1/Shadow Lord 3 (WITH shadow pounce due to some story circumstances). This character is a shadow pouncer without ToB. He usually pounces for 2 full attacks using Boots of Swift Passage then Dimension Door/Shadow Jump. He more or less does about 200 dpr. I also brought along my Wizard9/FateSpinner4/Archmage1 (also with his last Fate Spinner ability) party member.
-After scouting the cave we found out there were 7 Clerics and 18 commoners. The cave was quite large (maybe 1-2 miles in depth) and had many 'rooms' etc. They also had a training room and a common room where they would eat lunch and dinner. They would generally eat all together except 2-3 clerics and 1-2 commoners. At night they would sleep, about 4-5 in each room but never all together. About 10 commoners slept every night while others were going around patrolling or doing stuff. They would rarely go out of the cave. Also in the cleric leader's room they had a portal of an undefined destination (probably to another concentration camp). Finally the cave was protected by an bunch of Unhallow spells with Dimensional Anchor bound to it.
How would you tackle this mission? Also how would you tackle this mission solo with the Rogue character? (That was the goal in the first place).