kraze_ivan
2007-06-25, 10:29 AM
The scout faces down the BBEG's lieutenant and inwardly smiles as he notices the ork's full plate and large axe. Before the ork can blink, the scout dances back to a more favorable position, draws and looses several arrows at once hindering the ork's movement. The fighter, now hindered by the multiple arrows embedded in his thighs, is unable to reach his tormenter and quickly falls under a storm of precisely placed arrows. As the scout gloats over his kill, a group of the ork's runty, puny, three-times-removed cousins, no longer fearful of getting squashed by their larger and stronger bretheran, charge the scout. The scout easily dispatches one of the runtlings as they close, and shortly thereafter, another receives an arrow between the eyes for it's trouble, but the remaining orklets jab and prick the scout with tiny daggers until the scout falls.
As far as I can tell, a ranged scout is pretty good at doing decent amounts of damage to one target. Move ten+ feet, shoot one arrow (or more with Manyshot), and do 1d8+xd6 skirmish. Similarily, if you take some levels in OotBI, you can add some d8's, but again, it's a standard action, hence one arrow (or more with Manyshot, as I understand it).
How does a ranged scout take a five foot step and pump out arrows at their full BAB at multiple targets and do more than 1d8 damage? (For example: BAB of 11/6/1, 3 arrows total at 3 different targets). I'm not asking for much, say a quarter to a third of the normal skirmish damage. As I understand Greater Manyshot, you can shoot the arrows at different targets but still only get skirmish damage against the first.
I am looking for a class or ability or feat that can add damage to each shot, preferably one that would scale up with levels and one that does not depend on a specific condition (flat-footed for Rogue sneak attack). Weapon improvements are a possibility but they don't scale all that well (exponential costs and all that), and there are a lot of critters walking around with resistances to one or more elemental type. Besides, a ice/fire/shock/acid/sonic/whatever burst arrow is a little off putting in my mind. I would really like to avoid those cheesy boots that turn a 5 foot step into a 10 foot step, thus "allowing" skirmish damage on all shots. Other than that, any suggestions?
As far as I can tell, a ranged scout is pretty good at doing decent amounts of damage to one target. Move ten+ feet, shoot one arrow (or more with Manyshot), and do 1d8+xd6 skirmish. Similarily, if you take some levels in OotBI, you can add some d8's, but again, it's a standard action, hence one arrow (or more with Manyshot, as I understand it).
How does a ranged scout take a five foot step and pump out arrows at their full BAB at multiple targets and do more than 1d8 damage? (For example: BAB of 11/6/1, 3 arrows total at 3 different targets). I'm not asking for much, say a quarter to a third of the normal skirmish damage. As I understand Greater Manyshot, you can shoot the arrows at different targets but still only get skirmish damage against the first.
I am looking for a class or ability or feat that can add damage to each shot, preferably one that would scale up with levels and one that does not depend on a specific condition (flat-footed for Rogue sneak attack). Weapon improvements are a possibility but they don't scale all that well (exponential costs and all that), and there are a lot of critters walking around with resistances to one or more elemental type. Besides, a ice/fire/shock/acid/sonic/whatever burst arrow is a little off putting in my mind. I would really like to avoid those cheesy boots that turn a 5 foot step into a 10 foot step, thus "allowing" skirmish damage on all shots. Other than that, any suggestions?