Trum4n1208
2016-05-09, 01:18 PM
Hey all,
So my buddy and I are co-running a game, and right now it's his turn. Due to work, he isn't able to run the game this week, so I figured it could be fun a one-off side story, use it as a chance to expand the world a little bit and give everyone a chance to get a quick D&D fix for the week. So basically, I need some help coming up with a quick, one session quest.
Now, our game is taking place in a world where, 200 years ago, the royal mages split, with half supporting the King and the other half trying to take power for themselves. As the war went on, both sides took the gloves off, creating abominations and spell plagues and dabbling in Necromancy, and a lot of people were killed over the course of this war, before a Paladin founded a religious order and basically went after both sides, wiping out most of them and ending the war. The old Northern Kingdom was split into the Northern Kingdoms, with the Order maintaining ultimate control. Magic is taboo now and mages are constantly hunted in pogroms. Our main group of players are currently monster hunters (monster populations exploded during and after the war, as there were so fewer people to keep them in check), who will eventually become caretakers of a descendent of the old King. Said descendent is also what we're calling 'a Source,' a living conduit for magic to enter the world (basically, imagine a magical equivalent of the hulk). Small Order groups are aware of her and are hunting her down in secret, due to her power and the possibility of her overthrowing the order.
Now our party has not met Miss Chosen One yet, so the party knows nothing about her. I thought it would be kind of fun to make the players members of one of these Order teams chasing after her, as a way to introduce her and her power to the players. I figured they pursue her through some kind of dungeon/dangerous area, finally get to her, fight her protector, nearly defeat her and then get taken out by her beastly magic powers. Thoughts? Suggestions? I was kind of leaning towards a swamp setting, but wasn't sure. I figured on making the temp. PCs around level 6-8.
Thanks for your time, as always.
So my buddy and I are co-running a game, and right now it's his turn. Due to work, he isn't able to run the game this week, so I figured it could be fun a one-off side story, use it as a chance to expand the world a little bit and give everyone a chance to get a quick D&D fix for the week. So basically, I need some help coming up with a quick, one session quest.
Now, our game is taking place in a world where, 200 years ago, the royal mages split, with half supporting the King and the other half trying to take power for themselves. As the war went on, both sides took the gloves off, creating abominations and spell plagues and dabbling in Necromancy, and a lot of people were killed over the course of this war, before a Paladin founded a religious order and basically went after both sides, wiping out most of them and ending the war. The old Northern Kingdom was split into the Northern Kingdoms, with the Order maintaining ultimate control. Magic is taboo now and mages are constantly hunted in pogroms. Our main group of players are currently monster hunters (monster populations exploded during and after the war, as there were so fewer people to keep them in check), who will eventually become caretakers of a descendent of the old King. Said descendent is also what we're calling 'a Source,' a living conduit for magic to enter the world (basically, imagine a magical equivalent of the hulk). Small Order groups are aware of her and are hunting her down in secret, due to her power and the possibility of her overthrowing the order.
Now our party has not met Miss Chosen One yet, so the party knows nothing about her. I thought it would be kind of fun to make the players members of one of these Order teams chasing after her, as a way to introduce her and her power to the players. I figured they pursue her through some kind of dungeon/dangerous area, finally get to her, fight her protector, nearly defeat her and then get taken out by her beastly magic powers. Thoughts? Suggestions? I was kind of leaning towards a swamp setting, but wasn't sure. I figured on making the temp. PCs around level 6-8.
Thanks for your time, as always.