evnaz
2016-05-10, 04:34 AM
Pistol 250 gp 1d10 ×3 50 ft. 3 lb. Piercing
Gunpowder: While gunpowder burns (1 ounce consumes itself in 1 round and illuminates like a sunrod) or even explodes in the right conditions, it is chiefly used to propel a bullet out of the barrel of a pistol or a rifle, or it is formed into a bomb (see below). An ounce of gunpowder is needed to propel a bullet. Gunpowder is sold in small kegs (15-pound capacity, 20 pounds total weight, 250 gp each) and in water-resistant powder horns (2-pound capac-
ity and total weight, 35 gp for a full powder horn). If gunpowder gets wet, it cannot be used to fire a bullet. Bullets: These large, round, lead projectiles are sold in bags of 10 for 3 gp. A bag of bullets weighs 2 pounds..
Pistol: This firearm holds a single shot and requires a standard
action to reload.
One of my players wants to use the resonance pistol from the DMG however, my concern is that it'll be completely out classes by level 6 when other players can make 2 or more attacks a round when he'll only be able to make one because of the reload time,
my idea was to let the firearm count as a form of crossbow that would allow him to pick up the crossbow feats and be effective all throughout the game
Gunpowder: While gunpowder burns (1 ounce consumes itself in 1 round and illuminates like a sunrod) or even explodes in the right conditions, it is chiefly used to propel a bullet out of the barrel of a pistol or a rifle, or it is formed into a bomb (see below). An ounce of gunpowder is needed to propel a bullet. Gunpowder is sold in small kegs (15-pound capacity, 20 pounds total weight, 250 gp each) and in water-resistant powder horns (2-pound capac-
ity and total weight, 35 gp for a full powder horn). If gunpowder gets wet, it cannot be used to fire a bullet. Bullets: These large, round, lead projectiles are sold in bags of 10 for 3 gp. A bag of bullets weighs 2 pounds..
Pistol: This firearm holds a single shot and requires a standard
action to reload.
One of my players wants to use the resonance pistol from the DMG however, my concern is that it'll be completely out classes by level 6 when other players can make 2 or more attacks a round when he'll only be able to make one because of the reload time,
my idea was to let the firearm count as a form of crossbow that would allow him to pick up the crossbow feats and be effective all throughout the game