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View Full Version : Pathfinder Ranger Class - Wild Stalker Archetype fix



ELC
2016-05-12, 06:48 AM
Wild Stalker RAW [d20pfsrd] (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/wild-stalker)

Ranger RAW [d20pfsrd] (http://www.d20pfsrd.com/classes/core-classes/ranger)


Strong Senses (Ex) - At 1st level, a wild stalker’s life among the wild has sharpened his senses. He gains low-light vision and a +1 bonus on Perception checks. If he already has low-light vision, he gains a +2 bonus on Perception checks instead. This bonus increases by +1 for every four levels after 1st (to a maximum of +6 at 20th level, or +7 if the character did not gain low-light vision from this ability).

This ability replaces the ranger's 1st-level favored enemy ability.

Uncanny Dodge (Ex) - At 3rd level, a wild stalker gains uncanny dodge as the barbarian's class feature.

This ability replaces the ranger's 3rd-level favored terrain ability.

Rage of the Wild (Ex) - At 4th level, a wild stalker gains the rage ability as the barbarian class feature, but its barbarian level is considered to be his ranger level –3.

This ability replaces hunter’s bond.

Rage Powers - At 5th level, a wild stalker ranger gains a single rage power, as the barbarian class feature. He gains another rage power each five levels after 5th (to a maximum of four rage powers at 20th level).

This ability replaces the ranger's second, third, fourth, and fifth favored enemy abilities.

Wild Talents (Ex) - At 8th level, a wild stalker gains a +2 insight bonus into any one of the following skills: Acrobatics, Climb, Perception, Stealth, Survival, or Swim. The wild stalker can gain one of these two benefits again every five levels after 8th (to a maximum of 3 times at 18th level).

This ability replaces the ranger's 8th, 13th, and 18th favored terrain abilities.




Combat Style Feat Replacement Removed; Favored Terrain Replacement Implemented (Priority: Low) - More of a mechanical nudge than an actual fix: just seems more apt to have Favored Terrain and Favored Enemy replaced as opposed to Combat Style and Favored Enemy.

Rage Powers from Wild Talents Removed: Wild Talents Progression fixed (Priority: High) - This is the biggest offender of this Ranger archetype: not only do they get the option of 7 Rage Powers compared to Barbarian's 10, but the progression when layered with Rage Powers itself is choppy at best.


My apologies if the format is incorrect, sort of got carried away here ^_^"