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View Full Version : Original System Equipment Handing in an Ap



EpicFetus
2016-05-13, 01:31 PM
So, I've been developing my own game system, and have created 2 Aps to go with it (a Player Ap and a Principle Author, i.e. GM, Ap). I'm currently stuck on the inventory/equipment system (mostly a paper doll showing the inventory, since I have little to no digital art skill). Art however is not my question; my question is, how should I handle Equipment? Currently I have all equipment slots as Spinners (drop-down menus) that only allow choices that fit those slots. the problem is that there are a LOT of empty slots on average:

https://lh3.googleusercontent.com/cv7WXT445zYcoQhPZ7STuP5_b_Db9mlLFxRcf_ksguNI4X0gmN urdLwUUTtl-NtLCYh7ogPtr0zli-Mf7cmo-R4V6iPRl2ms0WTG3ccTaDQ6TF0uLKsdDQYbyDEwotkj5rqZVRZ HSiVv8XKiuMmeneNvfseUT_KwODXQ_gCSV3K9KMjz3yza4e-q2vQljtqKrAGv5PkGBhIaXmEO16qlHJ5zKyR6nRl2wqyJeTbEs jrJUacYryDXTzut2Oza2f8TQTPrTnRgg-m4dhws00hYRmMyVDQvrIuj3gd2Egr7673IQyPsLXLQ356aPRwI lOeeWNm40UIDwrw3FIoRSp7Sh2v-96WJYWHlFT30cH9NoUkYQRAZ_T0Rdars3wgqtaadjCfkmTsWCs wbxZ5WjpDQsc1tMcZDuM8EOHnwSanndmxlEpOiF5iokJyqgJWm dNdRKSFFuqVMCPezdCsEccIUzOUPWk3ICaQs_iCr84nkTCluzl 0gM1ApfDvotbFlVvNjVTj2t_80TnSAT5oYFKYeIKpr2KC-UqMMBbJy9NRcEBvpyZ9bW0WrqF6vZIPIWtotb_uLfnyj3OO-xQb3c9bPu-gPGc177ck=w325-h739-no

For inventory (stuff carried, not worn) the system is lists with Drag and Drop capabilities:

https://lh3.googleusercontent.com/RCQhchYPRPYX60GxJ68O2YXVzYSIRHA7pxG9FdEn9-19D1yUzCBCXuojPwAhttxM4LudbHCbdtMc1RUmHJ0JAnfmtvUB sPc_q9AHwMc1ddTsBAxNquGbytNlZA3lC8sGboQVkMWFn_rqj0 tTGrR9MFmkWf8U9bfGSSrm8sNrFIg_7tRu4n0WafdUZSftWrgR stYOBB_lQdNDnmVWGz_iMxkJBrxkAW6dAvl8Y4MuNHjWruS3i7 FBuAJp7Fp7f_KdcO3LtCgDTV3_7Uc61B9-xPDdZfaLTDRA39bMDE73gNmigaepkjKgnjscz5Q5WNoGqBdS4j n69tm_v5Z3f8OjgaoZdFFdMULc8kI0R-Vkz02LREwD20ZnCU-F97XXgcvwImqlPiudhDfsjTeTZ0QmWCQJwPYAHq27cPHF1zeMH rW3Xdk_l7_7HvxvPt5FS_teRaSLw9NEAwkybpIxsR6ZAsdYjL6 MdHGb3B5rIpEL-cQdreIoBgmAMRnkPJlXceRRSCD1Er1s_5vBgAXEtbfOcxlm_Df XJAz7VJSK-YnDX-DwlYT4DM-M2AM01KQ-F4WqLAYxC5qMkGcMCJ2trfplBRpwO2u4z64=w255-h393-no

Where the 4 corners have menu options depending on the item (this shows a user about to Split a stack of 2 coins), these options only appear when you hold down on an item and "grab" it; a short click opens an item description (not shown).

Question is, would a drag and drop be better for equipment? On the one hand, easier when you don't have a lot of stuff...on the other, probably weirder when you have a lot of stuff. The game is relatively low magic, so hyper-dependence on items (like most RPGs) is not as big an issue, but armor can get complex (there is a simple hit location system, and armor reacts differently to blades and arrows than to non-typed attacks). That said, it's really more about user interaction, so game system should be mostly irrelevant, hence I feel like I can ask in general here with little to no detail. Opinions?