ekarney
2016-05-14, 03:09 AM
My players and I were designing War Wagons for an upcoming part of the campaign, one of whom is playing a Kobold and had the idea of simply cramming as many Kobolds in the 2x3 space as possible. Which lead to the idea of a "low budget mimic" or rater a medium sized (5ftx5ft) chest jammed full of Kobolds, with the web enhancement and Races of Faerun's Swarmfighting feat. (I know CW adjusts it, but we play loose with the rules)
Whilst they'd probably become flatfooted, the chest would supply them with cover.
Which brings me to the question of, what are some interesting, low-budget traps one could fill a dungeon with that don't already exist?
The being evil part refers to populating dungeons, I feel like I should explain that properly.
Whilst they'd probably become flatfooted, the chest would supply them with cover.
Which brings me to the question of, what are some interesting, low-budget traps one could fill a dungeon with that don't already exist?
The being evil part refers to populating dungeons, I feel like I should explain that properly.