Anxe
2007-06-25, 11:20 PM
I made this monster because I thought this was what every Naga should be like, snake people with lots of arms, not spellcasters. I'll also be entering it into the Monsters in the Playground thing. Enjoy!
Naxeto (Warrior Naga)
Medium Monstrous Humanoid
Hit Dice: 6d8+12 (39)
Intiative: +9
Speed: 40 ft.
Armor Class: 19 (+4 Natural, +5 Dex), touch 15, flat-footed 14
Base Attack/Grapple: +6/+9
Attack: Short Sword +11 melee (1d6+3/19-20) or Tail Grapple +8 (special)
Full Attack: 1 Short Sword +9 melee (1d6+3/19-20), 5 Short Swords +9 melee (1d6+1/19-20), and Tail Grapple +6 (special)
Space/Reach: 5 ft./5 ft.
Special Attacks: Tail Grapple
Special Qualities: DR 5/Silver, SR 16, Commitment
Saves: Fort: +4 Ref: +10 Will: +5
Abilities: Str 16, Dex 20, Con 15, Int 9, Wis 10, Cha 13
Skills:Heal +9
Feats: Improved Initiative, Multiweapon Fighting, Weapon Finesse (Short Sword)
Environment: Any Mountain or Hill
Organization: Solitary, Pair, or Band (5-12)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +4
A warrior naga or Naxeto is usually mistaken for a Marilith. It has a torso with six arms and a human head. It ends in a large snake tail. It has no legs. It has a varying scale color from a dark blue to ivory. It is actually a naga-yuan-ti cross. Naxetos commonly live in the mountains or high hills. They have a social structure similar to Cheetahs or any other big cats.
Combat
A warrior naga’s combat strategy is just to rush at the most heavily armored opponent and attack it with all of its swords. If it can it will hit with its tail as well but that will not reach in front of it. If a Naxeto is in a band the strategy will not be very different except that they will split the targets they rush at. A Naxeto only retreats if it had lost ¾ of its HP or ¾ of the nagas in its band.
Commitment(Ex): The Naxeto is immune to mind-effects such as charm monster, and feeblemind.
Tail Grapple (Ex): When the Naxeto hits with its Tail Grapple attack it may initiate a grapple without a attack of opportunity. If it succeeds it may constrict. When a Naxeto constricts it deals 2d6+4 damage each turn with a successful grapple check. This does not take away from the Naxeto’s other actions. While using the Tail Grapple a Naxeto may only move 15 feet with a move action, 30 feet with a double move action, and may not run.
Naxeto (Warrior Naga)
Medium Monstrous Humanoid
Hit Dice: 6d8+12 (39)
Intiative: +9
Speed: 40 ft.
Armor Class: 19 (+4 Natural, +5 Dex), touch 15, flat-footed 14
Base Attack/Grapple: +6/+9
Attack: Short Sword +11 melee (1d6+3/19-20) or Tail Grapple +8 (special)
Full Attack: 1 Short Sword +9 melee (1d6+3/19-20), 5 Short Swords +9 melee (1d6+1/19-20), and Tail Grapple +6 (special)
Space/Reach: 5 ft./5 ft.
Special Attacks: Tail Grapple
Special Qualities: DR 5/Silver, SR 16, Commitment
Saves: Fort: +4 Ref: +10 Will: +5
Abilities: Str 16, Dex 20, Con 15, Int 9, Wis 10, Cha 13
Skills:Heal +9
Feats: Improved Initiative, Multiweapon Fighting, Weapon Finesse (Short Sword)
Environment: Any Mountain or Hill
Organization: Solitary, Pair, or Band (5-12)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +4
A warrior naga or Naxeto is usually mistaken for a Marilith. It has a torso with six arms and a human head. It ends in a large snake tail. It has no legs. It has a varying scale color from a dark blue to ivory. It is actually a naga-yuan-ti cross. Naxetos commonly live in the mountains or high hills. They have a social structure similar to Cheetahs or any other big cats.
Combat
A warrior naga’s combat strategy is just to rush at the most heavily armored opponent and attack it with all of its swords. If it can it will hit with its tail as well but that will not reach in front of it. If a Naxeto is in a band the strategy will not be very different except that they will split the targets they rush at. A Naxeto only retreats if it had lost ¾ of its HP or ¾ of the nagas in its band.
Commitment(Ex): The Naxeto is immune to mind-effects such as charm monster, and feeblemind.
Tail Grapple (Ex): When the Naxeto hits with its Tail Grapple attack it may initiate a grapple without a attack of opportunity. If it succeeds it may constrict. When a Naxeto constricts it deals 2d6+4 damage each turn with a successful grapple check. This does not take away from the Naxeto’s other actions. While using the Tail Grapple a Naxeto may only move 15 feet with a move action, 30 feet with a double move action, and may not run.