Ualaa
2016-05-15, 02:49 PM
I was originally going to make a Druid | Wizard, focusing on battlefield control options and party buffs.
We're playing with slightly stronger than normal races (Advanced Race Guide, 10 point standard race builder.... typically +4/-2 (mental or physical), with +2/+2/+2 to the other set of stats, with something like two bonus feats at level one or +4 dodge to AC or something similar), or an uncommon race like Aasimar, Blue, Drow Noble, Half-Giant, Tiefling... or a common race, for Favored Class bonuses possibly).
We're low mythic characters (Mythic Rank 2, no mythic points, no champions strike/guardian's call/trickster's attacks type stuff), and we have to qualify for all selected mythic options at 1st level, which then cannot be changed). This essentially translates to +2 (stat of choice, after the 15 point buy and racial adjustments), and either two mythic abilities and one mythic feat (or the reverse).
We've party wiped, and will be coming in at 11th level, with 62,000gp (average wealth by level).
Other party members include: a defense first Tank (Warder|Psion) with some damage, a reckless melee DPS that doesn't care about anything but DPS (Aegis|Fighter)... he's had 21 of the 60 deaths, a ranged combatant with a dip into Rogue for traps (combination of Monk/Ranger/Soulbolt), and a buffing/healing caster type (Oracle|Incanter). Party optimization level is decent, say a 4/10 to 7/10 range; broken combinations will result in every NPC/Monster using the same constantly, until we stop using the combo.
The campaign is Rappan Athuk with it's expansion, so more undead than anything else, but a lot of oozes, humanoids and fiends, a smattering of other types as well.
The place is nasty, with 61 character deaths over 55 sessions of play, for our style of play/competence/luck etc.
I've since picked up Spheres of Power, and want to use that for this character.
The combination matrix would be, one of: Sphere Druid or Normal Druid or Incanter combined with one of Sphere Wizard or Normal Wizard or Incanter.
Cannot go Incanter & Incanter.
The sphere druid would be wisdom based, the sphere wizard intelligence based, but if multiple sphere classes were played it could be either of those stats. And the Incanter can choose their mental stat, so if combined with a normal druid/wizard the casting could be entirely INT or WIS based.
For battlefield control (walls, difficult terrain, pits, blocked vision), some party buffs, secondary healing support (mythic basically doubles healing spell power, but Spheres of Power has very good Life sphere healing too), summons.... which combination would you use?
We're playing with slightly stronger than normal races (Advanced Race Guide, 10 point standard race builder.... typically +4/-2 (mental or physical), with +2/+2/+2 to the other set of stats, with something like two bonus feats at level one or +4 dodge to AC or something similar), or an uncommon race like Aasimar, Blue, Drow Noble, Half-Giant, Tiefling... or a common race, for Favored Class bonuses possibly).
We're low mythic characters (Mythic Rank 2, no mythic points, no champions strike/guardian's call/trickster's attacks type stuff), and we have to qualify for all selected mythic options at 1st level, which then cannot be changed). This essentially translates to +2 (stat of choice, after the 15 point buy and racial adjustments), and either two mythic abilities and one mythic feat (or the reverse).
We've party wiped, and will be coming in at 11th level, with 62,000gp (average wealth by level).
Other party members include: a defense first Tank (Warder|Psion) with some damage, a reckless melee DPS that doesn't care about anything but DPS (Aegis|Fighter)... he's had 21 of the 60 deaths, a ranged combatant with a dip into Rogue for traps (combination of Monk/Ranger/Soulbolt), and a buffing/healing caster type (Oracle|Incanter). Party optimization level is decent, say a 4/10 to 7/10 range; broken combinations will result in every NPC/Monster using the same constantly, until we stop using the combo.
The campaign is Rappan Athuk with it's expansion, so more undead than anything else, but a lot of oozes, humanoids and fiends, a smattering of other types as well.
The place is nasty, with 61 character deaths over 55 sessions of play, for our style of play/competence/luck etc.
I've since picked up Spheres of Power, and want to use that for this character.
The combination matrix would be, one of: Sphere Druid or Normal Druid or Incanter combined with one of Sphere Wizard or Normal Wizard or Incanter.
Cannot go Incanter & Incanter.
The sphere druid would be wisdom based, the sphere wizard intelligence based, but if multiple sphere classes were played it could be either of those stats. And the Incanter can choose their mental stat, so if combined with a normal druid/wizard the casting could be entirely INT or WIS based.
For battlefield control (walls, difficult terrain, pits, blocked vision), some party buffs, secondary healing support (mythic basically doubles healing spell power, but Spheres of Power has very good Life sphere healing too), summons.... which combination would you use?