Lysander
2007-06-26, 03:33 AM
You know the type, the rough and tough as nails barkeep who has experience survivng and quelling many a drunken fight. Lacking formal combat training doesn't prevent him from kicking ass and taking names in order to get everyone quiet and drinking again.
Alignment: Any
Hit Die: d10
Class Skills: Gather Information, Sense Motive, Intimidate, Knowledge (local), Listen, Spot, Profession (Bartender)
Skill Points at 1st Level
(2 + Int modifier) × 4.
Skill Points at Each Additional Level
2 + Int modifier.
{table="head"]Level|BaB|Fort Save|Ref Save|Will Save|Special|Unarmed Damage
1|+0|+2|+0|+0|Experienced Liver, Improved Grapple|1d6
2|+1|+3|+0|+0|Beefy Blow|1d6
3|+1|+3|+1|+1|Duck and Cover|1d6
4|+2|+4|+1|+1|Improved Bull Rush|1d8
5|+2|+4|+2|+2|Take the Edge Off|1d8
6|+3|+5|+2|+2|Sense Trouble, Town Fixture|1d8
7|+3|+5|+3|+3|Dodge|1d8
8|+4|+6|+3|+3|Beer is the Mind killer|1d10
9|+4|+6|+4|+4|Stunning Fist|1d10
10|+5|+7|+4|+4|Improved Unarmed Strike|1d10
[/table]
A bartender is proficient with one simple weapon, no armors or shields.
Many bartender abilities only work inside the specific bar they themselves own or operate.
Experienced Liver
A bartender does not get drunk to the point it inconveniences them, at all, no matter how much they drink unless they willingly choose to. They also receive +2 on saving throws against poisons.
Beefy Blow
A bartender deals an additional +1 non-lethal damage with their fists when fighting inside their bar.
Duck and Cover
A bartender receives an additional +2 bonus to AC when behind their bar if their attacker is on the other side.
Take The Edge Off
Once a day a bartender can regain 1d6 hp by drinking a single serving of any alcoholic beverage.
Sense Trouble
The first time a bartender sees someone they may make an opposed charisma check to intuit the person's alignment.
Town Fixture
As bartender he serves as a pillar of the community and a nexus of gossip. While in his bar a bartender receives a +2 circumstance bonus to Gather Information checks and Knowledge (Local) checks.
Beer Is The Mind Killer
Bartenders are stubborn and receive +2 to their will saves against mind compulsory effects while in their bar.
Alignment: Any
Hit Die: d10
Class Skills: Gather Information, Sense Motive, Intimidate, Knowledge (local), Listen, Spot, Profession (Bartender)
Skill Points at 1st Level
(2 + Int modifier) × 4.
Skill Points at Each Additional Level
2 + Int modifier.
{table="head"]Level|BaB|Fort Save|Ref Save|Will Save|Special|Unarmed Damage
1|+0|+2|+0|+0|Experienced Liver, Improved Grapple|1d6
2|+1|+3|+0|+0|Beefy Blow|1d6
3|+1|+3|+1|+1|Duck and Cover|1d6
4|+2|+4|+1|+1|Improved Bull Rush|1d8
5|+2|+4|+2|+2|Take the Edge Off|1d8
6|+3|+5|+2|+2|Sense Trouble, Town Fixture|1d8
7|+3|+5|+3|+3|Dodge|1d8
8|+4|+6|+3|+3|Beer is the Mind killer|1d10
9|+4|+6|+4|+4|Stunning Fist|1d10
10|+5|+7|+4|+4|Improved Unarmed Strike|1d10
[/table]
A bartender is proficient with one simple weapon, no armors or shields.
Many bartender abilities only work inside the specific bar they themselves own or operate.
Experienced Liver
A bartender does not get drunk to the point it inconveniences them, at all, no matter how much they drink unless they willingly choose to. They also receive +2 on saving throws against poisons.
Beefy Blow
A bartender deals an additional +1 non-lethal damage with their fists when fighting inside their bar.
Duck and Cover
A bartender receives an additional +2 bonus to AC when behind their bar if their attacker is on the other side.
Take The Edge Off
Once a day a bartender can regain 1d6 hp by drinking a single serving of any alcoholic beverage.
Sense Trouble
The first time a bartender sees someone they may make an opposed charisma check to intuit the person's alignment.
Town Fixture
As bartender he serves as a pillar of the community and a nexus of gossip. While in his bar a bartender receives a +2 circumstance bonus to Gather Information checks and Knowledge (Local) checks.
Beer Is The Mind Killer
Bartenders are stubborn and receive +2 to their will saves against mind compulsory effects while in their bar.