MonkeySage
2016-05-16, 12:42 PM
So, several sessions in, I still don't have a concrete framework for my Time Domain. One of my players is a cleric of the god of time...
Here's what I've got so far:
Level 1: The cleric can use channel energy to instead haste allies, or slow enemies.
Level 6: [Insert Domain Power]
1st level spell: True Strike
2nd level spell: Hold Person
3rd level spell: Haste
4th level spell: Freedom of Movement
5th level spell: Teleport
6th level spell: Legend Lore
7th level spell: Mass Hold Person
8th level spell: Moment of Prescience
9th level spell: Time Stop
Domain Spells are subject to change...
Here's what I've got so far:
Level 1: The cleric can use channel energy to instead haste allies, or slow enemies.
Level 6: [Insert Domain Power]
1st level spell: True Strike
2nd level spell: Hold Person
3rd level spell: Haste
4th level spell: Freedom of Movement
5th level spell: Teleport
6th level spell: Legend Lore
7th level spell: Mass Hold Person
8th level spell: Moment of Prescience
9th level spell: Time Stop
Domain Spells are subject to change...