NightbringerGGZ
2016-05-16, 01:38 PM
I'm working on a few interesting Fighter builds that will eventually make it into my guide, but I'm hoping to get some feedback from y'all on how useful these builds might be as well as any ways you know of to improve them. For now, I'm keeping this to 1st party material only.
The goal of this build is combine various ways for a Fighter to fill a support role, namely buffing and debuffing. Additionally, the Fighter should maintain some degree of competence in combat though odds are that he won't be putting out the highest possible numbers. The build I have worked out is able to provide a variety of Morale, Sacred, Luck and Untyped bonuses to the entire party while also doing a bit of debuffing. There are actually more options that I can fit into a single build though, so I'm hoping y'all will think them through with me.
Tactician Archetype: This archetype offers quite a bit, 4 skills per level, Tactician class feature (as the Cavalier), and finally a unique class feature that lets you grant Aid Another bonuses to 1+Int allies at the same time, at range, with you choosing if the ally gains a bonus to AC or Attack.
Helpful (Halfling): Boosts the bonus on Aid Another checks to +4.
Harrying Partners: Grab this as your Tactician bonus feat or retrain into it. When you use Aid Another to boost AC or Attack rolls it lasts until the start of your next turn.
Dazzling Display: You provide a bit of a debuff to opponents. Note, Performance Combat feats will allow you to use this as a Swift Action and potentially apply other debuffs. Performing Combatant along with Hero's Display are a cheap investment there.
Iomedae's Inspiring Sword: As a full-round action you provide a +2 Sacred bonus to attack, damage and skill rolls for all allies, lasing 1 round plus an additional round per 5 BAB. At level 10, if you have Weapon Focus: Longsword and Dazzling Display then you can provide the bonus after a standard action attack or as a free action after a charge.
Bard VMC: At level 7 you gain Inspire Courage and Inspire Competence as a Bard 4 levels lower than your character level. With Lingering Performance you can make up for the fact that you have few rounds of Performance (Cha + your character level), though retraining a feat at this level might be advisable if you dumb Charisma.
So for my build, I'd pick the traits Helpful (Halfling) and Bruising Intellect (Intimidate). This allows me to dump Charisma but still keep the build rolling. Let's assume a human build with a 16 Strength and a 15 Intelligence, and the other attributes distributed as you like. Feats are as follows:
1. Weapon Focus (Longsword), Dazzling Display, Hero's Display
2. Performing Combatant
3. VMC
4. Power Attack
5. [Something Temporary], Bonded Mind (Bonus Teamwork Feat)
6: Divine Fighting Technique: Iomedae's Inspiring Sword
7: VMC, Retrain level 5 feat into Lingering Performance
From levels 8 and on you can pick up what ever you like. Note, at level 9 you'll gain your first rank in Weapon Training so an AWT option is probably advisable. Level 11 is the sweet spot for this build as a number of things come online. You can activate a Bardic Performance as a Move Action and you gain Cooperative Combatant for the Aid Another bonuses. You'll have 3 uses of Tactician, so your allies should all have Harrying Partners, and if they've picked up Bonded Minds then you'll be delivering your tactical advice via group telepathy. You can provide the bonuses from Iomedae's Inspiring Sword for a full minute after a standard action as well, and can attempt to Intimidate in a 30 foot radius each round as a swift action.
The goal of this build is combine various ways for a Fighter to fill a support role, namely buffing and debuffing. Additionally, the Fighter should maintain some degree of competence in combat though odds are that he won't be putting out the highest possible numbers. The build I have worked out is able to provide a variety of Morale, Sacred, Luck and Untyped bonuses to the entire party while also doing a bit of debuffing. There are actually more options that I can fit into a single build though, so I'm hoping y'all will think them through with me.
Tactician Archetype: This archetype offers quite a bit, 4 skills per level, Tactician class feature (as the Cavalier), and finally a unique class feature that lets you grant Aid Another bonuses to 1+Int allies at the same time, at range, with you choosing if the ally gains a bonus to AC or Attack.
Helpful (Halfling): Boosts the bonus on Aid Another checks to +4.
Harrying Partners: Grab this as your Tactician bonus feat or retrain into it. When you use Aid Another to boost AC or Attack rolls it lasts until the start of your next turn.
Dazzling Display: You provide a bit of a debuff to opponents. Note, Performance Combat feats will allow you to use this as a Swift Action and potentially apply other debuffs. Performing Combatant along with Hero's Display are a cheap investment there.
Iomedae's Inspiring Sword: As a full-round action you provide a +2 Sacred bonus to attack, damage and skill rolls for all allies, lasing 1 round plus an additional round per 5 BAB. At level 10, if you have Weapon Focus: Longsword and Dazzling Display then you can provide the bonus after a standard action attack or as a free action after a charge.
Bard VMC: At level 7 you gain Inspire Courage and Inspire Competence as a Bard 4 levels lower than your character level. With Lingering Performance you can make up for the fact that you have few rounds of Performance (Cha + your character level), though retraining a feat at this level might be advisable if you dumb Charisma.
So for my build, I'd pick the traits Helpful (Halfling) and Bruising Intellect (Intimidate). This allows me to dump Charisma but still keep the build rolling. Let's assume a human build with a 16 Strength and a 15 Intelligence, and the other attributes distributed as you like. Feats are as follows:
1. Weapon Focus (Longsword), Dazzling Display, Hero's Display
2. Performing Combatant
3. VMC
4. Power Attack
5. [Something Temporary], Bonded Mind (Bonus Teamwork Feat)
6: Divine Fighting Technique: Iomedae's Inspiring Sword
7: VMC, Retrain level 5 feat into Lingering Performance
From levels 8 and on you can pick up what ever you like. Note, at level 9 you'll gain your first rank in Weapon Training so an AWT option is probably advisable. Level 11 is the sweet spot for this build as a number of things come online. You can activate a Bardic Performance as a Move Action and you gain Cooperative Combatant for the Aid Another bonuses. You'll have 3 uses of Tactician, so your allies should all have Harrying Partners, and if they've picked up Bonded Minds then you'll be delivering your tactical advice via group telepathy. You can provide the bonuses from Iomedae's Inspiring Sword for a full minute after a standard action as well, and can attempt to Intimidate in a 30 foot radius each round as a swift action.